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自学教程:C++ AddObjectToRemoveList函数代码示例

51自学网 2021-06-01 19:41:12
  C++
这篇教程C++ AddObjectToRemoveList函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中AddObjectToRemoveList函数的典型用法代码示例。如果您正苦于以下问题:C++ AddObjectToRemoveList函数的具体用法?C++ AddObjectToRemoveList怎么用?C++ AddObjectToRemoveList使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了AddObjectToRemoveList函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ForcedUnsummonDelayEvent

void TempSummon::UnSummon(uint32 msTime){    if (msTime)    {        ForcedUnsummonDelayEvent* pEvent = new ForcedUnsummonDelayEvent(*this);        m_Events.AddEvent(pEvent, m_Events.CalculateTime(msTime));        return;    }    //ASSERT(!isPet());    if (isPet())    {        ((Pet*)this)->Remove(PET_SAVE_NOT_IN_SLOT);        ASSERT(!IsInWorld());        return;    }    Unit* owner = GetSummoner();	   if (owner && GetEntry() == 30230) // Risen ally       {          owner->RemoveAurasDueToSpell(62218);          owner->RemoveAurasDueToSpell(46619);       }    if (owner && owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled)        owner->ToCreature()->AI()->SummonedCreatureDespawn(this);    AddObjectToRemoveList();}
开发者ID:DaShutok,项目名称:TrinityCore,代码行数:29,


示例2: RemoveAllPassengers

void Vehicle::Dismiss(){    RemoveAllPassengers();    SendObjectDeSpawnAnim(GetGUID());    CombatStop();    AddObjectToRemoveList();}
开发者ID:sc0rpio0o,项目名称:diamondcore,代码行数:7,


示例3: CombatStop

void Totem::UnSummon() {	CombatStop();	RemoveAurasDueToSpell(GetSpell());	// clear owner's totem slot	for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i) {		if (m_owner->m_SummonSlot[i] == GetGUID()) {			m_owner->m_SummonSlot[i] = 0;			break;		}	}	m_owner->RemoveAurasDueToSpell(GetSpell());	//remove aura all party members too	Group *pGroup = NULL;	if (m_owner->GetTypeId() == TYPEID_PLAYER) {		m_owner->ToPlayer()->SendAutoRepeatCancel(this);		// Not only the player can summon the totem (scripted AI)		pGroup = m_owner->ToPlayer()->GetGroup();		if (pGroup) {			for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL;					itr = itr->next()) {				Player* Target = itr->getSource();				if (Target && pGroup->SameSubGroup((Player*) m_owner, Target))					Target->RemoveAurasDueToSpell(GetSpell());			}		}	}	AddObjectToRemoveList();}
开发者ID:ProjectStarGate,项目名称:StarGate-Plus-EMU,代码行数:32,


示例4: CombatStop

void Totem::UnSummon(){    CombatStop();    // clear owner's totem slot    for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)    {        if (_owner->m_SummonSlot[i] == GetGUID())        {            _owner->m_SummonSlot[i] = 0;            break;        }    }     //remove aura all party members too    if (Player* owner = _owner->ToPlayer())    {        owner->SendAutoRepeatCancel(this);        if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(GetUInt32Value(UNIT_CREATED_BY_SPELL)))            owner->SendCooldownEvent(spell, 0, NULL, false);    }    AddObjectToRemoveList();}
开发者ID:Exodius,项目名称:ZapekFapeCore,代码行数:25,


示例5: ForcedUnsummonDelayEvent

void TempSummon::UnSummon(uint32 msTime){    if (msTime)    {        ForcedUnsummonDelayEvent *pEvent = new ForcedUnsummonDelayEvent(*this);        m_Events.AddEvent(pEvent, m_Events.CalculateTime(msTime));        return;    }    //ASSERT(!isPet());    if (isPet())    {        if(((Pet*)this)->getPetType() == HUNTER_PET)            ((Pet*)this)->Remove(PET_SAVE_AS_CURRENT);        else            ((Pet*)this)->Remove(PET_SAVE_NOT_IN_SLOT);        ASSERT(!IsInWorld());        return;    }    Unit* owner = GetSummoner();    if (owner && owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled)        owner->ToCreature()->AI()->SummonedCreatureDespawn(this);    AddObjectToRemoveList();}
开发者ID:wuhongyi1977,项目名称:StrawberryCore,代码行数:27,


