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自学教程:C++ DegToRad函数代码示例

51自学网 2021-06-01 20:26:17
  C++
这篇教程C++ DegToRad函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中DegToRad函数的典型用法代码示例。如果您正苦于以下问题:C++ DegToRad函数的具体用法?C++ DegToRad怎么用?C++ DegToRad使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了DegToRad函数的30个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetValueLive

void RotationMC::GetValueLive(TimeValue t,void *val, GetSetMethod method)	{	Point3 pt = base;	for (int i=0; i<3; i++) if (bind[i]) pt[i] += DegToRad(bind[i]->Eval(t));	Quat q;	EulerToQuat(pt,q);	if (method==CTRL_ABSOLUTE) {				*((Quat*)val) = q;	} else {		Matrix3 *tm = (Matrix3*)val;				PreRotateMatrix(*tm,q);				}	}
开发者ID:2asoft,项目名称:xray,代码行数:13,


示例2: GetPerspectiveMatrix

void GetPerspectiveMatrix(M4* result, float fov, float aspect, float znear, float zfar){    float rad = DegToRad(fov);    float frustum_scale = 1.0f / (float)tan(rad / 2.0f);    memset(result, 0, M4SIZE);        result->data[0] = frustum_scale / aspect;    result->data[5] = frustum_scale;    result->data[10] = (zfar + znear) / (znear - zfar);    result->data[14] = (2.0f * zfar * znear) / (znear - zfar);    result->data[11] = -1.0f;}
开发者ID:eygbey,项目名称:Cynfiny,代码行数:13,


示例3: RotateX

static glm::mat3 RotateX(float angDeg){    float angRad = DegToRad(angDeg);    float cos = cosf(angRad);    float sin = sinf(angRad);    glm::mat3 theMat(1.0f);    theMat[1].y = cos;    theMat[2].y = -sin;    theMat[1].z = sin;    theMat[2].z = cos;    return theMat;}
开发者ID:captainadamo,项目名称:glfw_gltut,代码行数:13,


示例4: sinf

Matrix Matrix::CreateRotationByAxisAngle(Vector3 axis, float angle){	float x = axis.x;	float y = axis.y;	float z = axis.z;		float sin = sinf(DegToRad(-angle));	float cos = cosf(DegToRad(-angle));	float x2 = x*x;	float y2 = y*y;	float z2 = z*z;	float xy = x*y;	float xz = x*z;	float yz = y*z;	return Matrix(x2 + (cos * (1.0f - x2)), (xy - (cos * xy)) + (sin * z), (xz - (cos * xz)) - (sin * y), 0.0f,		(xy - (cos * xy)) - (sin * z), y2 + (cos * (1.0f - y2)), (yz - (cos * yz)) + sin * x, 0.0f,		(xz - (cos * xz)) + sin * y, (yz - (cos * yz)) - sin * x, z2 + (cos * (1.0f - z2)), 0.0f,		0.0f, 0.0f, 0.0f, 1.0f);	}
开发者ID:ariabonczek,项目名称:DSATriangleThing,代码行数:22,


示例5: Lock

void FreqCircle::UpdateBars(){	//Exclusive Lock this object while bars are updated.	//Fill our buffer with frequency information	Lock();	FrequencyAnalysis::Instance().Fill(buffer, specLeft, specRight);	//Apply the correct transformations to the children (the bars)	for (unsigned int i = 0; i< children.size(); ++i){		float angle = ((float) i / accuracy) * 360;		float modification = (float) i+1.0f;		float value = clamp(buffer[i] * modification , 0.0f, 1.0f);		//This method is threadsafe, no children locks necessary		children[i]->SetModelMatrix(			Matrix4::Translation(Vector3(			value * cos(DegToRad( angle )),			value * sin(DegToRad( angle )), -0.05f)));	}	Unlock();}
开发者ID:Matth3wThomson,项目名称:S3-Project,代码行数:22,


