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自学教程:C++ DebugRoutine函数代码示例

51自学网 2021-06-01 20:25:46
  C++
这篇教程C++ DebugRoutine函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中DebugRoutine函数的典型用法代码示例。如果您正苦于以下问题:C++ DebugRoutine函数的具体用法?C++ DebugRoutine怎么用?C++ DebugRoutine使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了DebugRoutine函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: FileGetSize

T_word32 FileGetSize(T_byte8 *p_filename){    T_word32 size ;#if defined(WIN32)    FILE *fp;    DebugRoutine("FileGetSize");    fp = fopen(p_filename, "rb");    size = filelength(fileno(fp));    fclose(fp);    DebugEnd() ;#else    struct find_t fileinfo ;    DebugRoutine("FileGetSize") ;    /* Get information about the file. */    if (_dos_findfirst(p_filename, _A_NORMAL, &fileinfo) == 0)  {        /* If we found the file, return the file size. */        size = fileinfo.size ;    } else {        /* If we didn't find the file, return a zero. */        size = 0 ;    }    DebugEnd() ;#endif    return size ;}
开发者ID:LesInk,项目名称:Test,代码行数:30,


示例2: FormHandleKey

T_void FormHandleKey(E_keyboardEvent event, T_word16 scankey){    T_formObjectStruct *p_object;    T_word16 i;    T_buttonID buttonID;    E_buttonAction buttonAction;    DebugRoutine("FormHandleKey");    if (G_formHasButtons == TRUE)        ButtonKeyControl(event, scankey);    if (G_formHasTextBoxes == TRUE)        TxtboxKeyControl(event, scankey);    /* Make sure the gamma key is correct. */    if (KeyMapGetScan(KEYMAP_GAMMA_CORRECT) == TRUE) {        MessagePrintf("Gamma level %d", ColorGammaAdjust());        ColorUpdate(1);        while (KeyMapGetScan(KEYMAP_GAMMA_CORRECT) == TRUE) {#ifdef WIN32            extern void KeyboardUpdate(E_Boolean updateBuffers);            KeyboardUpdate(TRUE);#endif        }    }    DebugEnd();}
开发者ID:LesInk,项目名称:Test,代码行数:27,


示例3: IGetOurLocation

/** *  IGetOurLocation determines this players general location * *  @return General player location * *<!-----------------------------------------------------------------------*/static T_playerIDLocation IGetOurLocation(T_void){    T_playerIDLocation location = PLAYER_ID_LOCATION_NOWHERE;    T_word16 place;    DebugRoutine("IGetOurLocation");    place = ClientGetCurrentPlace();    switch (place) {        case HARDFORM_GOTO_PLACE_OFFSET + HARD_FORM_GUILD:            location = PLAYER_ID_LOCATION_GUILD;            break;        case HARDFORM_GOTO_PLACE_OFFSET + HARD_FORM_TOWN:		case HARDFORM_GOTO_PLACE_OFFSET + HARD_FORM_BANK:		case HARDFORM_GOTO_PLACE_OFFSET + HARD_FORM_STORE:		case HARDFORM_GOTO_PLACE_OFFSET + HARD_FORM_INN:            location = PLAYER_ID_LOCATION_TOWN;            break;    }    if ((place < HARDFORM_GOTO_PLACE_OFFSET) && (place != 0))        location = PLAYER_ID_LOCATION_GAME;    DebugEnd();    return location;}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:34,


示例4: GuildUIJoinGame

static T_void GuildUIJoinGame   (T_buttonID buttonID){    T_word16 map ;    T_gameGroupID groupID ;	T_word16 quest;    DebugRoutine ("GuildUIJoinGame");    /* fake it *///    GuildUIConfirmJoinGame();    /* real it */    GuildUIGetSelectedGame(&map, &groupID, &quest) ;    if (map != 0)  {        /* Request to join in the fun. */        PeopleHereSetOurState(PLAYER_ID_STATE_JOINING_GAME) ;        ClientSendRequestJoin(            map,            groupID) ;		StatsSetCurrentQuestNumber(quest);    } else {        MessageAdd("No game session selected.") ;    }    DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:27,