示例6: ForcedUnsummonDelayEvent

void TempSummon::UnSummon(uint32 msTime){    if (msTime)    {        ForcedUnsummonDelayEvent* pEvent = new ForcedUnsummonDelayEvent(*this);        m_Events.AddEvent(pEvent, m_Events.CalculateTime(msTime));        return;    }    //ASSERT(!isPet());    if (isPet())    {        if (ToPet()->getPetType() == HUNTER_PET)            ToPet()->Remove(PET_SLOT_ACTUAL_PET_SLOT, false, ToPet()->m_Stampeded);        else            ToPet()->Remove(PET_SLOT_OTHER_PET, false, ToPet()->m_Stampeded);        ASSERT(!IsInWorld());        return;    }    Unit* owner = GetSummoner();    if (owner && owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled)        owner->ToCreature()->AI()->SummonedCreatureDespawn(this);    AddObjectToRemoveList();}
开发者ID:Exodius,项目名称:JadeCore548,代码行数:27,


示例7: ForcedUnsummonDelayEvent

void TempSummon::UnSummon(uint32 msTime){    if (msTime)    {        ForcedUnsummonDelayEvent* pEvent = new ForcedUnsummonDelayEvent(*this);        m_Events.AddEvent(pEvent, m_Events.CalculateTime(msTime));        return;    }    //ASSERT(!IsPet());    if (IsPet())    {        ((Pet*)this)->Remove(PET_SAVE_NOT_IN_SLOT);        ASSERT(!IsInWorld());        return;    }    Unit* owner = GetSummoner();    if (owner && owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled)        owner->ToCreature()->AI()->SummonedCreatureDespawn(this);    //npcbot    if (GetIAmABot() || GetIAmABotsPet())    {        //TC_LOG_ERROR("entities.player", "TempSummon::UnSummon(): Trying to unsummon Bot %s (guidLow: %u owner: %s)", GetName().c_str(), GetGUIDLow(), GetBotOwner()->GetName().c_str());        if (IsTempBot())            AI()->JustDied(NULL);        return;    }    //end npcbots    AddObjectToRemoveList();}
开发者ID:GlassFace,项目名称:XC_CORE,代码行数:34,


示例8: AddObjectToRemoveList

void AreaTrigger::Remove(){    if (IsInWorld())    {        AddObjectToRemoveList(); // calls RemoveFromWorld    }}
开发者ID:Rochet2,项目名称:TrinityCore,代码行数:7,


示例9: ASSERT

void TempSummon::UnSummon(){    //ASSERT(!isPet());    if (isPet())    {        if (((Pet*)this)->getPetType() == HUNTER_PET)            ((Pet*)this)->Remove(PET_SLOT_ACTUAL_PET_SLOT);        else            ((Pet*)this)->Remove(PET_SLOT_OTHER_PET);        ASSERT(!IsInWorld());        return;    }    Unit* owner = GetSummoner();    if (owner && owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled)        owner->ToCreature()->AI()->SummonedCreatureDespawn(this);    if (owner &&        owner->GetTypeId() == TYPEID_PLAYER &&       ((Player*)owner)->HaveBot() &&       ((Player*)owner)->GetBot()->GetGUID()==this->GetGUID() &&       this->isDead()) {    // dont unsummon corpse if a bot        return;    }    AddObjectToRemoveList();}
开发者ID:XEQT,项目名称:SkyFireEMU,代码行数:27,


示例10: SendObjectDeSpawnAnim

void DynamicObject::Remove() {    if (IsInWorld()) {        SendObjectDeSpawnAnim(GetGUID());        RemoveFromWorld();        AddObjectToRemoveList();    }}
开发者ID:BlueSellafield,项目名称:ArkCORE,代码行数:7,


示例11: CombatStop

void Totem::UnSummon(){    CombatStop();    RemoveAurasDueToSpell(GetSpell());    if (Unit *owner = GetOwner())    {        owner->_RemoveTotem(this);        owner->RemoveAurasDueToSpell(GetSpell());        //remove aura all party members too        if (owner->GetTypeId() == TYPEID_PLAYER)        {            ((Player*)owner)->SendAutoRepeatCancel(this);            // Not only the player can summon the totem (scripted AI)            if (Group *pGroup = ((Player*)owner)->GetGroup())            {                for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())                {                    Player* Target = itr->getSource();                    if(Target && pGroup->SameSubGroup((Player*)owner, Target))                        Target->RemoveAurasDueToSpell(GetSpell());                }            }        }        if (owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->AI())            ((Creature*)owner)->AI()->SummonedCreatureDespawn((Creature*)this);    }    AddObjectToRemoveList();}
开发者ID:SPIRITnsk,项目名称:mangos,代码行数:33,