示例6: directionVector

void RenderHelper::DrawCircle3D(const Vector3 & center, const Vector3 &emissionVector, float32 radius, bool useFilling){	Polygon3 pts;    float32 angle = SEGMENT_LENGTH / radius;	int ptsCount = (int)(PI_2 / (DegToRad(angle))) + 1;	for (int k = 0; k < ptsCount; ++k)	{		float32 angleA = ((float)k / (ptsCount - 1)) * PI_2;		float sinAngle = 0.0f;		float cosAngle = 0.0f;		SinCosFast(angleA, sinAngle, cosAngle);		Vector3 directionVector(radius * cosAngle,								radius * sinAngle,								0.0f);				// Rotate the direction vector according to the current emission vector value.		Vector3 zNormalVector(0.0f, 0.0f, 1.0f);		Vector3 curEmissionVector = emissionVector;		curEmissionVector.Normalize();				// This code rotates the (XY) plane with the particles to the direction vector.		// Taking into account that a normal vector to the (XY) plane is (0,0,1) this		// code is very simplified version of the generic "plane rotation" code.		float32 length = curEmissionVector.Length();		if (FLOAT_EQUAL(length, 0.0f) == false)		{			float32 cosAngleRot = curEmissionVector.z / length;			float32 angleRot = acos(cosAngleRot);			Vector3 axisRot(curEmissionVector.y, -curEmissionVector.x, 0);			Matrix3 planeRotMatrix;			planeRotMatrix.CreateRotation(axisRot, angleRot);			Vector3 rotatedVector = directionVector * planeRotMatrix;			directionVector = rotatedVector;		}				Vector3 pos = center - directionVector;		pts.AddPoint(pos);	}		if (useFilling)	{		FillPolygon(pts);	}	else	{    	DrawPolygon(pts, false);	}}
开发者ID:droidenko,项目名称:dava.framework,代码行数:51,


示例7: AddForceByName

HRESULT CPartEmitter::AddForce(char *Name, CPartForce::TForceType Type, int PosX, int PosY, float Angle, float Strength) {	CPartForce *Force = AddForceByName(Name);	if (!Force) return E_FAIL;	Force->m_Type = Type;	Force->m_Pos = Vector2(PosX, PosY);	Force->m_Direction = Vector2(0, Strength);	Matrix4 MatRot;	MatRot.RotationZ(DegToRad(CBUtils::NormalizeAngle(Angle - 180)));	MatRot.TransformVector2(Force->m_Direction);	return S_OK;}
开发者ID:somaen,项目名称:Wintermute-git,代码行数:14,


示例8: E_IMPL_NEW

//---------------------------------------------------------------------------GrProjection::GrProjection(): E_IMPL_NEW( GrProjection ), m_fFovY( DegToRad(60.0F) ), m_fAspect( 1.0F ), m_fZNear( 1.0F ), m_fZFar( 0.0F ), m_fFarCull( 10000.0F ), m_fLeft( -1.0F ), m_fRight( 1.0F ), m_fBottom( -1.0F ), m_fTop( 1.0F ), m_bDirty( true ){}
开发者ID:jjiezheng,项目名称:arachnid,代码行数:15,


示例9: sin

void CStage::Draw(){	/*for(int x=0;x<width;x++){		for(int y=0;y<height;y++){		}	}*/	if (quakeFlag && pauseFlag == false) {		gStage->Draw(cos(DegToRad((double)GetRand(360)))*20, sin(DegToRad((double)GetRand(360))) * 20,num);	}	else {		gStage->Draw(num);	}	quakeFlag = false;	DrawJiki();	enemy.Draw();	barrageManager.Draw();	enemy.enemyBarrage.Draw();	jikiBarrage->Draw();	gScore->Draw();	DrawScore();	DrawIcon();}
开发者ID:photon70,项目名称:BTB,代码行数:23,


示例10: DegToRad

bool EC_MeshmoonWater::AddWind(float speed, float direction){#ifndef MESHMOON_TRITON    return false;#else    if(framework->IsHeadless() || !state_.environment)        return false;    Triton::WindFetch fetch;    fetch.SetWind(speed, DegToRad(direction));    state_.environment->AddWindFetch(fetch);    return true;#endif}
开发者ID:Adminotech,项目名称:meshmoon-plugins,代码行数:14,


示例11: PROFILE

void EC_MeshmoonWater::UpdateWeatherConditions(){#ifdef MESHMOON_TRITON    if (!state_.environment)        return;    PROFILE(EC_MeshmoonWater_UpdateWeatherConditions);    state_.environment->ClearWindFetches();    state_.environment->SimulateSeaState(beaufortScale.Get(), DegToRad(fmod(state_.windDirDegrees, 360.0f)));    if (state_.windSpeedPerSec != 0.0f)        AddWind(state_.windSpeedPerSec, state_.windDirDegrees);#endif}
开发者ID:Adminotech,项目名称:meshmoon-plugins,代码行数:14,


