three.js,文字,three.js,显示文字,自定义形状1.文字形状 说起3d文字想起了早年word里的一些艺术字: 
那么TextGeometry 可以用来创建三维的文字形状。 使用文字形状需要下载和引用额外的字体库。这里,我们以 helvetiker 字体为例。 引用: <script type="text/javascript" src="你的路径/helvetiker_regular.typeface.json"></script> TextGeometry的构造函数是: THREE.TextGeometry(text, parameters) text是文字字符串; parameters是以下参数组成的对象: · size:字号大小,一般为大写字母的高度 · height:文字的厚度 · curveSegments:弧线分段数,使得文字的曲线更加光滑 · font:字体,默认是'helvetiker',需对应引用的字体文件 · weight:值为'normal'或'bold',表示是否加粗 · style:值为'normal'或'italics',表示是否斜体 · bevelEnabled:布尔值,是否使用倒角,意为在边缘处斜切 · bevelThickness:倒角厚度 · bevelSize:倒角宽度 创建一个三维文字:new THREE.TextGeometry('Hello', {size: 1, height: 1}), 其效果为:  可以适当调整材质和光照以达到期望效果: //金属发亮物体var material = new THREE.MeshPhongMaterial({ color: 0xffff00, specular:0xffff00, //指定该材质的光亮程度及其高光部分的颜色,如果设置成和color属性相同的颜色,则会得到另一个更加类似金属的材质,如果设置成grey灰色,则看起来像塑料 shininess:0 //指定高光部分的亮度,默认值为30}); //方向光var light = new THREE.DirectionalLight(0xffffff);light.position.set(-5, 10, 5);scene.add(light); 
源码: <!DOCTYPE html><html> <head> <meta charset="UTF-8"> <title>3.js测试六</title> </head> <body onload="init()"> <canvas id="mainCanvas" width="400px" height="300px" ></canvas> </body> <script type="text/javascript" src="js/three.min.js"></script> <!-- Find more information at https://github.com/mrdoob/three.js/tree/master/examples/fonts --> <script type="text/javascript"> function init() { var renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('mainCanvas') }); renderer.setClearColor(0x000000); var scene = new THREE.Scene(); // camera var camera = new THREE.OrthographicCamera(-2.5, 2.5, 1.875, -1.875, 0.1, 100); camera.position.set(5, 5, 20); camera.lookAt(new THREE.Vector3(1, 0, 0)); scene.add(camera); // var material = new THREE.MeshBasicMaterial({// color: 0xffff00,// wireframe: true// }); //金属发亮物体 var material = new THREE.MeshPhongMaterial({ color: 0xffff00, specular:0xffff00, //指定该材质的光亮程度及其高光部分的颜色,如果设置成和color属性相同的颜色,则会得到另一个更加类似金属的材质,如果设置成grey灰色,则看起来像塑料 shininess:0 //指定高光部分的亮度,默认值为30 }); //方向光 var light = new THREE.DirectionalLight(0xffffff); light.position.set(-5, 10, 5); scene.add(light); // load font var loader = new THREE.FontLoader(); loader.load('./helvetiker_regular.typeface.json', function(font) { var mesh = new THREE.Mesh(new THREE.TextGeometry('Hello', { font: font, size: 1, height: 1 }), material); scene.add(mesh); // render renderer.render(scene, camera); }); } </script></html> 2.自定义形状 对于Three.js没有提供的形状,可以提供自定义形状来创建。 由于自定义形状需要手动指定每个顶点位置,以及顶点连接情况,如果该形状非常复杂,程序员的计算量就会比较大。在这种情况下,建议在3ds Max之类的建模软件中创建模型,然后使用Three.js导入到场景中,这样会更高效方便。 自定义形状使用的是Geometry 类,它是其他如CubeGeometry 、SphereGeometry 等几何形状的父类,其构造函数是: THREE.Geometry()