示例12: CombatStop

void TemporarySummon::UnSummon(uint32 delay){    if (delay > 0)    {        m_type = TEMPSUMMON_TIMED_OR_DEAD_DESPAWN;        m_timer = delay;        return;    }    m_isActive = false;    CombatStop();    if (GetSummonerGuid().IsCreatureOrVehicle())    {        if (Creature* sum = GetMap()->GetCreature(GetSummonerGuid()))        {            if (sum->AI())                sum->AI()->SummonedCreatureDespawn(this);        }    }    KillAllEvents(false);    AddObjectToRemoveList();    // Prevent double unsummonig before remove from world    m_type = TEMPSUMMON_MANUAL_DESPAWN;}
开发者ID:AnthoDevMoP,项目名称:mangos4,代码行数:29,


示例13: ForcedUnsummonDelayEvent

void TempSummon::UnSummon(uint32 msTime){     if (msTime)    {        ForcedUnsummonDelayEvent* pEvent = new ForcedUnsummonDelayEvent(*this);        m_Events.AddEvent(pEvent, m_Events.CalculateTime(msTime));        return;    }	// Dont allow to call this function twice (possible)	if (m_type == TEMPSUMMON_DESPAWNED)		return;	SetTempSummonType(TEMPSUMMON_DESPAWNED);    //ASSERT(!IsPet());    if (IsPet())    {        ((Pet*)this)->Remove(PET_SAVE_NOT_IN_SLOT);        ASSERT(!IsInWorld());        return;    }    Unit* owner = GetSummoner();    if (owner && owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled)        owner->ToCreature()->AI()->SummonedCreatureDespawn(this);    AddObjectToRemoveList();}
开发者ID:Cryostorm,项目名称:SunwellCore,代码行数:29,


示例14: CombatStop

void Totem::UnSummon(){    CombatStop();    uint32 maxIdx = GetSpellMaxIndex();    for (int32 i = maxIdx; i >= 0; --i)    {        if (uint32 spellId = GetSpell(i))            RemoveAurasDueToSpell(spellId);    }    if (Unit* owner = GetOwner())    {        owner->_RemoveTotem(this);        for (int32 i = maxIdx; i >= 0; --i)        {            if (uint32 spellId = GetSpell(i))                owner->RemoveAurasDueToSpell(spellId);        }        // Remove Sentry Totem aura on totem unsummon        if (GetEntry() == SENTRY_TOTEM_ENTRY)            owner->RemoveAurasDueToSpell(6495);        //remove aura all party members too        if (owner->GetTypeId() == TYPEID_PLAYER)        {            ((Player*)owner)->SendAutoRepeatCancel(this);            // Not only the player can summon the totem (scripted AI)            if (Group* pGroup = ((Player*)owner)->GetGroup())            {                for (GroupReference* itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())                {                    Player* Target = itr->getSource();                    if (Target && pGroup->SameSubGroup((Player*)owner, Target))                    {                        for (int32 i = maxIdx; i >= 0; --i)                        {                            if (uint32 spellId = GetSpell(i))                                Target->RemoveAurasDueToSpell(spellId);                        }                    }                }            }        }        if (owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->AI())            ((Creature*)owner)->AI()->SummonedCreatureDespawn((Creature*)this);    }    // any totem unsummon look like as totem kill, req. for proper animation    if (isAlive())        SetDeathState(DEAD);    AddObjectToRemoveList();}
开发者ID:gc,项目名称:mangos,代码行数:59,


示例15: RemoveFromWorld

void DynamicObject::Remove(){    if (IsInWorld())    {        RemoveFromWorld();        AddObjectToRemoveList();    }}
开发者ID:Lyill,项目名称:TrinityCore,代码行数:8,


示例16: SendObjectDeSpawnAnim

void GameObject::Delete(){    SendObjectDeSpawnAnim(GetGUID());    SetGoState(1);    SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags);    AddObjectToRemoveList();}
开发者ID:Actionfox,项目名称:mangos,代码行数:9,


示例17: SendObjectDeSpawnAnim

void AreaTrigger::Remove(){    if (IsInWorld())    {        SendObjectDeSpawnAnim(GetGUID());        RemoveFromWorld();        AddObjectToRemoveList();    }}
开发者ID:Myst,项目名称:ElunaTrinityCata,代码行数:9,


示例18: AddObjectToRemoveList

void TemporarySummon::UnSummon(){    AddObjectToRemoveList();    Unit* sum = m_summoner ? GetMap()->GetUnit(m_summoner) : NULL;    if (sum  && sum->GetTypeId() == TYPEID_UNIT && ((Creature*)sum)->IsAIEnabled)    {        ((Creature*)sum)->AI()->SummonedCreatureDespawn(this);    }}
开发者ID:wow4all,项目名称:HGCore,代码行数:10,


