一个窗口程序最重要的环节了。WinMain对以上我们建立的函数进行了总汇。
LRESULT APIENTRY WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { HDC hDc, hMemDc; PAINTSTRUCT ps; DWORD fwKeys; POINT ptMouse; char szTitle[100]; static RECT rect1, rect2; static HCURSOR hCursorPen;
switch(message) { case WM_CREATE: rect1.left = 90; rect1.right = 170; rect1.top = 8; rect1.bottom = 68;
rect2.left = 90; rect2.right = 170; rect2.top = 78; rect2.bottom = 138;
hCursorPen = LoadCursor(hInst, "RCCURSOR"); break; case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: case WM_MOUSEMOVE: ptMouse.x = LOWORD(lParam); //取lParam低字节为横坐标x ptMouse.y = HIWORD(lParam); //取lParam高字节为横坐标y fwKeys = wParam; //将鼠标按钮和键盘组合赋给32位无符号整数fwKeys
//很喜欢各个游戏中很有特色的鼠标吧。下面的代码就可以帮助你实现 //判断是否位于窗口之中否则,采用普通的箭头鼠标。
if (PtInRect(&rect1, ptMouse) || PtInRect(&rect2, ptMouse)) //判断指定点是否在指定窗口内 SetCursor(hCursorPen);
//在标题栏上显示鼠标的当前位置和按键和按键信息 //把输出格式和输出变量送到szTitle数组 wsprintf(szTitle, "鼠标测试程序 ---- 鼠标位置:[%d,%d]", ptMouse.x, ptMouse.y);
if (fwKeys!=0) { //把指定的内容输出到szTitle数组中 lstrcat(szTitle, " ---- 您按下了");
if(fwKeys & MK_CONTROL) lstrcat(szTitle, "Ctrl "); if(fwKeys & MK_SHIFT) lstrcat(szTitle, "Shift "); if(fwKeys & MK_LBUTTON) lstrcat(szTitle, "鼠标左按钮"); if(fwKeys & MK_RBUTTON) lstrcat(szTitle, "鼠标右按钮"); lstrcat(szTitle, "键"); } SetWindowText(hWnd, szTitle); break;
case WM_LBUTTONDBLCLK: case WM_RBUTTONDBLCLK: //如果鼠标双击了窗口客户区,那么就显示坐标信息 hDc = GetDC(hWnd);
//设置输出字体颜色 SetTextColor(hDc, (message == WM_LBUTTONDBLCLK) ? RGB(255, 0, 0) : RGB(0, 0, 255)); wsprintf(szTitle, "(%d,%d)", LOWORD(lParam), HIWORD(lParam)); TextOut(hDc, LOWORD(lParam), HIWORD(lParam), szTitle, lstrlen(szTitle)); //在指定位置输出文本 ReleaseDC(hWnd, hDc); break; case WM_PAINT: hDc = BeginPaint(hWnd, &ps);
hMemDc = CreateCompatibleDC(hDc); SelectObject(hMemDc, hSun); BitBlt(hDc, 90, 8, 80, 60, hMemDc, 0, 0, SRCCOPY); DeleteDC(hMemDc);
hMemDc = CreateCompatibleDC(hDc); SelectObject(hMemDc, hMoon); BitBlt(hDc, 90, 78, 80, 60, hMemDc, 0, 0, SRCCOPY); DeleteDC(hMemDc);
EndPaint(hWnd, &ps); break; case WM_DESTROY: DeleteObject(hSun); DeleteObject(hMoon); PostQuitMessage(0); break; default: return (DefWindowProc(hWnd, message, wParam, lParam)); } return (0); } |
以上是我们全文之重点。。主要的对鼠标的操作。注释很完全,不多罗嗦了。 
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