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自学教程:C++ DebugEnd函数代码示例

51自学网 2021-06-01 20:25:42
  C++
这篇教程C++ DebugEnd函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中DebugEnd函数的典型用法代码示例。如果您正苦于以下问题:C++ DebugEnd函数的具体用法?C++ DebugEnd怎么用?C++ DebugEnd使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了DebugEnd函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Hash32Find

T_hash32Item Hash32Find(T_hash32 hash, T_word32 key){    T_hash32Struct *p_hash ;    T_hash32ItemStruct *p_item = HASH32_ITEM_BAD ;    T_doubleLinkListElement element ;    T_doubleLinkList list ;    T_hash32ItemStruct *p_itemSearch ;    DebugRoutine("Hash32Find") ;    /* Make sure this is a valid hash table type. */    DebugCheck(hash != HASH32_BAD) ;    if (hash != HASH32_BAD)  {        /* Get a quick pointer to the header. */        p_hash = (T_hash32Struct *)hash ;        /* Make sure this is a pointer to a not already dead */        /* hash table. */        DebugCheck(p_hash->tag == HASH32_TAG) ;        if (p_hash->tag == HASH32_TAG)  {            /* Find the list that the element is definitely in. */            list = p_hash->p_index[key & p_hash->keyMask] ;            /* Search the list for a matching key. */            element = DoubleLinkListGetFirst(list) ;            while (element != DOUBLE_LINK_LIST_ELEMENT_BAD)  {                /* Get the item in this list. */                p_itemSearch = (T_hash32ItemStruct *)                    DoubleLinkListElementGetData(element) ;                /* See if the keys match */                if (p_itemSearch->key == key)  {                    /* Grab it and break out of this linear search. */                    p_item = p_itemSearch ;                    break ;                }                /* Find the next element. */                element = DoubleLinkListElementGetNext(element) ;            }        }    }    DebugEnd() ;    /* Return what we found. */    return ((T_hash32Item)p_item) ;}
开发者ID:LesInk,项目名称:Test,代码行数:48,


示例2: HardFormStartTest

T_void HardFormStartTest(T_word32 formNum){    DebugRoutine("HardFormStartTest");    DebugCheck(formNum < HARD_FORM_UNKNOWN);    SpellsInitSpells();    GrDrawRectangle(            4,            4,            100,            100,            32);    DebugEnd();}
开发者ID:LesInk,项目名称:Test,代码行数:16,


示例3: BankUIReorderSavedCoins

static T_void BankUIReorderSavedCoins(){    T_word16 i;    DebugRoutine ("BankUIReorderSavedCoins");    for (i=COIN_TYPE_COPPER;i<=COIN_TYPE_GOLD;i++)    {        StatsSetPlayerSavedCoins(i+1,StatsGetPlayerSavedCoins(i+1)+(StatsGetPlayerSavedCoins(i)/10));        StatsSetPlayerSavedCoins(i,StatsGetPlayerSavedCoins(i)%10);    }    /* update graphics */    BankUIUpdateGraphics();    DebugEnd();}
开发者ID:cabbruzzese,项目名称:AmuletsArmor,代码行数:16,


示例4: MapIShowImage

/*----------------------------------------------------------------------            Parameters:              map -   the map to write              fname - the name of the file to write to.           Description:              write a map out to a file in hips format----------------------------------------------------------------------*/voidMapIShowImage(IMAP *map, char *name) {  IMAGE    image ;#if USE_XWIN  xwindow_type *xwin ;#endif  ImageInitHeader(&image, map->cols, map->rows,  PFINT, 1) ;  image.image = (unsigned char *)map->image ;#if USE_XWIN  xwin = DebugShowImage(&image, NULL, 1, name, 1) ;  readKeyboard(&image, xwin, 1) ;  DebugEnd(xwin) ;#endif}
开发者ID:ewong718,项目名称:freesurfer,代码行数:24,


