这篇教程C++ AS3_Release函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中AS3_Release函数的典型用法代码示例。如果您正苦于以下问题:C++ AS3_Release函数的具体用法?C++ AS3_Release怎么用?C++ AS3_Release使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了AS3_Release函数的28个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: get_class/** Get an actionscript class with the given namespace and class name* in the format: package::ClassName*/AS3_Val get_class(const char * as_namespaceclass_path){ /* TODO: Merge with get_class2()? */ AS3_Val as_namespace; AS3_Val as_class; AS3_Val ret; char * class_ptr = NULL; /* TODO might want to store classes in a table to save loading again */ class_ptr = strstr(as_namespaceclass_path, "::"); if (class_ptr > as_namespaceclass_path) { as_namespace = AS3_StringN( as_namespaceclass_path, (class_ptr - as_namespaceclass_path) / sizeof(char) ); as_class = AS3_String(class_ptr + 2); } else { as_namespace = AS3_Undefined(); as_class = AS3_String(as_namespaceclass_path); } ret = AS3_NSGet(as_namespace, as_class); /* TODO check for failure getting class */ AS3_Release(as_namespace); AS3_Release(as_class); return ret;}
开发者ID:Tmdean,项目名称:lua-alchemy,代码行数:39,
示例2: qspCallIsPlayingFileQSP_BOOL qspCallIsPlayingFile(QSP_CHAR *file){ /* Здесь проверяем, проигрывается ли файл */ QSPCallState state; QSP_BOOL isPlaying; AS3_Val args; char *strUTF8; if (qspCallBacks[QSP_CALL_ISPLAYINGFILE].IsSet) { qspSaveCallState(&state, QSP_TRUE, QSP_FALSE); if (file) { strUTF8 = qspW2C(file); args = AS3_Array("StrType", strUTF8); free(strUTF8); } else args = AS3_Array("StrType", 0); AS3_Call(qspCallBacks[QSP_CALL_ISPLAYINGFILE].FuncVal, qspCallBacks[QSP_CALL_ISPLAYINGFILE].ThisVal, args); AS3_Release(args); flyield(); isPlaying = (QSP_BOOL)AS3_IntValue(result); AS3_Release(result); qspRestoreCallState(&state); return isPlaying; } return QSP_FALSE;}
开发者ID:fylfot,项目名称:QSP-iPhone,代码行数:28,
示例3: qspSaveCallStateQSP_CHAR *qspCallInputBox(QSP_CHAR *text){ /* Здесь вводим текст */ QSPCallState state; QSP_CHAR *buffer; AS3_Val args; char *strUTF8; char *resText; int maxLen = 511; if (qspCallBacks[QSP_CALL_INPUTBOX].IsSet) { qspSaveCallState(&state, QSP_TRUE, QSP_FALSE); if (text) { strUTF8 = qspW2C(text); args = AS3_Array("StrType", strUTF8); free(strUTF8); } else args = AS3_Array("StrType", 0); AS3_Call(qspCallBacks[QSP_CALL_INPUTBOX].FuncVal, qspCallBacks[QSP_CALL_INPUTBOX].ThisVal, args); AS3_Release(args); flyield(); resText = AS3_StringValue(result); AS3_Release(result); buffer = qspC2W(resText); free(resText); qspRestoreCallState(&state); } else buffer = qspGetNewText(QSP_FMT(""), 0); return buffer;}
开发者ID:fylfot,项目名称:QSP-iPhone,代码行数:33,
示例4: get_class2/** Get an actionscript class with the given namespace and class name* in the format: package (may be NULL), ClassName*/AS3_Val get_class2(const char * as_namespace_path, const char * as_class_path){ AS3_Val as_namespace; AS3_Val as_class; AS3_Val ret; /* TODO might want to store classes in a table to save loading again */ if (as_namespace_path) { as_namespace = AS3_String(as_namespace_path); } else { as_namespace = AS3_Undefined(); } as_class = AS3_String(as_class_path); ret = AS3_NSGet(as_namespace, as_class); /* TODO check for failure getting class */ AS3_Release(as_namespace); AS3_Release(as_class); return ret;}
开发者ID:Tmdean,项目名称:lua-alchemy,代码行数:32,
示例5: mainint main(int argc, char **argv){ AS3_Val ilbc_lib = AS3_Object(""); AS3_Val encodeMethod = AS3_FunctionAsync( NULL, (AS3_ThunkProc) encodeForFlash); AS3_Val decodeMethod = AS3_FunctionAsync( NULL, (AS3_ThunkProc) decodeForFlash); AS3_SetS(ilbc_lib, "encode", encodeMethod); AS3_SetS(ilbc_lib, "decode", decodeMethod); AS3_Release( encodeMethod ); AS3_Release( decodeMethod ); //No code below here. AS3_LibInit does not return AS3_LibInit( ilbc_lib ); return 0;}
