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自学教程:C++ AS3_Release函数代码示例

51自学网 2021-06-01 19:36:40
  C++
这篇教程C++ AS3_Release函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中AS3_Release函数的典型用法代码示例。如果您正苦于以下问题:C++ AS3_Release函数的具体用法?C++ AS3_Release怎么用?C++ AS3_Release使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了AS3_Release函数的28个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: get_class

/** Get an actionscript class with the given namespace and class name* in the format: package::ClassName*/AS3_Val get_class(const char * as_namespaceclass_path){  /* TODO: Merge with get_class2()? */  AS3_Val as_namespace;  AS3_Val as_class;  AS3_Val ret;  char * class_ptr = NULL;  /* TODO might want to store classes in a table to save loading again */  class_ptr = strstr(as_namespaceclass_path, "::");  if (class_ptr > as_namespaceclass_path)  {    as_namespace = AS3_StringN(        as_namespaceclass_path, (class_ptr - as_namespaceclass_path) / sizeof(char)      );    as_class = AS3_String(class_ptr + 2);  }  else  {    as_namespace = AS3_Undefined();    as_class = AS3_String(as_namespaceclass_path);  }  ret = AS3_NSGet(as_namespace, as_class);  /* TODO check for failure getting class */  AS3_Release(as_namespace);  AS3_Release(as_class);  return ret;}
开发者ID:Tmdean,项目名称:lua-alchemy,代码行数:39,


示例2: qspCallIsPlayingFile

QSP_BOOL qspCallIsPlayingFile(QSP_CHAR *file){	/* Здесь проверяем, проигрывается ли файл */	QSPCallState state;	QSP_BOOL isPlaying;	AS3_Val args;	char *strUTF8;	if (qspCallBacks[QSP_CALL_ISPLAYINGFILE].IsSet)	{		qspSaveCallState(&state, QSP_TRUE, QSP_FALSE);		if (file)		{			strUTF8 = qspW2C(file);			args = AS3_Array("StrType", strUTF8);			free(strUTF8);		}		else			args = AS3_Array("StrType", 0);		AS3_Call(qspCallBacks[QSP_CALL_ISPLAYINGFILE].FuncVal, qspCallBacks[QSP_CALL_ISPLAYINGFILE].ThisVal, args);		AS3_Release(args);		flyield();		isPlaying = (QSP_BOOL)AS3_IntValue(result);		AS3_Release(result);		qspRestoreCallState(&state);		return isPlaying;	}	return QSP_FALSE;}
开发者ID:fylfot,项目名称:QSP-iPhone,代码行数:28,


示例3: qspSaveCallState

QSP_CHAR *qspCallInputBox(QSP_CHAR *text){	/* Здесь вводим текст */	QSPCallState state;	QSP_CHAR *buffer;	AS3_Val args;	char *strUTF8;	char *resText;	int maxLen = 511;	if (qspCallBacks[QSP_CALL_INPUTBOX].IsSet)	{		qspSaveCallState(&state, QSP_TRUE, QSP_FALSE);		if (text)		{			strUTF8 = qspW2C(text);			args = AS3_Array("StrType", strUTF8);			free(strUTF8);		}		else			args = AS3_Array("StrType", 0);		AS3_Call(qspCallBacks[QSP_CALL_INPUTBOX].FuncVal, qspCallBacks[QSP_CALL_INPUTBOX].ThisVal, args);		AS3_Release(args);		flyield();		resText = AS3_StringValue(result);		AS3_Release(result);		buffer = qspC2W(resText);		free(resText);		qspRestoreCallState(&state);	}	else		buffer = qspGetNewText(QSP_FMT(""), 0);	return buffer;}
开发者ID:fylfot,项目名称:QSP-iPhone,代码行数:33,


示例4: get_class2

/** Get an actionscript class with the given namespace and class name* in the format: package (may be NULL), ClassName*/AS3_Val get_class2(const char * as_namespace_path, const char * as_class_path){  AS3_Val as_namespace;  AS3_Val as_class;  AS3_Val ret;  /* TODO might want to store classes in a table to save loading again */  if (as_namespace_path)  {    as_namespace = AS3_String(as_namespace_path);  }  else  {    as_namespace = AS3_Undefined();  }  as_class = AS3_String(as_class_path);  ret = AS3_NSGet(as_namespace, as_class);  /* TODO check for failure getting class */  AS3_Release(as_namespace);  AS3_Release(as_class);  return ret;}
开发者ID:Tmdean,项目名称:lua-alchemy,代码行数:32,


示例5: main

int main(int argc, char **argv){	AS3_Val ilbc_lib = AS3_Object("");	AS3_Val encodeMethod = AS3_FunctionAsync( NULL, (AS3_ThunkProc) encodeForFlash);	AS3_Val decodeMethod = AS3_FunctionAsync( NULL, (AS3_ThunkProc) decodeForFlash);	AS3_SetS(ilbc_lib, "encode", encodeMethod);	AS3_SetS(ilbc_lib, "decode", decodeMethod);	AS3_Release( encodeMethod );	AS3_Release( decodeMethod );		//No code below here. AS3_LibInit does not return	AS3_LibInit( ilbc_lib );	return 0;}
开发者ID:hxzpily2,项目名称:iLBC-as3-wrapper,代码行数:14,