示例5: SliderIsAt

E_Boolean SliderIsAt (T_sliderID sliderID, T_word16 lx, T_word16 ly){	T_sliderStruct *p_slider;   T_graphicID graphicID;	E_Boolean retvalue=FALSE;	DebugRoutine ("SliderIsAt");	DebugCheck (sliderID!=NULL);	p_slider = (T_sliderStruct *)sliderID ;    retvalue=GraphicIsAt(p_slider->knobgraphic,lx,ly);	DebugEnd();	return (retvalue);}
开发者ID:LesInk,项目名称:Test,代码行数:16,


示例6: BankUIDeposit

static T_void BankUIDeposit (T_buttonID buttonID){    E_equipCoinTypes coin;    DebugRoutine ("BankUIDeposit");    DebugCheck (buttonID != NULL);    /* get coin type */    coin=ButtonGetData(buttonID);    DebugCheck (coin < COIN_TYPE_FIVE);    StatsSetPlayerSavedCoins (coin,StatsGetPlayerCoins(coin)+StatsGetPlayerSavedCoins(coin));    StatsSetPlayerCoins(coin,0);    BankUIReorderSavedCoins();    DebugEnd();}
开发者ID:cabbruzzese,项目名称:AmuletsArmor,代码行数:16,


示例7: GuildUIRequestGameList

/* open games to be sent */static T_void GuildUIRequestGameList (T_void){    DebugRoutine ("GuildUIRequestGameList");/*    GuildUIAddGame (1000,1);    GuildUIAddGame (1000,2);    GuildUIAddGame (1003,1);    GuildUIAddGame (1001,1);    GuildUIAddGame (1000,3);*/    GuildDisplayGameInfo (G_displayBoxes[GUILD_GAME_LIST]);    DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:17,


示例8: DirectTalkSendData

/*--------------------------------------------------------------------------*/T_void DirectTalkSendData(T_void *p_data, T_byte8 size){    T_void *p_storeddata ;    DebugRoutine("DirectTalkSendData");    if (G_numPackets < DITALK_MAX_PACKETS)  {        p_storeddata = (void *)MemAlloc((T_word32)size) ;        memcpy(p_storeddata, p_data, size) ;        G_packets[G_numPackets].p_data = p_storeddata ;        G_packets[G_numPackets].size = size ;        G_numPackets++ ;    }    DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:17,


示例9: PeopleHereRequestJoin

/** *  Someone is requesting to join our game that we are creating!  Do *  we have room?  Are they requesting the right group and adventure id? * *  @param unqiueAddress -- unique address of person requesting to join *  @param groupID -- ID of group being requested to join *  @param adventure -- Number of adventure being requested to join * *  @return Current 16-bit adventure id. * *<!-----------------------------------------------------------------------*/T_void PeopleHereRequestJoin(        T_directTalkUniqueAddress uniqueAddress,        T_gameGroupID groupID,        T_word16 adventure){    T_word16 i;    T_gameGroupID ourGroupID;    DebugRoutine("PeopleHereRequestJoin");    ourGroupID = ClientSyncGetGameGroupID();    /* In order to process this packet, we must be the */    /* creator of the game and THIS particular group. */    if ((CompareGameGroupIDs(groupID, ourGroupID))) {        if ((PeopleHereGetOurState() == PLAYER_ID_STATE_CREATING_GAME)                && (adventure == PeopleHereGetOurAdventure())                && (IGetOurLocation() == PLAYER_ID_LOCATION_GUILD)) {            if (G_numPeopleInGame < MAX_PLAYERS_PER_GAME) {                /* Add this person to the list (if not already) */                for (i = 0; i < G_numPeopleInGame; i++) {                    /* Stop if we have seen this one before. */                    if (memcmp(&uniqueAddress, &G_peopleNetworkIDInGame[i],                            sizeof(uniqueAddress)) == 0)                        break;                }                /* Are we at the end?  Then add the name. */                if (i == G_numPeopleInGame) {                    G_peopleNetworkIDInGame[i] = uniqueAddress;                    G_numPeopleInGame++;                }                ClientSendRespondToJoinPacket(uniqueAddress, groupID, adventure,                GAME_RESPOND_JOIN_OK);            } else {                ClientSendRespondToJoinPacket(uniqueAddress, groupID, adventure,                GAME_RESPOND_JOIN_FULL);            }        } else {            ClientSendRespondToJoinPacket(uniqueAddress, groupID, adventure,            GAME_RESPOND_JOIN_CANCELED);        }    }    DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:58,