开发者ID:hxzpily2,项目名称:iLBC-as3-wrapper,代码行数:14,
示例6: is_null/* TODO: Ugly workaround. Remove. See http://tinyurl.com/a9djb2*/BOOL is_null(AS3_Val val){ BOOL result = FALSE; AS3_Val argsVal = AS3_Array("AS3ValType", val); AS3_Val classNameVal = AS3_Call(getQualifiedClassName_method, NULL, argsVal); AS3_Malloced_Str className = AS3_StringValue(classNameVal); AS3_Release(argsVal); AS3_Release(classNameVal); result = (strncmp(className, "null", 4) == 0); free(className); return result;}
开发者ID:Tmdean,项目名称:lua-alchemy,代码行数:19,
示例7: mainint main() { AS3_Val initparamMethod = AS3_Function( NULL, initparam ); AS3_Val choosemodelMethod = AS3_Function( NULL, choosemodel ); AS3_Val predictionMethod = AS3_FunctionAsync( NULL, prediction ); AS3_Val result = AS3_Object( "initparam: AS3ValType, choosemodel: AS3ValType, prediction: AS3ValType", initparamMethod, choosemodelMethod, predictionMethod ); AS3_Release( initparamMethod ); AS3_Release( choosemodelMethod ); AS3_Release( predictionMethod ); AS3_LibInit( result ); return 0;}
开发者ID:sauravbiswasiupr,项目名称:image_transformations,代码行数:15,
示例8: thunk_InitBlockMapstatic AS3_Val thunk_InitBlockMap(void *gg_clientData, AS3_Val gg_args) { AS3_Val map; AS3_Val bytes; AS3_ArrayValue(gg_args, "AS3ValType, AS3ValType", &map, &bytes); AS3_Val blockCountVal = AS3_CallTS("readUnsignedInt", bytes, ""); AS3_Val bitset = AS3_GetS(map, "bitset"); AS3_SetS(map, "blockCount", blockCountVal); AS3_Release(AS3_CallTS("readBytes", bytes, "AS3ValType, IntType, IntType", bitset, 0, (int)((AS3_IntValue(blockCountVal) + 7) / 8))); AS3_Release(blockCountVal); AS3_Release(bitset); AS3_Release(map); AS3_Release(bytes); return NULL;}
开发者ID:huangyt,项目名称:MyProjects,代码行数:16,
示例9: qspCallSaveGamevoid qspCallSaveGame(QSP_CHAR *file){ /* Здесь позволяем пользователю выбрать файл */ /* для сохранения состояния игры и сохраняем */ /* в нем текущее состояние */ QSPCallState state; AS3_Val args; char *strUTF8; if (qspCallBacks[QSP_CALL_SAVEGAMESTATUS].IsSet) { qspSaveCallState(&state, QSP_FALSE, QSP_TRUE); if (file) { strUTF8 = qspW2C(file); args = AS3_Array("StrType", strUTF8); free(strUTF8); } else args = AS3_Array("StrType", 0); AS3_Call(qspCallBacks[QSP_CALL_SAVEGAMESTATUS].FuncVal, qspCallBacks[QSP_CALL_SAVEGAMESTATUS].ThisVal, args); AS3_Release(args); flyield(); qspRestoreCallState(&state); }}
开发者ID:fylfot,项目名称:QSP-iPhone,代码行数:25,
示例10: resetPositionByteArrayint resetPositionByteArray(AS3_Val byteArray){ AS3_Val zero = AS3_Int(0); /* just reset the position */ AS3_SetS((AS3_Val)byteArray, "position", zero); AS3_Release(zero); return 0;}
开发者ID:hxzpily2,项目名称:iLBC-as3-wrapper,代码行数:8,
示例11: mainint main(){ AS3_Val method = AS3_Function(NULL, call); AS3_Val result = AS3_Object("call: AS3ValType", method); AS3_Release(method); AS3_LibInit(result); return 0;}
开发者ID:KosBeg,项目名称:webp-plugin,代码行数:8,
示例12: thunk_InitSubPiecePacketstatic AS3_Val thunk_InitSubPiecePacket(void *gg_clientData, AS3_Val gg_args) { AS3_Val packet; AS3_Val bytes; AS3_ArrayValue(gg_args, "AS3ValType, AS3ValType", &packet, &bytes); AS3_Val subpiece = AS3_GetS(packet, "subpiece"); AS3_Val blockIndexVal = AS3_CallTS("readUnsignedShort", bytes, ""); AS3_Val subPieceIndexVal = AS3_CallTS("readUnsignedShort", bytes, ""); AS3_SetS(subpiece, "blockIndex", blockIndexVal); AS3_SetS(subpiece, "subPieceIndex", subPieceIndexVal); AS3_Release(subpiece); AS3_Release(blockIndexVal); AS3_Release(subPieceIndexVal); AS3_Release(packet); AS3_Release(bytes); return NULL;}