示例5: GuildUIRemoveGame

/* removes a game from the list of active 'open' games */T_void GuildUIRemoveGame (T_word16 mapNumber, T_gameGroupID groupID){    T_gameDescriptionStruct *p_game;    T_doubleLinkListElement element,nextElement;    DebugRoutine ("GuildUIRemoveGame");    element=DoubleLinkListGetFirst(G_gameList);    while (element != DOUBLE_LINK_LIST_ELEMENT_BAD)    {        nextElement=DoubleLinkListElementGetNext(element);        p_game=(T_gameDescriptionStruct *)DoubleLinkListElementGetData(element);        if ((p_game->mapNumber==mapNumber) &&            (CompareGameGroupIDs(p_game->groupID, groupID)))        {            /* remove this one */            MemFree(p_game);            DoubleLinkListRemoveElement(element);            break;        }        element=nextElement;    }    /* Only redraw the list if we are not joining or creating a game. */    if (PeopleHereGetOurState() == 0)        GuildUIDrawGameList();    DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:32,


示例6: GuildUIPlayerCanVisitMap

/* to our current player */static E_Boolean GuildUIPlayerCanVisitMap (T_word16 which){    T_doubleLinkListElement element;    E_Boolean canGo=FALSE;    T_word16 count=0;    T_mapDescriptionStruct *p_mapDesc;    DebugRoutine ("GuildUIPlayerCanVisitMap");    element=DoubleLinkListGetFirst (G_mapList);    while (element != DOUBLE_LINK_LIST_ELEMENT_BAD)    {        if (count==which)        {            /* check this map */            p_mapDesc=(T_mapDescriptionStruct *)DoubleLinkListElementGetData(element);            if (p_mapDesc->mapKey==0) canGo=TRUE;            else if (StatsPlayerHasNotePage(p_mapDesc->mapKey)) canGo=TRUE;            break;        }        count++;        element=DoubleLinkListElementGetNext(element);    }    DebugEnd();    return (canGo);}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:27,


示例7: GuildUIGetSelectedAdventure

static T_word16 GuildUIGetSelectedAdventure(T_void){    T_word16 adventure ;    T_word16 i, index ;    T_mapDescriptionStruct *p_map ;    T_doubleLinkListElement element ;    DebugRoutine("GuildUIGetSelectedAdventure") ;    /* Just the appropriate text line on the list. */    index = TxtboxGetSelectionNumber(G_displayBoxes[GUILD_MAPS_LIST]) ;    StatsSetCurrentQuestNumber(index);    element = DoubleLinkListGetFirst(G_mapList) ;    for (i=0; i<index; i++)  {        element = DoubleLinkListElementGetNext(element) ;    }    if (element != DOUBLE_LINK_LIST_ELEMENT_BAD)  {        p_map = (T_mapDescriptionStruct *)                    DoubleLinkListElementGetData(element) ;        adventure = p_map->mapIndex ;    } else {        /* Element not found? */        DebugCheck(FALSE) ;        adventure = 0 ;    }    DebugEnd() ;    return adventure ;}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:31,


示例8: ScheduleUpdateEvents

E_Boolean ScheduleUpdateEvents(T_void){    T_scheduleEvent *p_event ;    E_Boolean f_eventOccured = FALSE ;    TICKER_TIME_ROUTINE_PREPARE() ;    TICKER_TIME_ROUTINE_START() ;    DebugRoutine("ScheduleUpdateEvents") ;    /* Loop while there are events that can be processed. */    while ((G_firstScheduleEvent != NULL) &&           (G_firstScheduleEvent->when <= SyncTimeGet()))  {        /* An event is now going off.  Get that event. */        p_event = G_firstScheduleEvent ;        /* Call the handler for this event. */        DebugCheck(p_event->handler != NULL) ;        p_event->handler(p_event->data) ;        /* Remove the event from the list. */        G_firstScheduleEvent = p_event->next ;        MemFree(p_event) ;        /* Note that some event occured. */        f_eventOccured = TRUE ;    }    DebugEnd() ;    TICKER_TIME_ROUTINE_END(stdout, "ScheduleUpdateEvents", 500) ;    return f_eventOccured ;}
开发者ID:LesInk,项目名称:Test,代码行数:33,