示例10: FileRead

T_sword32 FileRead(T_file file, T_void *p_buffer, T_word32 size){    T_sword32 result ;    DebugRoutine("FileRead") ;    DebugCheck(file != FILE_BAD) ;//    DebugCheck(size > 0) ;    DebugCheck(p_buffer != NULL) ;    SoundUpdateOften() ;    result = read(file, p_buffer, size) ;    SoundUpdateOften() ;    DebugEnd() ;    return result ;}
开发者ID:LesInk,项目名称:Test,代码行数:17,


示例11: StoreCloseInventory

T_void StoreCloseInventory (T_void){    DebugRoutine ("StoreCloseInventory");    G_storeOpen=FALSE;    InventoryCloseStoreInventory();    /* set banner back to normal mode *///   BannerUIModeOff();    G_houseMode=FALSE;    /* clear control callback */    StoreSetControlCallback (NULL);    DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:17,


示例12: DebugRoutine

/** *  ICreateNode is used to create a new node structure item and clean it *  up before processing.  All fields are set to zero. * *  @return Newly create node. * *<!-----------------------------------------------------------------------*/static T_doubleLinkListStruct *ICreateNode(T_void){    T_doubleLinkListStruct *p_node ;    T_word16 newNode ;    DebugRoutine("ICreateNode") ;#if 1      /* List method */        if (G_firstFreeNode == 0xFFFF)  {            DebugCheck(G_numAllocatedNodes < MAX_ALLOCATED_NODES) ;            if (G_numAllocatedNodes >= MAX_ALLOCATED_NODES)  {                GrGraphicsOff() ;                fprintf(stderr, "Out of node memory!/n") ;                exit(1001) ;            }            newNode = G_numAllocatedNodes++ ;        } else {            newNode = G_firstFreeNode ;            G_firstFreeNode = G_nodes[newNode].countOrData.count ;        }        p_node = G_nodes + newNode ;        memset(p_node, 0, sizeof(T_doubleLinkListStruct)) ;#ifndef NDEBUG        p_node->tag = DOUBLE_LINK_LIST_TAG ;#endif        G_numNodes++ ;        if (G_numNodes > G_maxNodes)            G_maxNodes = G_numNodes ;#else    p_node = MemAlloc(sizeof(T_doubleLinkListStruct)) ;    DebugCheck(p_node != NULL) ;    if (p_node)  {        memset(p_node, 0, sizeof(T_doubleLinkListStruct)) ;#ifndef NDEBUG        p_node->tag = DOUBLE_LINK_LIST_TAG ;#endif        G_numNodes++ ;        if (G_numNodes > G_maxNodes)            G_maxNodes = G_numNodes ;    }#endif    DebugEnd() ;    return p_node ;}
开发者ID:cabbruzzese,项目名称:AmuletsArmor,代码行数:53,


示例13: HardFormUpdate

T_void HardFormUpdate(T_void){    DebugRoutine("HardFormUpdate");    if (G_currentForm < HARD_FORM_UNKNOWN) {        GrScreenSet(GRAPHICS_ACTUAL_SCREEN);        BannerUpdate();        StatsUpdatePlayerStatistics();        GraphicUpdateAllGraphics();        ScheduleUpdateEvents();        KeyboardUpdateEvents();        MouseUpdateEvents();        if (G_callbackGroups[G_currentForm].update != NULL )            G_callbackGroups[G_currentForm].update();    }    DebugEnd();}
开发者ID:LesInk,项目名称:Test,代码行数:17,