示例19: ForcedUnsummonDelayEvent

void Totem::UnSummon(uint32 msTime){    if (msTime)    {        m_Events.AddEvent(new ForcedUnsummonDelayEvent(*this), m_Events.CalculateTime(msTime));        return;    }    CombatStop();    RemoveAurasDueToSpell(GetSpell(), GetGUID());    // clear owner's totem slot    for (uint8 i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)    {        if (GetOwner()->m_SummonSlot[i] == GetGUID())        {            GetOwner()->m_SummonSlot[i].Clear();            break;        }    }    GetOwner()->RemoveAurasDueToSpell(GetSpell(), GetGUID());    // Remove Sentry Totem Aura    if (GetEntry() == SENTRY_TOTEM_ENTRY)        GetOwner()->RemoveAurasDueToSpell(SENTRY_TOTEM_SPELLID);    //remove aura all party members too    if (Player* owner = GetOwner()->ToPlayer())    {        owner->SendAutoRepeatCancel(this);        if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(GetUInt32Value(UNIT_CREATED_BY_SPELL)))            GetSpellHistory()->SendCooldownEvent(spell, 0, nullptr, false);        if (Group* group = owner->GetGroup())        {            for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())            {                Player* target = itr->GetSource();                if (target && group->SameSubGroup(owner, target))                    target->RemoveAurasDueToSpell(GetSpell(), GetGUID());            }        }    }    //npcbot: send SummonedCreatureDespawn()    if (GetCreatorGUID().IsCreature())        if (Unit* bot = ObjectAccessor::FindConnectedPlayer(GetCreatorGUID()))            if (bot->ToCreature()->GetIAmABot())                bot->ToCreature()->OnBotDespawn(this);    //end npcbot    AddObjectToRemoveList();}
开发者ID:fannyfinal,项目名称:LordPsyanBots,代码行数:55,


示例20: ASSERT

void Corpse::DeleteBonesFromWorld() {	ASSERT(GetType() == CORPSE_BONES);	Corpse* corpse = ObjectAccessor::GetCorpse(*this, GetGUID());	if (!corpse) {		sLog->outError("Bones %u not found in world.", GetGUIDLow());		return;	}	AddObjectToRemoveList();}
开发者ID:Bootz,项目名称:DeepshjirRepack,代码行数:11,


示例21: CombatStop

void TemporarySummon::UnSummon(){    CombatStop();    if (GetSummonerGuid().IsCreature())        if(Creature* sum = GetMap()->GetCreature(GetSummonerGuid()))            if (sum->AI())                sum->AI()->SummonedCreatureDespawn(this);    AddObjectToRemoveList();}
开发者ID:SeTM,项目名称:mangos,代码行数:11,


示例22: CombatStop

void TemporarySummon::UnSummon(){    CombatStop();    Unit* sum = m_summoner ? ObjectAccessor::GetUnit(*this, m_summoner) : NULL;    if (sum  && sum->GetTypeId() == TYPEID_UNIT && ((Creature*)sum)->AI())    {        ((Creature*)sum)->AI()->SummonedCreatureDespawn(this);    }    AddObjectToRemoveList();}
开发者ID:web0316,项目名称:WOW,代码行数:12,


示例23: ForcedUnsummonDelayEvent

void Totem::UnSummon(uint32 msTime){    if (msTime)    {        m_Events.AddEvent(new ForcedUnsummonDelayEvent(*this), m_Events.CalculateTime(msTime));        return;    }    CombatStop();    RemoveAurasDueToSpell(GetSpell(), GetGUID());    // clear owner's totem slot    for (uint8 i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)    {        if (GetOwner()->m_SummonSlot[i] == GetGUID())        {            GetOwner()->m_SummonSlot[i].Clear();            break;        }    }    GetOwner()->RemoveAurasDueToSpell(GetSpell(), GetGUID());    // Remove Sentry Totem Aura    if (GetEntry() == SENTRY_TOTEM_ENTRY)        GetOwner()->RemoveAurasDueToSpell(SENTRY_TOTEM_SPELLID);    //remove aura all party members too    if (Player* owner = GetOwner()->ToPlayer())    {        owner->SendAutoRepeatCancel(this);        if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(GetUInt32Value(UNIT_CREATED_BY_SPELL)))            GetSpellHistory()->SendCooldownEvent(spell, 0, nullptr, false);        if (Group* group = owner->GetGroup())        {            for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())            {                Player* target = itr->GetSource();                if (target && group->SameSubGroup(owner, target))                    target->RemoveAurasDueToSpell(GetSpell(), GetGUID());            }        }    }    // any totem unsummon look like as totem kill, req. for proper animation    if (IsAlive())        setDeathState(DEAD);    AddObjectToRemoveList();}
开发者ID:AwkwardDev,项目名称:RE,代码行数:52,