示例9: ScheduleAddEvent

T_void ScheduleAddEvent(           T_word32 when,           T_scheduleEventHandler handler,           T_word32 data){    T_scheduleEvent *p_event ;    DebugRoutine("ScheduleAddEvent") ;    /* Allocate memory for this new event. */    p_event = MemAlloc(sizeof(T_scheduleEvent)) ;    DebugCheck(p_event != NULL) ;    /* Make sure it was allocated. */    if (p_event != NULL)  {        /* Store the data in the structure. */        p_event->when = when ;        p_event->handler = handler ;        p_event->data = data ;        /* Insert sort this item into our linked list of events. */        IScheduleInsertSortEvent(p_event, when) ;    }    DebugEnd() ;}
开发者ID:LesInk,项目名称:Test,代码行数:26,


示例10: IPacketComputeChecksum

static T_word16 IPacketComputeChecksum(T_packetEitherShortOrLong *packet){    T_word16 checksum ;    T_word16 i ;    DebugRoutine("IPacketComputeChecksum") ;    DebugCheck(packet != NULL) ;    /* Start out the checksum to equal the id of the block. */    checksum = packet->header.id ;    /* Add in the packet type. */    checksum += packet->header.packetLength ;    /* Loop the length of the data. */    for (i=0; i<packet->header.packetLength; i++)  {        /* If i is odd, then add.  Otherwise, do an exclusive-or to mix */        /* up the bits. */        if (i&1)            checksum += packet->data[i] ;        else            checksum ^= packet->data[i] ;    }    DebugEnd() ;    return checksum ;}
开发者ID:LesInk,项目名称:Test,代码行数:28,


示例11: PacketSendShort

T_sword16 PacketSendShort(T_packetShort *p_shortPacket){    T_sword16 code = -1 ;    DebugRoutine("PacketSendShort") ;    DebugCheck(p_shortPacket != NULL) ;    /* Store the header information in the packet. */    p_shortPacket->header.prefix = PACKET_PREFIX ;    /* Make this a short packet. */    p_shortPacket->header.packetLength = SHORT_PACKET_LENGTH ;    /* Put the id for this packet in the packet. */    p_shortPacket->header.id = G_packetID++ ;    /* Compute the checksum for this packet. */    p_shortPacket->header.checksum =        IPacketComputeChecksum((T_packetEitherShortOrLong *)p_shortPacket) ;    /* Actually send the data out the port. */    CommSendData((T_byte8 *)p_shortPacket, sizeof(T_packetShort)) ;    /* Note that the packet was sent. */    code = 0 ;    DebugEnd() ;    return code ;}
开发者ID:LesInk,项目名称:Test,代码行数:29,


示例12: PacketSendAnyLength

T_sword16 PacketSendAnyLength(T_packetEitherShortOrLong *p_anyPacket){    T_sword16 code = -1 ;    DebugRoutine("PacketSendAnyLength") ;    DebugCheck(p_anyPacket != NULL) ;    DebugCheck(p_anyPacket->header.packetLength <= LONG_PACKET_LENGTH) ;    /* Store the header information in the packet. */    p_anyPacket->header.prefix = PACKET_PREFIX ;    /* Make this a long packet. *///    p_anyPacket->header.packetLength = LONG_PACKET_LENGTH ;    /* Put the id for this packet in the packet. */    p_anyPacket->header.id = G_packetID++ ;    /* Compute the checksum for this packet. */    p_anyPacket->header.checksum = IPacketComputeChecksum(p_anyPacket) ;    /* See if there is room to send the packet. */    /* Actually send the data out the port. */    CommSendData(        (T_byte8 *)p_anyPacket,        (T_word16)(sizeof(T_packetHeader) + p_anyPacket->header.packetLength)) ;    /* Note that the packet was sent. */    code = 0 ;    DebugEnd() ;    return code ;}
开发者ID:LesInk,项目名称:Test,代码行数:33,


示例13: MemCheckData

T_void MemCheckData(T_void *p_data){    T_memBlockHeader *p_header ;    T_byte8 *p_bytes ;    DebugRoutine("MemCheckData") ;    DebugCheck(p_data != NULL) ;    p_bytes = p_data ;    p_bytes -= sizeof(T_memBlockHeader) ;    p_header = (T_memBlockHeader *)p_bytes ;    if (strcmp (p_header->blockTag, "TaG") != 0)  {        printf("bad memory block at %p/n", p_data) ;        printf("tag: %-4s/n", p_header->blockTag) ;        printf("id: %ld/n", p_header->blockId) ;        printf("next: %p/n", p_header->p_nextBlock) ;        printf("prev: %p/n", p_header->p_prevBlock) ;        printf("disc: %p/n", p_header->p_callback) ;#ifdef _MEM_RECORD_ROUTINES_        printf("rout: %s/n", p_header->routine) ;        printf("line: %d/n", p_header->line) ;#endif        printf("size: %ld/n", p_header->size) ;    }    DebugCheck(strcmp (p_header->blockTag, "TaG") == 0) ;    DebugEnd() ;}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:29,