示例14: FormPush

T_void FormPush(T_void){    T_formObjectID *p_formObjs;    T_void *p_state;    T_formVariousValues *p_values;    DebugRoutine("FormPush");    /* Make sure we have a list. */    if (G_formStack == DOUBLE_LINK_LIST_BAD)        G_formStack = DoubleLinkListCreate();    /* Create a list of form objects to put on the stack. */    p_formObjs = MemAlloc(sizeof(G_formObjectArray));    DebugCheck(p_formObjs != NULL);    memcpy(p_formObjs, G_formObjectArray, sizeof(G_formObjectArray));    DoubleLinkListAddElementAtFront(G_formStack, p_formObjs);    /* Clear the list of form objects */    memset(G_formObjectArray, 0, sizeof(G_formObjectArray));    /* Put the buttons on the list. */    p_state = ButtonGetStateBlock();    DoubleLinkListAddElementAtFront(G_formStack, p_state);    /* Put the graphics on the list. */    p_state = GraphicGetStateBlock();    DoubleLinkListAddElementAtFront(G_formStack, p_state);    /* Put the sliders on the list. */    p_state = SliderGetStateBlock();    DoubleLinkListAddElementAtFront(G_formStack, p_state);    /* Put the text boxes on the list. */    p_state = TxtboxGetStateBlock();    DoubleLinkListAddElementAtFront(G_formStack, p_state);    /* Put the callback and other flags in the list */    p_values = MemAlloc(sizeof(T_formVariousValues));    p_values->callback = formcallback;    p_values->hasText = G_formHasTextBoxes;    p_values->hasButtons = G_formHasButtons;    DoubleLinkListAddElementAtFront(G_formStack, p_values);    DebugEnd();}
开发者ID:LesInk,项目名称:Test,代码行数:46,


示例15: FormAddTextBox

T_formObjectID FormAddTextBox(        T_word16 x1,        T_word16 y1,        T_word16 x2,        T_word16 y2,        T_byte8 *fontname,        T_word32 maxlength,        T_byte8 hotkey,        E_Boolean numericonly,        E_TxtboxJustify justify,        E_TxtboxMode boxmode,        T_word32 idnum){    T_word16 i;    T_TxtboxID TxtboxID;    DebugRoutine("FormAddTextBox");    DebugCheck(fontname != NULL);    DebugCheck(maxlength > 0);    DebugCheck(justify < Txtbox_JUSTIFY_UNKNOWN);    DebugCheck(boxmode < Txtbox_MODE_UNKNOWN);    G_formHasTextBoxes = TRUE;    for (i = 0; i < MAX_FORM_OBJECTS; i++) {        /* find an empty slot */        if (G_formObjectArray[i] == NULL ) {            /* found one, create a new textform */            TxtboxID = TxtboxCreate(x1, y1, x2, y2, fontname, maxlength, hotkey,                    numericonly, justify, boxmode, FormReportTextBox);            TxtboxSetCallback(TxtboxID, FormReportTextBox);            /* now that a textform has been created, make an objstruct for it */            G_formObjectArray[i] = FormCreateObject(FORM_OBJECT_TEXTBOX,                    (T_formObjectID)TxtboxID, idnum);            /* we made a new object struct, break from the loop */            break;        }    }    /* make sure we haven't exceeded any limits */    DebugCheck(i!=MAX_FORM_OBJECTS);    DebugEnd();    /* return the ID for the object created */    return (G_formObjectArray[i]);}
开发者ID:LesInk,项目名称:Test,代码行数:46,