示例12: eye_world

ROSE_NAMESPACE_START    PinholeCamera::PinholeCamera(const Vector3f &eye, const Vector3f &at, const Vector3f &up,                                 float fov, uint32_t w, uint32_t h)            : eye_world(eye), width(w), height(h) {        // Compute cameras view volume        top = std::tan(DegToRad(fov / 2.f));        bottom = -top;        right = (width / (float) height) * top;        left = -right;        // Compute look at matrix        look_at = LookAt(eye, at, up);    }
开发者ID:SRaimondi,项目名称:Rose,代码行数:14,


示例13: D3DXMatrixRotationYawPitchRoll

HRESULT CBObject::GetMatrix(D3DXMATRIX* ModelMatrix, D3DXVECTOR3* PosVect){	if(PosVect==NULL) PosVect = &m_PosVector;	D3DXMATRIX matRot, matScale, matTrans;	D3DXMatrixRotationYawPitchRoll(&matRot, DegToRad(m_Angle), 0, 0);	D3DXMatrixScaling(&matScale, m_Scale3D, m_Scale3D, m_Scale3D);	D3DXMatrixTranslation(&matTrans, PosVect->x, PosVect->y, PosVect->z);	D3DXMatrixMultiply(ModelMatrix, &matRot, &matScale);	D3DXMatrixMultiply(ModelMatrix, ModelMatrix, &matTrans);	return S_OK;}
开发者ID:segafan,项目名称:wme1_jankavan_tlc_edition-repo,代码行数:14,


示例14: GetRandomNumber

void Item::SpawnSubItems(){	int numItems = GetRandomNumber(2, 4);	if(m_itemType == eItem_Chest)	{		numItems += 3; // Spawn more coins	}	for(int i = 0; i < numItems; i++)	{		float scale = 0.15f;		float lifeTime = 1.0f;		float r = 0.13f;		float g = 0.65f;		float b = 1.0f;		float a = 1.0f;		float radius = 0.5f;		//float angle = DegToRad(((float)i/(float)numItems) * 360.0f);		float angle = DegToRad(GetRandomNumber(0, 360, 1));		vec3 ItemPosition = GetCenter() + vec3(cos(angle) * radius, 0.0f, sin(angle) * radius);		vec3 gravity = vec3(0.0f, -1.0f, 0.0f);		gravity = normalize(gravity);		Item* pItem = NULL;		ItemSubSpawnData *pItemSubSpawnData = m_pItemManager->GetItemSubSpawnData(m_itemType);		if(pItemSubSpawnData != NULL)		{			pItem = m_pItemManager->CreateItem(GetCenter(), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), pItemSubSpawnData->m_spawnedItemFilename.c_str(), pItemSubSpawnData->m_spawnedItem, pItemSubSpawnData->m_spawnedItemTitle.c_str(), pItemSubSpawnData->m_interactable, pItemSubSpawnData->m_collectible, pItemSubSpawnData->m_scale);			if(pItem != NULL)			{				pItem->SetGravityDirection(gravity);				vec3 vel = ItemPosition - GetCenter();				pItem->SetVelocity(normalize(vel)*(float)GetRandomNumber(2, 4, 2) + vec3(0.0f, 9.5f+GetRandomNumber(-2, 4, 2), 0.0f));				pItem->SetRotation(vec3(0.0f, GetRandomNumber(0, 360, 2), 0.0f));				pItem->SetAngularVelocity(vec3(0.0f, 90.0f, 0.0f));				if(pItemSubSpawnData->m_droppedItemItem != eItem_Coin)				{					pItem->SetDroppedItem(pItemSubSpawnData->m_droppedItemFilename.c_str(), pItemSubSpawnData->m_droppedItemTextureFilename.c_str(), pItemSubSpawnData->m_droppedItemInventoryType, pItemSubSpawnData->m_droppedItemItem, pItemSubSpawnData->m_droppedItemStatus, pItemSubSpawnData->m_droppedItemEquipSlot, pItemSubSpawnData->m_droppedItemQuality, pItemSubSpawnData->m_droppedItemLeft, pItemSubSpawnData->m_droppedItemRight, pItemSubSpawnData->m_droppedItemTitle.c_str(), pItemSubSpawnData->m_droppedItemDescription.c_str(), pItemSubSpawnData->m_droppedItemPlacementR, pItemSubSpawnData->m_droppedItemPlacementG, pItemSubSpawnData->m_droppedItemPlacementB, pItemSubSpawnData->m_droppedItemQuantity);				}				pItem->SetAutoDisappear(20.0f + (GetRandomNumber(-20, 20, 1) * 0.2f));			}		}	}}
开发者ID:AlwaysGeeky,项目名称:Vox,代码行数:49,