开发者ID:huangyt,项目名称:MyProjects,代码行数:18,
示例13: closeByteArrayint closeByteArray(void * cookie){ AS3_Val zero = AS3_Int(0); /* just reset the position */ AS3_SetS((AS3_Val)cookie, "position", zero); AS3_Release(zero); return 0;}
开发者ID:Glideh,项目名称:jfrec,代码行数:9,
示例14: initializeMaterialAS3_Val initializeMaterial( void* self, AS3_Val args ){ Material * material; AS3_Val ambient, diffuse, specular, emissive; double a_a, a_r, a_g, a_b, d_a, d_r, d_g, d_b, s_a, s_r, s_g, s_b, e_a, e_r, e_g, e_b, power; AS3_ArrayValue( args, "AS3ValType, AS3ValType, AS3ValType, AS3ValType, DoubleType", &ambient, &diffuse, &specular, &emissive, &power ); a_r = AS3_NumberValue( AS3_GetS( ambient, "redMultiplier" ) ); a_g = AS3_NumberValue( AS3_GetS( ambient, "greenMultiplier" ) ); a_b = AS3_NumberValue( AS3_GetS( ambient, "blueMultiplier" ) ); a_a = AS3_NumberValue( AS3_GetS( ambient, "alphaMultiplier" ) ); d_r = AS3_NumberValue( AS3_GetS( diffuse, "redMultiplier" ) ); d_g = AS3_NumberValue( AS3_GetS( diffuse, "greenMultiplier" ) ); d_b = AS3_NumberValue( AS3_GetS( diffuse, "blueMultiplier" ) ); d_a = AS3_NumberValue( AS3_GetS( diffuse, "alphaMultiplier" ) ); s_r = AS3_NumberValue( AS3_GetS( specular, "redMultiplier" ) ); s_g = AS3_NumberValue( AS3_GetS( specular, "greenMultiplier" ) ); s_b = AS3_NumberValue( AS3_GetS( specular, "blueMultiplier" ) ); s_a = AS3_NumberValue( AS3_GetS( specular, "alphaMultiplier" ) ); e_r = AS3_NumberValue( AS3_GetS( emissive, "redMultiplier" ) ); e_g = AS3_NumberValue( AS3_GetS( emissive, "greenMultiplier" ) ); e_b = AS3_NumberValue( AS3_GetS( emissive, "blueMultiplier" ) ); e_a = AS3_NumberValue( AS3_GetS( emissive, "alphaMultiplier" ) ); material = newMaterial( newColor888( (BYTE)(a_r * 255), (BYTE)(a_g * 255), (BYTE)(a_b * 255), (BYTE)(a_a * 255) ), newColor888( (BYTE)(d_r * 255), (BYTE)(d_g * 255), (BYTE)(d_b * 255), (BYTE)(d_a * 255) ), newColor888( (BYTE)(s_r * 255), (BYTE)(s_g * 255), (BYTE)(s_b * 255), (BYTE)(s_a * 255) ), newColor888( (BYTE)(e_r * 255), (BYTE)(e_g * 255), (BYTE)(e_b * 255), (BYTE)(e_a * 255) ), power ); AS3_Release( ambient ); AS3_Release( diffuse ); AS3_Release( specular ); AS3_Release( emissive ); return AS3_Array( "PtrType, PtrType, PtrType, PtrType, PtrType, PtrType, PtrType", material, material->ambient, material->diffuse, material->specular, material->emissive, &material->power, &material->doubleSide );}
开发者ID:dreamsxin,项目名称:zero3d,代码行数:43,
示例15: mainint main (int argc, char **argv) { AS3_Val initMethod = AS3_Function(NULL, flash_init); AS3_Val tickMethod = AS3_Function(NULL, flash_tick); AS3_Val resetMethod = AS3_Function(NULL, flash_reset); AS3_Val vecxemu = AS3_Object( "init:AS3ValType, tick:AS3ValType, reset:AS3ValType", initMethod, tickMethod, resetMethod ); AS3_Release( initMethod ); AS3_Release( tickMethod ); AS3_Release( resetMethod ); AS3_LibInit(vecxemu); return 0;}
开发者ID:zhuowei,项目名称:vecx,代码行数:19,
示例16: mainint main(int argc, char **argv){ print_header(); // set convert & update methods visible to flash AS3_Val convertMethod = AS3_Function( NULL, init ); AS3_Val updateMethod = AS3_Function( NULL, update ); AS3_Val result = AS3_Object( "init:AS3ValType, update: AS3ValType", convertMethod, updateMethod ); AS3_Release( convertMethod ); AS3_Release( updateMethod ); // notify that we initialized -- THIS DOES NOT RETURN! AS3_LibInit( result ); return 0; }
开发者ID:Glideh,项目名称:jfrec,代码行数:19,
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