示例16: SMCLogoffReportErrorEnter

T_void SMCLogoffReportErrorEnter(           T_stateMachineHandle handle,           T_word32 extraData){    T_SMCLogoffData *p_data ;    DebugRoutine("SMCLogoffReportErrorEnter") ;    p_data = (T_SMCLogoffData *)StateMachineGetExtraData(G_smHandle) ;    DebugCheck(p_data != NULL) ;    SMCLogoffSetFlag(        SMCLOGOFF_FLAG_REPORT_ERROR_COMPLETE,        FALSE) ;    DebugEnd() ;}
开发者ID:LesInk,项目名称:Test,代码行数:17,


示例17: EscapeMenuKeyHandler

void EscapeMenuKeyHandler(E_keyboardEvent event, T_word16 scankey){    T_byte8 i;    DebugRoutine("EscapeMenuKeyHandler");//    printf("ESC-Key: %d %d/n", event, scankey);    switch (event) {        case KEYBOARD_EVENT_RELEASE:            if (scankey == KEY_SCAN_CODE_ESC) {                if (G_escKeyPressed) {                    EscapeMenuExitState();                    G_escKeyPressed = FALSE;                }            }            break;        case KEYBOARD_EVENT_PRESS:            G_escKeyPressed = TRUE;            if (G_escMenuAssignMode) {                // Only assign if NOT escape key                if (scankey != KEY_SCAN_CODE_ESC) {                    // Unassign any keys already assigned with this                    for (i = 0; i < sizeof(G_keys) / sizeof(G_keys[0]); i++) {                        if (G_keys[i] == scankey) {                            if ((strstr(G_keyboardMapping[i], "ALT+")==0) == (strstr(G_keyboardMapping[G_escMenuAssignKeyMap], "ALT+")==0)) {                                G_keys[i] = 0;                            }                        }                    }                    // Assign the new key                    G_keys[G_escMenuAssignKeyMap] = (T_byte8)scankey;                    // End the assignment state                    EscapeMenuExitState();                    G_escMenuAssignMode = FALSE;                }            }            break;        default:            break;    }    DebugEnd();}
开发者ID:alexey-lysiuk,项目名称:AmuletsArmor,代码行数:46,


示例18: ComwinSay

T_void ComwinSay (T_buttonID buttonID){   T_TxtboxID TxtboxID, TxtboxID2;   T_word16 saynum;   T_byte8 *tosay;   E_statsClassType playerclass;   E_comwinSampleType sampleset;   DebugRoutine ("ComwinSay");   playerclass=StatsGetPlayerClassType();   sampleset=G_characterSampleMaps[playerclass];   TxtboxID=FormGetObjID(501);   tosay=TxtboxGetData(TxtboxID);   if (strcmp(tosay,"/0")!=0 && strcmp(tosay,"/r/0")!=0)   {      ClientSendMessage(tosay);      if (strcmp(tosay, "@DIVIDE BY ZERO ERROR") == 0)          StatsToggleGodMode() ;   }   else   {      TxtboxID2=FormGetObjID(500);      saynum=TxtboxGetSelectionNumber (TxtboxID2);      if (sampleset > 0)      {         saynum=saynum+G_sampleSetMarkers[sampleset-1];      }      saynum=G_sampleNumbers[saynum];/*    ClientCreateGlobalAreaSound(           PlayerGetX16(),           PlayerGetY16(),           1000,           saynum) ;*///      ClientSyncSendActionAreaSound(saynum,1000);      PlayerMakeSoundGlobal(saynum,1000);//    SoundPlayByNumber(saynum, 255) ;   }   TxtboxSetData(TxtboxID,"/0");   DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:46,


示例19: StoreUIUpdateGraphics

static T_void StoreUIUpdateGraphics (T_void){    T_byte8 stmp[32];    T_word16 i;    DebugRoutine ("StoreUIUpdateGraphics");    for (i=0;i<4;i++)    {        sprintf (stmp,"%d",StatsGetPlayerCoins(3-i));        TxtboxSetData(G_financeDisplays[i],stmp);    }    GraphicUpdateAllGraphics();    DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:17,