示例15: GetCurrentPoint

// draws a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)void wxGraphicsPathData::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ){       wxPoint2DDouble current;    GetCurrentPoint(&current.m_x,&current.m_y);    wxPoint2DDouble p1(x1,y1);    wxPoint2DDouble p2(x2,y2);    wxPoint2DDouble v1 = current - p1;    v1.Normalize();    wxPoint2DDouble v2 = p2 - p1;    v2.Normalize();    wxDouble alpha = v1.GetVectorAngle() - v2.GetVectorAngle();    if ( alpha < 0 )        alpha = 360 + alpha;    // TODO obtuse angles    alpha = DegToRad(alpha);    wxDouble dist = r / sin(alpha/2) * cos(alpha/2);    // calculate tangential points    wxPoint2DDouble t1 = dist*v1 + p1;    wxPoint2DDouble t2 = dist*v2 + p1;    wxPoint2DDouble nv1 = v1;    nv1.SetVectorAngle(v1.GetVectorAngle()-90);    wxPoint2DDouble c = t1 + r*nv1;    wxDouble a1 = v1.GetVectorAngle()+90;    wxDouble a2 = v2.GetVectorAngle()-90;    AddLineToPoint(t1.m_x,t1.m_y);    AddArc(c.m_x,c.m_y,r,DegToRad(a1),DegToRad(a2),true);    AddLineToPoint(p2.m_x,p2.m_y);}
开发者ID:252525fb,项目名称:rpcs3,代码行数:37,


示例16: EulerAnglesToQuaternion

Quaternion Quaternion::EulerAnglesToQuaternion(float pitch, float yaw, float roll)	{	float y2 = (float)DegToRad(yaw / 2.0f);	float p2 = (float)DegToRad(pitch / 2.0f);	float r2 = (float)DegToRad(roll / 2.0f);	float cosy = (float)cos(y2);	float cosp = (float)cos(p2);	float cosr = (float)cos(r2);	float siny = (float)sin(y2);	float sinp = (float)sin(p2);	float sinr = (float)sin(r2);	Quaternion q;	q.x = cosr * sinp * cosy + sinr * cosp * siny;	q.y = cosr * cosp * siny - sinr * sinp * cosy;	q.z = sinr * cosp * cosy - cosr * sinp * siny;	q.w = cosr * cosp * cosy + sinr * sinp * siny;	return q;};
开发者ID:callanwhite,项目名称:GraphicsForGames,代码行数:24,


示例17: GetCOREInterface

voidConeAngleManipulator::SetAngle(float angle){    // Check for self-manipulation    if (mhTarget) {        TimeValue t = GetCOREInterface()->GetTime();        ConeAngleManipulator* pManip = (ConeAngleManipulator*) mhTarget;        angle = DegToRad(angle);        pManip->mpPblock->SetValue(kConeAngleAngle,     t, angle);        pManip->mpPblock->GetDesc()->InvalidateUI(kConeAngleAngle);    }}
开发者ID:2asoft,项目名称:xray,代码行数:15,


示例18: switch

void PDF_D_HFAGfit_4D::setObservables(config c){	switch(c)	{		case truth:{					   setObservablesTruth();					   break;				   }		case toy:{					 setObservablesToy();					 break;				 }		case hfagFP2014:{							// http://www.slac.stanford.edu/xorg/hfag/charm/FPCP14/results_mix+cpv.html							obsValSource = "HFAG FP2014, CPV allowed";							setObservable("dD_kpi_obs",   DegToRad(7.3+180.0));							setObservable("rD_kpi_obs",   0.349e-2);							setObservable("AcpDpipi_obs", 0.14e-2);							setObservable("AcpDKK_obs",   -0.11e-2);							break;						}		case hfagCHARM2015:{							// http://www.slac.stanford.edu/xorg/hfag/charm/CHARM15/results_mix_cpv.html							obsValSource = "HFAG CHARM2015, CPV allowed";							setObservable("dD_kpi_obs",   DegToRad(11.8+180.0));							setObservable("rD_kpi_obs",   0.349e-2);							setObservable("AcpDpipi_obs", 0.10e-2);							setObservable("AcpDKK_obs",   -0.15e-2);							break;						}		default:{					cout << "PDF_D_HFAGfit_4D::setObservables() : ERROR : config "+ConfigToTString(c)+" not found." << endl;					exit(1);				}	}}
开发者ID:PashaPodolsky,项目名称:pygammacombo,代码行数:36,