示例14: FormGetObjID

T_formObjectID FormGetObjID(T_word32 numID){    T_word16 i;    T_formObjectID retvalue = NULL;    T_formObjectStruct *p_object;    DebugRoutine("FormGetObjID");    for (i = 0; i < MAX_FORM_OBJECTS; i++) {        if (G_formObjectArray[i] != NULL ) {            /* get the pointer to the object structure */            p_object = (T_formObjectStruct*)G_formObjectArray[i];            /* check to see if the numerical ID matches */            if (numID == p_object->numID) {                /* found one, return the pointer to the object in question */                retvalue = p_object->objID;                break;            }        }    }#ifndef NDEBUG    if (retvalue == NULL ) {        printf("bad form obj ID = %d/n", numID);        fflush(stdout);    }#endif    DebugCheck(retvalue != NULL);    DebugEnd();    return (retvalue);}
开发者ID:LesInk,项目名称:Test,代码行数:29,


示例15: MessageSetAlternateOutputOn

/* for store / bank / inn ui screens */T_void MessageSetAlternateOutputOn(T_void){    DebugRoutine ("MessageSetAlternateOutputOn");    if (G_alternateOutput==FALSE)    {        /* create alternate textbox */        G_altOutputBox = TxtboxCreate  (OUTPUT_BOX_X1,                                        OUTPUT_BOX_Y1,                                        OUTPUT_BOX_X2,                                        OUTPUT_BOX_Y2,                                        "FontMedium",                                        0,                                        0,                                        FALSE,                                        Txtbox_JUSTIFY_CENTER,                                        Txtbox_MODE_VIEW_NOSCROLL_FORM,                                        NULL);        TxtboxSetData(G_altOutputBox,"");        G_alternateOutput=TRUE;    }    DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:26,


示例16: Hash32Remove

T_void Hash32Remove(T_hash32Item hashItem){    T_hash32ItemStruct *p_item ;    T_doubleLinkList list ;    DebugRoutine("Hash32Remove") ;    /* Check to see if the item is bad. */    DebugCheck(hashItem != HASH32_ITEM_BAD) ;    if (hashItem != HASH32_ITEM_BAD)  {        /* Get a quick pointer. */        p_item = (T_hash32ItemStruct *)hashItem ;        /* See if the tag is correct. */        DebugCheck(p_item->tag == HASH32_ITEM_TAG) ;        if (p_item->tag == HASH32_ITEM_TAG)  {            /* Yes, this is a proper item, remove it. */            DoubleLinkListRemoveElement(p_item->elementInBigList) ;            DoubleLinkListRemoveElement(p_item->elementInHashList) ;            /* Mark this object as no longer. */            p_item->tag = HASH32_ITEM_DEAD_TAG ;            /* Delete this item. */            MemFree(p_item) ;        }    }    DebugEnd() ;}
开发者ID:LesInk,项目名称:Test,代码行数:30,


示例17: KeyMapReinitialize

T_void KeyMapReinitialize(T_iniFile iniFile){    DebugRoutine("KeyMapReinitialize");    KeyMapFinish();    KeyMapInitialize(iniFile);    DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:7,


示例18: Hash32GetFirstItem

T_hash32Item Hash32GetFirstItem(T_hash32 hash){    T_hash32Struct *p_hash ;    T_hash32ItemStruct *p_item = HASH32_ITEM_BAD ;    T_doubleLinkListElement element ;    DebugRoutine("Hash32GetFirstItem") ;    /* Make sure this is a valid hash table type. */    DebugCheck(hash != HASH32_BAD) ;    if (hash != HASH32_BAD)  {        /* Get a quick pointer to the header. */        p_hash = (T_hash32Struct *)hash ;        /* Make sure this is a pointer to a not already dead */        /* hash table. */        DebugCheck(p_hash->tag == HASH32_TAG) ;        if (p_hash->tag == HASH32_TAG)  {            /* See if there is anything in that list. */            element = DoubleLinkListGetFirst(p_hash->itemList) ;            if (element != DOUBLE_LINK_LIST_ELEMENT_BAD)  {                /* Found something.  Get the hash item. */                p_item = DoubleLinkListElementGetData(element) ;            }        }    }    DebugEnd() ;    return ((T_hash32Item)p_item) ;}
开发者ID:LesInk,项目名称:Test,代码行数:31,