示例6: is_null

/*  TODO: Ugly workaround. Remove.        See http://tinyurl.com/a9djb2*/BOOL is_null(AS3_Val val){  BOOL result = FALSE;  AS3_Val argsVal = AS3_Array("AS3ValType", val);  AS3_Val classNameVal = AS3_Call(getQualifiedClassName_method, NULL, argsVal);  AS3_Malloced_Str className = AS3_StringValue(classNameVal);  AS3_Release(argsVal);  AS3_Release(classNameVal);  result = (strncmp(className, "null", 4) == 0);  free(className);  return result;}
开发者ID:Tmdean,项目名称:lua-alchemy,代码行数:19,


示例7: main

int main() {	AS3_Val initparamMethod = AS3_Function( NULL, initparam );	AS3_Val choosemodelMethod = AS3_Function( NULL, choosemodel );	AS3_Val predictionMethod = AS3_FunctionAsync( NULL, prediction );		AS3_Val result = AS3_Object( "initparam: AS3ValType, choosemodel: AS3ValType, prediction: AS3ValType", initparamMethod, choosemodelMethod, predictionMethod );	AS3_Release( initparamMethod );	AS3_Release( choosemodelMethod );	AS3_Release( predictionMethod );		AS3_LibInit( result );	return 0;}
开发者ID:sauravbiswasiupr,项目名称:image_transformations,代码行数:15,


示例8: thunk_InitBlockMap

static AS3_Val thunk_InitBlockMap(void *gg_clientData, AS3_Val gg_args) {	AS3_Val map;	AS3_Val bytes;	AS3_ArrayValue(gg_args, "AS3ValType, AS3ValType",  &map,  &bytes);	AS3_Val blockCountVal = AS3_CallTS("readUnsignedInt", bytes, "");	AS3_Val bitset = AS3_GetS(map, "bitset");		AS3_SetS(map, "blockCount", blockCountVal);	AS3_Release(AS3_CallTS("readBytes", bytes, "AS3ValType, IntType, IntType", bitset, 0, (int)((AS3_IntValue(blockCountVal) + 7) / 8)));		AS3_Release(blockCountVal);	AS3_Release(bitset);	AS3_Release(map);	AS3_Release(bytes);	return NULL;}
开发者ID:huangyt,项目名称:MyProjects,代码行数:16,


示例9: qspCallSaveGame

void qspCallSaveGame(QSP_CHAR *file){	/* Здесь позволяем пользователю выбрать файл */	/* для сохранения состояния игры и сохраняем */	/* в нем текущее состояние */	QSPCallState state;	AS3_Val args;	char *strUTF8;	if (qspCallBacks[QSP_CALL_SAVEGAMESTATUS].IsSet)	{		qspSaveCallState(&state, QSP_FALSE, QSP_TRUE);		if (file)		{			strUTF8 = qspW2C(file);			args = AS3_Array("StrType", strUTF8);			free(strUTF8);		}		else			args = AS3_Array("StrType", 0);		AS3_Call(qspCallBacks[QSP_CALL_SAVEGAMESTATUS].FuncVal, qspCallBacks[QSP_CALL_SAVEGAMESTATUS].ThisVal, args);		AS3_Release(args);		flyield();		qspRestoreCallState(&state);	}}
开发者ID:fylfot,项目名称:QSP-iPhone,代码行数:25,


示例10: resetPositionByteArray

int resetPositionByteArray(AS3_Val byteArray){	AS3_Val zero = AS3_Int(0);	/* just reset the position */	AS3_SetS((AS3_Val)byteArray, "position", zero);	AS3_Release(zero);	return 0;}
开发者ID:hxzpily2,项目名称:iLBC-as3-wrapper,代码行数:8,


示例11: main

int main(){	AS3_Val method = AS3_Function(NULL, call);	AS3_Val result = AS3_Object("call: AS3ValType", method);	AS3_Release(method);	AS3_LibInit(result);	return 0;}
开发者ID:KosBeg,项目名称:webp-plugin,代码行数:8,


示例12: thunk_InitSubPiecePacket

static AS3_Val thunk_InitSubPiecePacket(void *gg_clientData, AS3_Val gg_args) {	AS3_Val packet;	AS3_Val bytes;	AS3_ArrayValue(gg_args, "AS3ValType, AS3ValType",  &packet,  &bytes);	AS3_Val subpiece = AS3_GetS(packet, "subpiece");	AS3_Val blockIndexVal = AS3_CallTS("readUnsignedShort", bytes, "");	AS3_Val subPieceIndexVal = AS3_CallTS("readUnsignedShort", bytes, "");		AS3_SetS(subpiece, "blockIndex", blockIndexVal);	AS3_SetS(subpiece, "subPieceIndex", subPieceIndexVal);		AS3_Release(subpiece);	AS3_Release(blockIndexVal);	AS3_Release(subPieceIndexVal);	AS3_Release(packet);	AS3_Release(bytes);	return NULL;}
开发者ID:huangyt,项目名称:MyProjects,代码行数:18,