示例24: SendObjectDeSpawnAnim

void GameObject::Delete(){    SendObjectDeSpawnAnim(GetGUID());    SetGoState(GO_STATE_READY);    SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags);    uint16 poolid = sPoolMgr.IsPartOfAPool(GetGUIDLow(), TYPEID_GAMEOBJECT);    if (poolid)        sPoolMgr.UpdatePool(poolid, GetGUIDLow(), TYPEID_GAMEOBJECT);    else        AddObjectToRemoveList();}
开发者ID:wk23,项目名称:tst,代码行数:13,


示例25: MANGOS_ASSERT

void Corpse::DeleteBonesFromWorld(){    MANGOS_ASSERT(GetType() == CORPSE_BONES);    Corpse* corpse = GetMap()->GetCorpse(GetObjectGuid());    if (!corpse)    {        sLog.outError("Bones %u not found in world.", GetGUIDLow());        return;    }    AddObjectToRemoveList();}
开发者ID:krullgor,项目名称:mangos-wotlk,代码行数:13,


示例26: ASSERT

void Corpse::DeleteBonesFromWorld(){    ASSERT(GetType() == CORPSE_BONES);    Corpse* corpse = ObjectAccessor::GetCorpse(*this, GetGUID());    if (!corpse)    {        TC_LOG_ERROR("entities.player", "Bones %u not found in world.", GetGUIDLow());        return;    }    AddObjectToRemoveList();}
开发者ID:Everf,项目名称:Imortal,代码行数:13,


示例27: ForcedUnsummonDelayEvent

void Totem::UnSummon(uint32 msTime){     if (msTime)    {        m_Events.AddEvent(new ForcedUnsummonDelayEvent(*this), m_Events.CalculateTime(msTime));        return;    }    CombatStop();    RemoveAurasDueToSpell(GetSpell(), GetGUID());	Unit *m_owner = GetOwner();    // clear owner's totem slot    for (uint8 i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)    {        if (m_owner->m_SummonSlot[i] == GetGUID())        {            m_owner->m_SummonSlot[i] = 0;            break;        }    }    m_owner->RemoveAurasDueToSpell(GetSpell(), GetGUID());    // Remove Sentry Totem Aura    if (GetEntry() == SENTRY_TOTEM_ENTRY)        m_owner->RemoveAurasDueToSpell(SENTRY_TOTEM_SPELLID);    //remove aura all party members too    if (Player* owner = m_owner->ToPlayer())    {        owner->SendAutoRepeatCancel(this);        if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(GetUInt32Value(UNIT_CREATED_BY_SPELL)))            owner->SendCooldownEvent(spell, 0, NULL, false);        if (Group* group = owner->GetGroup())        {            for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())            {                Player* target = itr->GetSource();				if (target && target->IsInMap(owner) && group->SameSubGroup(owner, target))                    target->RemoveAurasDueToSpell(GetSpell(), GetGUID());            }        }    }    AddObjectToRemoveList();}
开发者ID:Cryostorm,项目名称:SunwellCore,代码行数:49,


示例28: SendObjectDeSpawnAnim

void DynamicObject::Delete(){    if (m_aura)    {        // dynObj may be removed in Aura::Remove - we cannot delete there        // so recheck aura here        if (!m_aura->IsRemoved())            m_aura->_Remove(AURA_REMOVE_BY_DEFAULT);        delete m_aura;        m_aura = NULL;    }    SendObjectDeSpawnAnim(GetGUID());    RemoveFromWorld();    AddObjectToRemoveList();}
开发者ID:Bootz,项目名称:S6.RO.WoW,代码行数:15,


示例29: ASSERT

void TempSummon::UnSummon(){    if (isPet())    {        ((Pet*)this)->Remove(PET_SAVE_NOT_IN_SLOT);        ASSERT(!IsInWorld());        return;    }    Unit* owner = GetSummoner();    if (owner && owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsAIEnabled)        owner->ToCreature()->AI()->SummonedCreatureDespawn(this);    AddObjectToRemoveList();}
开发者ID:AwkwardDev,项目名称:Project-WoW,代码行数:15,



注:本文中的AddObjectToRemoveList函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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