示例19: SliderCreate

T_sliderID SliderCreate (T_word16 lx1, T_word16 ly1, T_word16 lx2){	T_word16 i;   T_word16 size;   T_sliderStruct *p_slider;	DebugRoutine ("SliderCreate");	for (i=0;i<MAX_SLIDERS;i++)	{		if (G_sliderArray[i]==NULL)  //add a slider to list		{         /* found an empty slot, allocate slider struct */         p_slider = (T_sliderStruct *)G_sliderArray[i];         size=sizeof (T_sliderStruct);         p_slider = (T_sliderID)MemAlloc(size);         /* check to make sure memory was allocated */         DebugCheck (p_slider != NULL);         p_slider->lx1=lx1;         p_slider->ly1=ly1;         p_slider->lx2=lx2;         p_slider->sliderx=lx1;         p_slider->callback=NULL;         p_slider->curval=0;         p_slider->knobgraphic=GraphicCreate (p_slider->sliderx,ly1-4,"UI/3DUI/SLIDER");         G_sliderArray[i]=p_slider;         break;		}	}	DebugCheck (i<MAX_SLIDERS);	DebugEnd();	return (G_sliderArray[i]);}
开发者ID:LesInk,项目名称:Test,代码行数:34,


示例20: Hash32ItemGetNext

T_hash32Item Hash32ItemGetNext(T_hash32Item hashItem){    T_hash32ItemStruct *p_item ;    T_hash32ItemStruct *p_next ;    T_doubleLinkListElement element ;    DebugRoutine("Hash32ItemGetNext") ;    /* Check to see if the item is bad. */    DebugCheck(hashItem != HASH32_ITEM_BAD) ;    if (hashItem != HASH32_ITEM_BAD)  {        /* Get a quick pointer. */        p_item = (T_hash32ItemStruct *)hashItem ;        /* See if the tag is correct. */        DebugCheck(p_item->tag == HASH32_ITEM_TAG) ;        if (p_item->tag == HASH32_ITEM_TAG)  {            /* Item is good.  Look up the next item. */            element = DoubleLinkListElementGetNext(p_item->elementInBigList) ;            if (element != DOUBLE_LINK_LIST_ELEMENT_BAD)                p_next = DoubleLinkListElementGetData(element) ;            else                p_next = HASH32_ITEM_BAD ;        }    }    DebugEnd() ;    return ((T_hash32Item) p_next) ;}
开发者ID:LesInk,项目名称:Test,代码行数:30,


示例21: GuildUIGetSelectedGame

T_void GuildUIGetSelectedGame(                  T_word16 *p_mapNumber,                  T_gameGroupID *p_groupID,				  T_word16 *p_quest){    T_word16 i, index ;    T_gameDescriptionStruct *p_game ;    T_doubleLinkListElement element ;    DebugRoutine("GuildUIGetSelectedGame") ;    /* Just the appropriate text line on the list. */    index = TxtboxGetSelectionNumber(G_displayBoxes[GUILD_GAME_LIST]) ;    element = DoubleLinkListGetFirst(G_gameList) ;    for (i=0; i<index; i++)  {        element = DoubleLinkListElementGetNext(element) ;    }    if (element != DOUBLE_LINK_LIST_ELEMENT_BAD)  {        p_game = (T_gameDescriptionStruct *)                    DoubleLinkListElementGetData(element) ;        *p_mapNumber = p_game->mapNumber ;        *p_groupID = p_game->groupID ;		*p_quest = p_game->questNumber;    } else {        /* Element not found?  Return zero. */        *p_mapNumber = 0 ;        *p_groupID = *DirectTalkGetNullBlankUniqueAddress() ;		*p_quest = 0 ;    }    DebugEnd() ;}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:33,