示例19: AddForceByName

HRESULT CPartEmitter::AddForce(char* Name, CPartForce::TForceType Type, int PosX, int PosY, float Angle, float Strength){	CPartForce* Force = AddForceByName(Name);	if(!Force) return E_FAIL;	Force->m_Type = Type;	Force->m_Pos = D3DXVECTOR2(PosX, PosY);	Force->m_Direction = D3DXVECTOR2(0, Strength);	D3DXMATRIX MatRot;	D3DXMatrixRotationZ(&MatRot, DegToRad(CBUtils::NormalizeAngle(Angle - 180)));	D3DXVec2TransformCoord(&Force->m_Direction, &Force->m_Direction, &MatRot);	return S_OK;}
开发者ID:segafan,项目名称:wme1_jankavan_tlc_edition-repo,代码行数:15,


示例20: cos

Matrix4 Matrix4::Rotation(float degrees, const Vector3 &inaxis)	 {	Matrix4 m;	Vector3 axis = inaxis;	axis.Normalise();	float c = cos((float)DegToRad(degrees));	float s = sin((float)DegToRad(degrees));	m.values[0]  = (axis.x * axis.x) * (1.0f - c) + c;	m.values[1]  = (axis.y * axis.x) * (1.0f - c) + (axis.z * s);	m.values[2]  = (axis.z * axis.x) * (1.0f - c) - (axis.y * s);	m.values[4]  = (axis.x * axis.y) * (1.0f - c) - (axis.z * s);	m.values[5]  = (axis.y * axis.y) * (1.0f - c) + c;	m.values[6]  = (axis.z * axis.y) * (1.0f - c) + (axis.x * s);	m.values[8]  = (axis.x * axis.z) * (1.0f - c) + (axis.y * s);	m.values[9]  = (axis.y * axis.z) * (1.0f - c) - (axis.x * s);	m.values[10] = (axis.z * axis.z) * (1.0f - c) + c;	return m;}
开发者ID:RequiemSouls,项目名称:nclgame,代码行数:24,


示例21: DegToRad

Vec3f BloodFx::NewPos() const{    // Origin should be at mouth, which depends on dino size    float d = 30.0f; // TODO TEMP TEST    float y = 35.0f;    float rad = DegToRad(m_dino->GetDir());    float x = sin(rad); // flipping sin/cos to match atan2 call in AIChasePet    float z = cos(rad);//std::cout << "Dino heading: " << m_dino->GetDir() << " x: " << x << " z: " << z << "/n";    x *= d;    z *= d;    return m_dino->GetPos() + Vec3f(x, y, z);}
开发者ID:jason-amju,项目名称:amju-ww,代码行数:15,


示例22: switch

void PDF_D_Cleo::setObservables(config c){    switch(c)    {    case truth:    {        setObservablesTruth();        break;    }    case toy:    {        setObservablesToy();        break;    }    case cleo:        obsValSource = "Cleo 2009 ARXIV:0903.4853";        setObservable("kD_k3pi_obs",0.33);        setObservable("dD_k3pi_obs",DegToRad(114.0));        setObservable("kD_kpipi0_obs",0.84);        setObservable("dD_kpipi0_obs",DegToRad(227.));        setObservable("xD_obs",     0.96 /100.);        setObservable("yD_obs",     0.81 /100.);        setObservable("dD_kpi_obs", DegToRad(-151.5+360.));        setObservable("B1_obs",     3.89e-2);        setObservable("B2_obs",     1.47e-4);        setObservable("B3_obs",     7.96e-2);        setObservable("B4_obs",     2.65e-4);        setObservable("B5_obs",     13.8e-2);        setObservable("B6_obs",     3.05e-4);        break;    default:        cout << "PDF_D_Cleo::setObservables() : ERROR : config "+ConfigToTString(c)+" not found." << endl;        exit(1);    }}
开发者ID:PashaPodolsky,项目名称:pygammacombo,代码行数:36,