初始化一个几何形状,然后设置顶点位置以及顶点连接情况:  源码: <!DOCTYPE html><html> <head> <meta charset="UTF-8"> <title>3.js测试六-二</title> </head> <body onload="init()"> <canvas id="mainCanvas" width="400px" height="300px" ></canvas> </body> <script type="text/javascript" src="js/three.js"></script> <script type="text/javascript"> function init() { var renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('mainCanvas') }); renderer.setClearColor(0x000000); var scene = new THREE.Scene(); // camera var camera = new THREE.OrthographicCamera(-5, 5, 3.75, -3.75, 0.1, 100); camera.position.set(25, 25, 25); camera.lookAt(new THREE.Vector3(0, 0, 0)); scene.add(camera); var material = new THREE.MeshBasicMaterial({ color: 0xffff00, wireframe: true }); // 初始化几何形状 var geometry = new THREE.Geometry(); // 设置顶点位置 // 顶部4顶点 geometry.vertices.push(new THREE.Vector3(-1, 2, -1)); geometry.vertices.push(new THREE.Vector3(1, 2, -1)); geometry.vertices.push(new THREE.Vector3(1, 2, 1)); geometry.vertices.push(new THREE.Vector3(-1, 2, 1)); // 底部4顶点 geometry.vertices.push(new THREE.Vector3(-2, 0, -2)); geometry.vertices.push(new THREE.Vector3(2, 0, -2)); geometry.vertices.push(new THREE.Vector3(2, 0, 2)); geometry.vertices.push(new THREE.Vector3(-2, 0, 2)); // 设置顶点连接情况 // 顶面 geometry.faces.push(new THREE.Face3(0, 1, 3)); geometry.faces.push(new THREE.Face3(1, 2, 3));// geometry.faces.push(new THREE.Face4(0, 1, 2, 3)); // 底面 geometry.faces.push(new THREE.Face3(4, 5, 6)); geometry.faces.push(new THREE.Face3(5, 6, 7));// geometry.faces.push(new THREE.Face4(4, 5, 6, 7)); // 侧面 geometry.faces.push(new THREE.Face3(1, 5, 6)); geometry.faces.push(new THREE.Face3(6, 2, 1)); geometry.faces.push(new THREE.Face3(2, 6, 7)); geometry.faces.push(new THREE.Face3(7, 3, 2)); geometry.faces.push(new THREE.Face3(3, 7, 0)); geometry.faces.push(new THREE.Face3(7, 4, 0)); geometry.faces.push(new THREE.Face3(0, 4, 5)); geometry.faces.push(new THREE.Face3(0, 5, 1));// // 四个顶点组成的面// geometry.faces.push(new THREE.Face4(0, 1, 5, 4)); // geometry.faces.push(new THREE.Face4(1, 2, 6, 5)); // geometry.faces.push(new THREE.Face4(2, 3, 7, 6)); // geometry.faces.push(new THREE.Face4(3, 0, 4, 7)); var mesh = new THREE.Mesh(geometry, material); scene.add(mesh); // render renderer.render(scene, camera); } </script></html> 需要注意的是,new THREE.Vector3(-1, 2, -1) 创建一个矢量,作为顶点位置追加到geometry.vertices 数组中。 而由new THREE.Face3(0, 1, 2) 创建一个三个顶点组成的面,追加到geometry.faces 数组中。三个参数分别是三个顶点在geometry.vertices 中的序号。如果需要设置由四个顶点组成的面片,可以类似地使用THREE.Face4 。 //顶面geometry.faces.push(new THREE.Face4(0, 1, 2, 3));//底面geometry.faces.push(new THREE.Face4(4, 5, 6, 7));//四个侧面geometry.faces.push(new THREE.Face4(0, 1, 5, 4));geometry.faces.push(new THREE.Face4(1, 2, 6, 5));geometry.faces.push(new THREE.Face4(2, 3, 7, 6));geometry.faces.push(new THREE.Face4(3, 0, 4, 7)); 
以上就是小编为大家整理的Three.js学习之文字形状及自定义形状的全部内容,之前小编也整理了几篇关于Three.js的相关文章,有需要的可以通过下面相关文章的链接查看,希望能帮到学习Three.js的大家。 three.js,文字,three.js,显示文字,自定义形状
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