示例22: DebugRoutine

T_void *Hash32ItemGetData(T_hash32Item hashItem){    T_hash32ItemStruct *p_item ;    T_void *p_data ;    DebugRoutine("Hash32ItemGetData") ;    /* Check to see if the item is bad. */    DebugCheck(hashItem != HASH32_ITEM_BAD) ;    if (hashItem != HASH32_ITEM_BAD)  {        /* Get a quick pointer. */        p_item = (T_hash32ItemStruct *)hashItem ;        /* See if the tag is correct. */        DebugCheck(p_item->tag == HASH32_ITEM_TAG) ;        if (p_item->tag == HASH32_ITEM_TAG)  {            /* Get the data. */            p_data = p_item->p_data ;        }    }    DebugEnd() ;    return p_data ;}
开发者ID:LesInk,项目名称:Test,代码行数:25,


示例23: GuildDisplayMapInfo

/* information block about an adventure */static T_void GuildDisplayMapInfo (T_TxtboxID TxtboxID){    T_word16 selection;    T_mapDescriptionStruct *p_map;    T_doubleLinkListElement element;    DebugRoutine ("GuildDisplayMapInfo");    selection=TxtboxGetSelectionNumber(TxtboxID);    element=DoubleLinkListGetFirst(G_mapList);    /* Record that adventure as the selected adventure. */    StatsSetCurrentQuestNumber(selection);    while (element != DOUBLE_LINK_LIST_ELEMENT_BAD)    {        if (selection==0)        {            /* display this map information */            p_map=DoubleLinkListElementGetData(element);            TxtboxSetData (G_displayBoxes[GUILD_MAPS_DESC],p_map->description);            break;        }        selection-=1;        element=DoubleLinkListElementGetNext(element);    }    DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:33,


示例24: Hash32ItemGetKey

T_word32 Hash32ItemGetKey(T_hash32Item hashItem){    T_hash32ItemStruct *p_item ;    T_word32 key = 0 ;    DebugRoutine("Hash32ItemGetKey") ;    /* Check to see if the item is bad. */    DebugCheck(hashItem != HASH32_ITEM_BAD) ;    if (hashItem != HASH32_ITEM_BAD)  {        /* Get a quick pointer. */        p_item = (T_hash32ItemStruct *)hashItem ;        /* See if the tag is correct. */        DebugCheck(p_item->tag == HASH32_ITEM_TAG) ;        if (p_item->tag == HASH32_ITEM_TAG)  {            /* Get the data. */            key = p_item->key ;        }    }    DebugEnd() ;    return key ;}
开发者ID:LesInk,项目名称:Test,代码行数:25,


示例25: GuildUIRemovePlayer

/* removes a player name from the list of players for the selected game */T_void GuildUIRemovePlayer (T_byte8 *playerName){    T_doubleLinkListElement element;    T_byte8 *name;    T_word32 size;    DebugRoutine ("GuildUIRemovePlayer");    size=TxtboxCanFit(G_displayBoxes[GUILD_GAME_DESC],playerName);    element=DoubleLinkListGetFirst(G_playerList);    while (element != DOUBLE_LINK_LIST_ELEMENT_BAD)    {        name=(T_byte8 *)DoubleLinkListElementGetData(element);        if (strncmp(name,playerName,size)==0)        {            /* remove element */            MemFree(name);            DoubleLinkListRemoveElement(element);            break;        }        element=DoubleLinkListElementGetNext(element);    }    GuildUIDrawPlayerList();    DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:28,


示例26: Hash32GetNumberItems

T_word32 Hash32GetNumberItems(T_hash32 hash){    T_word32 numItems = 0 ;    T_hash32Struct *p_hash ;    DebugRoutine("Hash32GetNumberItems") ;    /* Make sure this is a valid hash table type. */    DebugCheck(hash != HASH32_BAD) ;    if (hash != HASH32_BAD)  {        /* Get a quick pointer to the header. */        p_hash = (T_hash32Struct *)hash ;        /* Make sure this is a pointer to a not already dead */        /* hash table. */        DebugCheck(p_hash->tag == HASH32_TAG) ;        if (p_hash->tag == HASH32_TAG)  {            numItems = DoubleLinkListGetNumberElements(                           p_hash->itemList) ;        }    }    DebugEnd() ;    return numItems ;}
开发者ID:LesInk,项目名称:Test,代码行数:26,