示例23: switch

void PDF_Dmixing_CLEO2D::setObservables(config c){    switch(c)    {    case truth: {        setObservablesTruth();        break;    }    case toy: {        setObservablesToy();        break;    }    case cleo2009: {        obsValSource = "arXiv:0903.4853 - CLEO 2009";        setObservable("dD_k3pi_obs",DegToRad(114.0));        setObservable("kD_k3pi_obs",0.33);        break;    }    case cleo2014: {        obsValSource = "arXiv:1401.1904 - CLEO 2013";        setObservable("dD_k3pi_obs",DegToRad(255.0));  // CLEO 2014        setObservable("kD_k3pi_obs",0.32);             // CLEO 2014        break;    }    case cleo2015: {        obsValSource = "Guy";        setObservable("dD_k3pi_obs",DegToRad(170.0));  // CLEO 2015        setObservable("kD_k3pi_obs",0.32);             // CLEO 2015        break;    }    default: {        cout << "PDF_Dmixing_CLEO2D::setObservables() : ERROR : config "+ConfigToTString(c)+" not found." << endl;        exit(1);    }    }}
开发者ID:PashaPodolsky,项目名称:pygammacombo,代码行数:36,


示例24: DegToRad

void WASDCameraController::UpdateCamAlt3But(Camera * camera){		    if (!camera)return;    viewZAngle += (stopPt.x - startPt.x);    viewYAngle += (stopPt.y - startPt.y);            if(viewYAngle < -MAX_ANGLE)        viewYAngle = -MAX_ANGLE;        if(viewYAngle > MAX_ANGLE)        viewYAngle = MAX_ANGLE;    Matrix4 mt, mt2;    mt.CreateRotation(Vector3(0,0,1), DegToRad(viewZAngle));    mt2.CreateRotation(Vector3(1,0,0), DegToRad(viewYAngle));    mt2 *= mt;        Vector3 position = center - Vector3(0, radius, 0) * mt2;        camera->SetTarget(center);    camera->SetPosition(position);}
开发者ID:dima-belsky,项目名称:dava.framework,代码行数:24,


示例25: while

//================================================================================//  SIMPLE 2D rotation matrix for rose compass//  To speed up CPU we use a table of sin and cos for 10° increments.//  Todo:   Try to compute in integer by multipling all trigonometrics values by 16384//          to get 4 digits of precision.//    Then shift out results for x and y values.//================================================================================CRoseMatrix::CRoseMatrix(){ int inx = 0;  float deg = 0;  float rad = 0;  while (inx < 9)  { rad = DegToRad(deg);    sinB[inx] = sin(rad);    cosB[inx] = cos(rad);    deg += 10;    inx ++;  }  sinN  = 1;  cosN  = 0;  sin5  = sin(5 * DEG2RAD);  cos5  = cos(5 * DEG2RAD);}
开发者ID:FlySimvol,项目名称:FlyLegacy,代码行数:23,


示例26: MakeRect

void CTestGame::Render(){    //draw background    SDL_Rect* rect = MakeRect(0,0,GetScreenWidth(),GetScreenHeight());    int col = SDL_MapRGB(Display_Surface->GetSDLSurface()->format,255,255,255);    Display_Surface->FillRect(rect,col);    delete rect;    //draw rotated image    mysurface->Draw(Display_Surface,x,y,DegToRad(angle));    //mysurface->Draw(Display_Surface,100,100);    //draw fps and other stats    CGame::GameStats->Draw(Display_Surface);    CGame::GameOutput->Draw(Display_Surface);}
开发者ID:conwill708,项目名称:Code-Blocks-Projects,代码行数:16,