示例20: StoreUIEnd

T_void StoreUIEnd    (T_void){    T_word16 i;    DebugRoutine ("StoreUIEnd");    /* destroy ui objects */    GraphicDelete (G_backgroundPic);    for (i=0;i<4;i++)    {        TxtboxDelete(G_financeDisplays[i]);    }    /* close store inventory */    StoreCloseInventory();    DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:17,


示例21: IFindPointer

static T_word16 IFindPointer(T_memBlockHeader *p_ptr){    T_word16 pos ;    DebugRoutine("IFindPointer") ;    for (pos=0; pos<G_numBlocks; pos++)        if (p_ptr == G_blockList[pos])            break ;    if (pos == G_numBlocks)        pos = 0xFFFF ;    DebugEnd() ;    return pos ;}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:17,


示例22: PeopleHereRespondToJoin

/** *  After requesting to join, this is the response handler. * *  @param unqiueAddress -- unique address of person requesting to join *  @param groupID -- ID of group being requested to join *  @param adventure -- Number of adventure being requested to join *  @param response -- Response to attempted join * *  @return Current 16-bit adventure id. * *<!-----------------------------------------------------------------------*/T_void PeopleHereRespondToJoin(        T_directTalkUniqueAddress uniqueAddress,        T_gameGroupID groupID,        T_word16 adventure,        E_respondJoin response){    T_directTalkUniqueAddress ourAddress;    DebugRoutine("PeopleHereRespondToJoin");    /* Make sure this refers to us. */    DirectTalkGetUniqueAddress(&ourAddress);    if (memcmp(&ourAddress, &uniqueAddress, sizeof(ourAddress)) == 0) {        /* Yep, thats us. */        switch (response) {            case GAME_RESPOND_JOIN_OK:                /* Tell others that I'm trying to join in the game. */                PeopleHereSetOurState(PLAYER_ID_STATE_JOINING_GAME);                PeopleHereSetOurAdventure(adventure);                ClientSyncSetGameGroupID(groupID);                /* we are in. */                GuildUIConfirmJoinGame();                /* Send out a message that this is what we are doing. */                ClientSendPlayerIDSelf();                PeopleHereGeneratePeopleInGame(groupID);                break;            case GAME_RESPOND_JOIN_FULL:                PeopleHereSetOurState(PLAYER_ID_STATE_NONE);                MessageAdd("Game is already full.");                break;            case GAME_RESPOND_JOIN_CANCELED:                PeopleHereSetOurState(PLAYER_ID_STATE_NONE);                MessageAdd("Game was cancelled.");                break;            default:                DebugCheck(FALSE);                break;        }    } else {        /* Not us.  Just ignore. */    }    DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:57,


示例23: MouseRelativeModeOn

T_void MouseRelativeModeOn(T_void){    DebugRoutine("MouseRelativeModeOn");    if (!G_relativeMode) {        G_relativeMode = TRUE;        // Remember where the mouse is located (we'll return there when we exit)        IMouseGetMousePosition(&G_mousePreRelativeX, &G_mousePreRelativeY);        // Center the mouse        MouseMoveTo(SCREEN_SIZE_X/2, SCREEN_SIZE_Y/2);        G_relativeModeFirstIsZero = TRUE;    }    DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:17,


示例24: PeopleHereGetPlayerIDSelfStruct

/** *  Used to fill out this player's own player ID structure * *  @param p_self -- Pointer to player id self to fill * *<!-----------------------------------------------------------------------*/T_void PeopleHereGetPlayerIDSelfStruct(T_playerIDSelf *p_self){    DebugRoutine("PeopleHereGetPlayerIDSelfStruct");    DebugCheck(p_self != NULL);    strncpy(p_self->name, StatsGetName(), 30);    DirectTalkGetUniqueAddress(&p_self->uniqueAddress);    p_self->location = IGetOurLocation();    p_self->state = G_ourState;    p_self->groupID = ClientSyncGetGameGroupID();    p_self->adventure = PeopleHereGetOurAdventure();	p_self->quest = StatsGetCurrentQuestNumber();	p_self->classType = StatsGetPlayerClassType();	p_self->level = StatsGetPlayerLevel();    DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:23,