示例27: DebugRoutine

/** *  ICreatePlayerID creates a new blank entry for a given person * *  @param p_playerID -- ID of new player to add * *  @return Found player ID pointer or NULL * *<!-----------------------------------------------------------------------*/static T_playerIDSelf *ICreatePlayerID(T_playerIDSelf *p_playerID){    T_playerIDSelf *p_new = NULL;    T_word16 i;    T_playerIDSelf *p = G_peopleList;    DebugRoutine("ICreatePlayerID");    // Find a slot with no name    for (i = 0; i < MAX_PLAYERS_IN_WORLD; i++, p++) {        if (p->name[0] == '/0') {            memcpy(p, p_playerID, sizeof(*p));            // We want the transition from nowhere to somewhere,             // start at nowhere for a newly created character            p->location = PLAYER_ID_LOCATION_NOWHERE;            p->state = PLAYER_ID_STATE_NONE;            p_new = p;            break;        }    }    DebugEnd();    return p_new;}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:34,


示例28: MessageDisplayMessage

/** *  MessageDisplayMessage searches for a text file in the resource *  identified by MESSAGES/MSG##### where ##### is the message number *  to display. * *<!-----------------------------------------------------------------------*/T_void MessageDisplayMessage (T_word16 messagenum){    T_byte8 *desc1;    T_byte8 *desc2;    T_resource res;    T_word32 size;    T_byte8 stmp[32];    DebugRoutine ("MessageDisplayMessage");    sprintf (stmp,"MESSAGES/MSG%05d.TXT",messagenum);    DebugCheck (PictureExist(stmp));    if (PictureExist(stmp))    {        /* show description file */        desc1=PictureLockData (stmp,&res);        size=ResourceGetSize(res);        desc2=(T_byte8 *)MemAlloc(size+2);        memcpy (desc2,desc1,size);        desc2[size-1]='/0';        MessageAdd (desc2);        MemFree (desc2);        PictureUnlockAndUnfind(res) ;    }    DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:33,


示例29: PeopleHereSendPacketToGroup

/** *  Send a long packet to all members in a group.  Does not send to *  ourself. * *  @param groupID -- Group ID to send to (0=town UI, otherwise game ID) *  @param p_packet -- Pointer to packet to send *  @param retryTime -- Retry time for sending this packet *  @param extraData -- Extra data for this packet callback *  @param p_callback -- Callback when sent (0 if no callback) * *<!-----------------------------------------------------------------------*/T_void PeopleHereSendPacketToGroup(        T_gameGroupID groupID,        T_packetLong *p_packet,        T_word16 retryTime,        T_word32 extraData,        T_cmdQPacketCallback p_callback){    T_word16 i;    T_playerIDSelf *p = G_peopleList;    T_directTalkUniqueAddress ourID;    DebugRoutine("PeopleHereGeneratePeopleInGame");    DirectTalkGetUniqueAddress(&ourID);    /* Go through the list and identify everyone in this group. */    for (i = 0; i < MAX_PLAYERS_IN_WORLD; i++, p++) {        if ((p->name[0]) && (CompareGameGroupIDs(p->groupID, groupID))) {            if (!CompareUniqueNetworkIDs(p->uniqueAddress, ourID)) {                // Create a long packet request for EACH player                CmdQSendLongPacket(p_packet, &p->uniqueAddress, retryTime, extraData,                        p_callback);            }        }    }    DebugEnd();}
开发者ID:ExiguusEntertainment,项目名称:AmuletsArmor,代码行数:39,


示例30: FormReportTextBox

T_void FormReportTextBox(T_TxtboxID TxtboxID){    T_TxtboxStruct *p_Txtbox;    T_formObjectStruct *p_object;    E_TxtboxAction action;    T_word16 i;    DebugRoutine("FormReportBox");    DebugCheck(TxtboxID != NULL);    p_Txtbox = (T_TxtboxStruct*)TxtboxID;    action = TxtboxGetAction();    for (i = 0; i < MAX_FORM_OBJECTS; i++) {        p_object = (T_formObjectStruct*)G_formObjectArray[i];        if (!p_object)            continue;        if (p_object->objtype == FORM_OBJECT_TEXTBOX) {            if ((T_TxtboxID)p_object->objID == TxtboxID) {                /* found the button, call the callback routine */                if (formcallback != NULL && action != 0) {                    formcallback(FORM_OBJECT_TEXTBOX, action, p_object->numID);                    /* leave the loop */                    break;                }            }        }    }    DebugEnd();}
开发者ID:LesInk,项目名称:Test,代码行数:30,



注:本文中的DebugRoutine函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


C++ DebugTrace函数代码示例
C++ DebugMsg函数代码示例
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