示例27: Point3

void ProtHelpObject::BuildMesh(){   if(meshBuilt)      return;   int nverts = 7;   int nfaces = 8;   mesh.setNumVerts(nverts);   mesh.setNumFaces(nfaces);   float d = 5.0f;   float ds = 0.866f * d;   float h = 2.0f * 0.866f * 5.0f;   mesh.setVert(0, Point3(0.0f, 0.0f, 0.0f ));   mesh.setVert(1, Point3(  -d,  -ds, -h ));   mesh.setVert(2, Point3(   d,  -ds, -h ));   mesh.setVert(3, Point3(0.0f,   ds, -h ));   mesh.setVert(4, Point3(  -d,  -ds,  h ));   mesh.setVert(5, Point3(   d,  -ds,  h ));   mesh.setVert(6, Point3(0.0f,   ds,  h ));   mesh.faces[0].setVerts(0, 1, 2);   mesh.faces[0].setEdgeVisFlags(1,1,1);   mesh.faces[1].setVerts(0, 2, 3);   mesh.faces[1].setEdgeVisFlags(1,1,1);   mesh.faces[2].setVerts(0, 3, 1);   mesh.faces[2].setEdgeVisFlags(1,1,1);   mesh.faces[3].setVerts(3, 2, 1);   mesh.faces[3].setEdgeVisFlags(1,1,1);   mesh.faces[4].setVerts(0, 5, 4);   mesh.faces[4].setEdgeVisFlags(1,1,1);   mesh.faces[5].setVerts(0, 6, 5);   mesh.faces[5].setEdgeVisFlags(1,1,1);   mesh.faces[6].setVerts(0, 4, 6);   mesh.faces[6].setEdgeVisFlags(1,1,1);   mesh.faces[7].setVerts(4, 5, 6);   mesh.faces[7].setEdgeVisFlags(1,1,1);#if 1   // whoops- rotate 90 about x to get it facing the right way   Matrix3 mat;   mat.IdentityMatrix();   mat.RotateX(DegToRad(90.0));   for (int i=0; i<nverts; i++)      mesh.getVert(i) = mat*mesh.getVert(i);#endif// mesh.buildNormals();   meshBuilt = 1;}
开发者ID:innovatelogic,项目名称:ilogic-vm,代码行数:47,


示例28: DegToRad

//-----------------------------------------------------------------------------CPUTResult CPUTCamera::LoadCamera(CPUTConfigBlock *pBlock, int *pParentID){    // TODO: Have render node load common properties.    CPUTResult result = CPUT_SUCCESS;    mName = pBlock->GetValueByName("name")->ValueAsString();    *pParentID = pBlock->GetValueByName("parent")->ValueAsInt();    mFov = pBlock->GetValueByName("FieldOfView")->ValueAsFloat();    mFov = DegToRad(mFov);    mNearPlaneDistance = pBlock->GetValueByName("NearPlane")->ValueAsFloat();    mFarPlaneDistance = pBlock->GetValueByName("FarPlane")->ValueAsFloat();    LoadParentMatrixFromParameterBlock( pBlock );    return result;}
开发者ID:GameTechDev,项目名称:FaceMapping2,代码行数:18,


示例29: ComputeMouseVector

void ComputeMouseVector(int winx,int winy){		/* Win32 is a bit strange about the x, y position that		   it returns when the mouse is off the left or top edge		   of the window (due to them being unsigned). therefore,		   roll the Win32's 0..2^16 pointer co-ord range to the		   more amenable (and useful) 0..+/-2^15. */	if(winx & 1 << 15) winx -= (1 << 16);	if(winy & 1 << 15) winy -= (1 << 16);	MouseX=winx;	MouseY=Height-winy;  // I prefer opengl's standard of origin in bootom left	float spread = tanf(DegToRad(viewangle/2));  	float y = spread * ((MouseY)-Height/2) /(Height/2.0f);	float x = spread * (MouseX-Width/2)  /(Height/2.0f);	float3 v(x ,y,-1.0f); 	// v=UserOrientation *v;	v=normalize(v);	MouseVector = v;}
开发者ID:Thyfate,项目名称:melax,代码行数:18,


示例30: DrawCircle

void RenderHelper::DrawCircle(const Vector3 & center, float32 radius){	Polygon3 pts;    float32 angle = SEGMENT_LENGTH / radius;	int ptsCount = (int)(2 * PI / (DegToRad(angle))) + 1;	for (int k = 0; k < ptsCount; ++k)	{		float32 angle = ((float)k / (ptsCount - 1)) * 2 * PI;		float32 sinA = sinf(angle);		float32 cosA = cosf(angle);		Vector3 pos = center - Vector3(sinA * radius, cosA * radius, 0);		pts.AddPoint(pos);	}    DrawPolygon(pts, false);}
开发者ID:droidenko,项目名称:dava.framework,代码行数:18,



注:本文中的DegToRad函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


C++ Degrees函数代码示例
C++ DegOfRad函数代码示例
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