示例25: CmdQForcedReceive

/** *  CmdQForcedReceive makes the command queue act like it just received *  the packet from the inport.  All processing is the same. * *  NOTE:  *  NEVER PASS AN ACK PACKET TO THIS ROUTINE.  It does not properly *  work with them. * *  @param p_packet -- Packet being forced in * *<!-----------------------------------------------------------------------*/T_void CmdQForcedReceive(T_packetEitherShortOrLong *p_packet){    T_word16 command ;    DebugRoutine("CmdQForcedReceive") ;    command = p_packet->data[0] ;    if (G_cmdQActionList[command] != NULL)  {        /* Call the appropriate action item. */        command = p_packet->data[0] ;        G_cmdQActionList[command](p_packet) ;        DebugCompare("CmdQForcedReceive") ;    }    DebugEnd() ;}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:28,


示例26: GuildUIConfirmJoinGame

/* to select 'begin game'.  Player has the option to cancel the join */T_void GuildUIConfirmJoinGame (T_void){    DebugRoutine ("GuildUIConfirmJoinGame");    /* switch control buttons to 'cancel' and 'null' */    ButtonDelete (G_joinButton);    ButtonDownNoAction (G_createButton);    GraphicUpdateAllGraphics ();    ButtonDelete (G_createButton);    G_createButton=NULL;    G_joinButton=ButtonCreate (6,                               127,                               "UI/GUILD/CANCEL",                               FALSE,                               KeyDual(KEY_SCAN_CODE_C,KEY_SCAN_CODE_ALT),                               NULL,                               GuildUICancelJoinGame);    /* delete adventure list box and replace with information */    /* concerning status */    TxtboxDelete (G_displayBoxes[GUILD_GAME_LIST]);    TxtboxDelete (G_displayBoxes[GUILD_MAPS_LIST]);    ButtonSetCallbacks (G_upButtons[GUILD_GAME_LIST],NULL,NULL);    ButtonSetCallbacks (G_dnButtons[GUILD_GAME_LIST],NULL,NULL);    ButtonSetCallbacks (G_upButtons[GUILD_MAPS_LIST],NULL,NULL);    ButtonSetCallbacks (G_dnButtons[GUILD_MAPS_LIST],NULL,NULL);    G_displayBoxes[GUILD_GAME_LIST]=TxtboxCreate (6,                                                  28,                                                  95,                                                  75,                                                  "FontTiny",                                                  0,                                                  0,                                                  FALSE,                                                  Txtbox_JUSTIFY_CENTER,                                                  Txtbox_MODE_VIEW_NOSCROLL_FORM,                                                  NULL);    TxtboxSetData (G_displayBoxes[GUILD_GAME_LIST],                   "^003Joining game:^007/r/rplease wait for/rother players/r/r^005Select cancel button/rTo cancel action.");    DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:47,


示例27: MessageAdd

/** *  MessageAdd appends a text line to the bottom of the message list. *  If needed, the messages are scroll up to make room (and one message *  is scroll off the list). * *  @param p_string -- String to add to message list * *<!-----------------------------------------------------------------------*/T_void MessageAdd(T_byte8 *p_string){    DebugRoutine("MessageAdd") ;//    DebugCheck(strlen(p_string) <= MAX_SIZE_MESSAGE) ;    if (G_alternateOutput==TRUE)    {        /* spit output to alternate textbox */        TxtboxSetData(G_altOutputBox,p_string);    }    /* First see if we need to scroll up the messages. */    if (G_numMessages == MAX_NUM_MESSAGES)  {        /* Yes, we need to scroll. */        /* Scroll up the messages. */        memmove(            P_Messages,            P_Messages+1,            sizeof(P_Messages)-sizeof(T_byte8 *)) ;        /* Note that we are one message less now. */        G_numMessages-- ;    }    /* Add the new message. */    /* Get a pointer to next message slot. */    P_Messages[G_numMessages] = G_Messages[G_realMessage++] ;    /* Copy the message into the slot. */    strncpy(P_Messages[G_numMessages], p_string, MAX_SIZE_MESSAGE-1) ;    /* Add one to the total number of messages. */    G_numMessages++ ;    /* If the real message location is past the end, wrap around. */    if (G_realMessage == MAX_NUM_MESSAGES)        G_realMessage = 0 ;    /* If the new message is out of our view, scroll down one to try */    /* to follow it. */    if (((T_sword16)(G_numMessages-G_currentMessage)) > MAX_VIEWED_MESSAGES)        MessageScrollDown() ;    DebugEnd() ;}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:53,