示例13: closeByteArray

int closeByteArray(void * cookie){	AS3_Val zero = AS3_Int(0);		/* just reset the position */	AS3_SetS((AS3_Val)cookie, "position", zero);	AS3_Release(zero);	return 0;}
开发者ID:Glideh,项目名称:jfrec,代码行数:9,


示例14: initializeMaterial

AS3_Val initializeMaterial( void* self, AS3_Val args ){	Material * material;	AS3_Val ambient, diffuse, specular, emissive;	double a_a, a_r, a_g, a_b, d_a, d_r, d_g, d_b, s_a, s_r, s_g, s_b, e_a, e_r, e_g, e_b, power;	AS3_ArrayValue( args, "AS3ValType, AS3ValType, AS3ValType, AS3ValType, DoubleType", &ambient, &diffuse, &specular, &emissive, &power );	a_r = AS3_NumberValue( AS3_GetS( ambient, "redMultiplier" ) );	a_g = AS3_NumberValue( AS3_GetS( ambient, "greenMultiplier" ) );	a_b = AS3_NumberValue( AS3_GetS( ambient, "blueMultiplier" ) );	a_a = AS3_NumberValue( AS3_GetS( ambient, "alphaMultiplier" ) );	d_r = AS3_NumberValue( AS3_GetS( diffuse, "redMultiplier" ) );	d_g = AS3_NumberValue( AS3_GetS( diffuse, "greenMultiplier" ) );	d_b = AS3_NumberValue( AS3_GetS( diffuse, "blueMultiplier" ) );	d_a = AS3_NumberValue( AS3_GetS( diffuse, "alphaMultiplier" ) );	s_r = AS3_NumberValue( AS3_GetS( specular, "redMultiplier" ) );	s_g = AS3_NumberValue( AS3_GetS( specular, "greenMultiplier" ) );	s_b = AS3_NumberValue( AS3_GetS( specular, "blueMultiplier" ) );	s_a = AS3_NumberValue( AS3_GetS( specular, "alphaMultiplier" ) );	e_r = AS3_NumberValue( AS3_GetS( emissive, "redMultiplier" ) );	e_g = AS3_NumberValue( AS3_GetS( emissive, "greenMultiplier" ) );	e_b = AS3_NumberValue( AS3_GetS( emissive, "blueMultiplier" ) );	e_a = AS3_NumberValue( AS3_GetS( emissive, "alphaMultiplier" ) );	material = newMaterial( newColor888( (BYTE)(a_r * 255), (BYTE)(a_g * 255), (BYTE)(a_b * 255), (BYTE)(a_a * 255) ),							newColor888( (BYTE)(d_r * 255), (BYTE)(d_g * 255), (BYTE)(d_b * 255), (BYTE)(d_a * 255) ),							newColor888( (BYTE)(s_r * 255), (BYTE)(s_g * 255), (BYTE)(s_b * 255), (BYTE)(s_a * 255) ),							newColor888( (BYTE)(e_r * 255), (BYTE)(e_g * 255), (BYTE)(e_b * 255), (BYTE)(e_a * 255) ),							power );	AS3_Release( ambient );	AS3_Release( diffuse );	AS3_Release( specular );	AS3_Release( emissive );	return AS3_Array( "PtrType, PtrType, PtrType, PtrType, PtrType, PtrType, PtrType", material, material->ambient, material->diffuse, material->specular, material->emissive, &material->power, &material->doubleSide );}
开发者ID:dreamsxin,项目名称:zero3d,代码行数:43,


示例15: main

int main (int argc, char **argv) {	AS3_Val initMethod = AS3_Function(NULL, flash_init);	AS3_Val tickMethod = AS3_Function(NULL, flash_tick);	AS3_Val resetMethod = AS3_Function(NULL, flash_reset);	AS3_Val vecxemu = AS3_Object(		"init:AS3ValType, tick:AS3ValType, reset:AS3ValType", 		initMethod, tickMethod, resetMethod	);	AS3_Release( initMethod );	AS3_Release( tickMethod );	AS3_Release( resetMethod );	AS3_LibInit(vecxemu);	return 0;}
开发者ID:zhuowei,项目名称:vecx,代码行数:19,


示例16: main

int main(int argc, char **argv){    print_header();		// set convert & update methods visible to flash	AS3_Val convertMethod = AS3_Function( NULL, init );	AS3_Val updateMethod = AS3_Function( NULL, update );		AS3_Val result = AS3_Object( "init:AS3ValType, update: AS3ValType", convertMethod, updateMethod );		AS3_Release( convertMethod );	AS3_Release( updateMethod );		// notify that we initialized -- THIS DOES NOT RETURN!	AS3_LibInit( result );	    return 0;	 } 
开发者ID:Glideh,项目名称:jfrec,代码行数:19,


示例17: qspCallShowMenu

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