示例28: SliderDraw

static T_void SliderDraw (T_sliderID sliderID){    T_word16 offset1,offset2,dx;    float offset;	T_byte8 *p_pic;	T_bitmap *p_bitmap ;	T_sliderStruct *p_slider;    T_graphicStruct *p_graphic;    DebugRoutine ("SliderDraw");	DebugCheck (sliderID!=NULL);	p_slider = (T_sliderStruct *)sliderID ;    p_graphic = (T_graphicStruct *)p_slider->knobgraphic;    /* set the slider location */    dx=((p_slider->lx2-p_graphic->width+2)-p_slider->lx1);    offset2=0-1;    offset=p_slider->curval;    offset/=(float)offset2;    offset*=(float)dx;    offset+=p_slider->lx1;    if (offset > p_slider->lx2-p_graphic->width+1)      offset=p_slider->lx2-p_graphic->width+1;    else if (offset < p_slider->lx1)      offset=p_slider->lx1;    p_graphic->locx=offset;    /* draw background */    GrDrawRectangle (p_slider->lx1,p_slider->ly1-4,p_slider->lx2,p_slider->ly1+6,SLIDER_BACKGROUND_COLOR);    /* draw lines */    GrDrawHorizontalLine (p_slider->lx1,p_slider->ly1,p_slider->lx2,SLIDER_LINE1_COLOR);    GrDrawHorizontalLine (p_slider->lx1,p_slider->ly1+1,p_slider->lx2,SLIDER_LINE2_COLOR);    GrDrawHorizontalLine (p_slider->lx1+1,p_slider->ly1+2,p_slider->lx2+1,0);    /* update graphic */    p_graphic=(T_graphicStruct *)p_slider->knobgraphic;    DebugCheck (p_graphic != NULL);    p_graphic->changed=TRUE;    DebugEnd();}
开发者ID:LesInk,项目名称:Test,代码行数:45,


示例29: FileExist

E_Boolean FileExist(T_byte8 *p_filename){    E_Boolean fileFound = FALSE ;    T_file file ;    DebugRoutine("FileExist") ;    DebugCheck(p_filename != NULL) ;    file = FileOpen(p_filename, FILE_MODE_READ) ;    if (file != FILE_BAD)  {        fileFound = TRUE ;        FileClose(file) ;    }    DebugEnd() ;    return fileFound ;}
开发者ID:LesInk,项目名称:Test,代码行数:18,


示例30: SliderCleanUp

T_void SliderCleanUp (T_void){	T_word16 i;	T_sliderStruct *p_slider;	DebugRoutine ("SliderCleanUp");	for (i=0;i<MAX_SLIDERS;i++)	if (G_sliderArray[i]!=NULL)	{      p_slider = (T_sliderStruct *)G_sliderArray[i];      GraphicDelete (p_slider->knobgraphic);      MemFree (G_sliderArray[i]);      MemCheck (601);      G_sliderArray[i]=NULL;	}	DebugEnd();}
开发者ID:LesInk,项目名称:Test,代码行数:18,



注:本文中的DebugEnd函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


C++ DebugError函数代码示例
C++ DebugCheck函数代码示例
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