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自学教程:C++ DelMember函数代码示例

51自学网 2021-06-01 20:26:20
  C++
这篇教程C++ DelMember函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中DelMember函数的典型用法代码示例。如果您正苦于以下问题:C++ DelMember函数的具体用法?C++ DelMember怎么用?C++ DelMember使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了DelMember函数的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ObjectGuid

bool ArenaTeam::LoadMembersFromDB(QueryResult result){    if (!result)        return false;    bool captainPresentInTeam = false;    do    {        Field* fields = result->Fetch();        // Prevent crash if db records are broken when all members in result are already processed and current team doesn't have any members        if (!fields)            break;        uint32 arenaTeamId = fields[0].GetUInt32();        // We loaded all members for this arena_team already, break cycle        if (arenaTeamId > TeamId)            break;        ArenaTeamMember newMember;        newMember.Guid             = ObjectGuid(HighGuid::Player, fields[1].GetUInt32());        newMember.WeekGames        = fields[2].GetUInt16();        newMember.WeekWins         = fields[3].GetUInt16();        newMember.SeasonGames      = fields[4].GetUInt16();        newMember.SeasonWins       = fields[5].GetUInt16();        newMember.Name             = fields[6].GetString();        newMember.Class            = fields[7].GetUInt8();        newMember.PersonalRating   = fields[8].GetUInt16();        newMember.MatchMakerRating = fields[9].GetUInt16() > 0 ? fields[9].GetUInt16() : sWorld->getIntConfig(CONFIG_ARENA_START_MATCHMAKER_RATING);        // Delete member if character information is missing        if (newMember.Name.empty())        {            TC_LOG_ERROR("sql.sql", "ArenaTeam %u has member with empty name - probably %s doesn't exist, deleting him from memberlist!", arenaTeamId, newMember.Guid.ToString().c_str());            DelMember(newMember.Guid, true);            continue;        }        // Check if team team has a valid captain        if (newMember.Guid == GetCaptain())            captainPresentInTeam = true;        // Put the player in the team        Members.push_back(newMember);        sCharacterCache->UpdateCharacterArenaTeamId(newMember.Guid, GetSlot(), GetId());    }    while (result->NextRow());    if (Empty() || !captainPresentInTeam)    {        // Arena team is empty or captain is not in team, delete from db        TC_LOG_DEBUG("bg.arena", "ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", TeamId);        return false;    }    return true;}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:59,


示例2: MAKE_NEW_GUID

bool ArenaTeam::LoadMembersFromDB(QueryResult result){    if (!result)        return false;    bool captainPresentInTeam = false;    do    {        Field* fields = result->Fetch();        // Prevent crash if db records are broken when all members in result are already processed and current team doesn't have any members        if (!fields)            break;        uint32 arenaTeamId = fields[0].GetUInt32();        // We loaded all members for this arena_team already, break cycle        if (arenaTeamId > TeamId)            break;        ArenaTeamMember newMember;        newMember.Guid             = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);        newMember.WeekGames        = fields[2].GetUInt16();        newMember.WeekWins         = fields[3].GetUInt16();        newMember.SeasonGames      = fields[4].GetUInt16();        newMember.SeasonWins       = fields[5].GetUInt16();        newMember.Name             = fields[6].GetString();        newMember.Class            = fields[7].GetUInt8();        newMember.PersonalRating   = fields[8].GetUInt16();        newMember.MatchMakerRating = fields[9].GetUInt16() > 0 ? fields[9].GetUInt16() : 1500;        // Delete member if character information is missing        if (newMember.Name.empty())        {            sLog->outError(LOG_FILTER_SQL, "ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newMember.Guid));            DelMember(newMember.Guid, true);            continue;        }        // Check if team team has a valid captain        if (newMember.Guid == GetCaptain())            captainPresentInTeam = true;        // Put the player in the team        Members.push_back(newMember);    }    while (result->NextRow());    if (Empty() || !captainPresentInTeam)    {        // Arena team is empty or captain is not in team, delete from db        sLog->outDebug(LOG_FILTER_ARENAS, "ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", TeamId);        return false;    }    return true;}
开发者ID:Alexdeath,项目名称:FaceCore,代码行数:58,


示例3: ObjectGuid

bool ArenaTeam::LoadMembersFromDB(QueryResult *arenaTeamMembersResult){    if(!arenaTeamMembersResult)        return false;    bool captainPresentInTeam = false;    do    {        Field *fields = arenaTeamMembersResult->Fetch();        //prevent crash if db records are broken, when all members in result are already processed and current team hasn't got any members        if (!fields)            break;        uint32 arenaTeamId        = fields[0].GetUInt32();        if (arenaTeamId < m_TeamId)        {            //there is in table arena_team_member record which doesn't have arenateamid in arena_team table, report error            sLog.outErrorDb("ArenaTeam %u does not exist but it has record in arena_team_member table, deleting it!", arenaTeamId);            CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", arenaTeamId);            continue;        }        if (arenaTeamId > m_TeamId)            //we loaded all members for this arena_team already, break cycle            break;        ArenaTeamMember newmember;        newmember.guid            = ObjectGuid(HIGHGUID_PLAYER, fields[1].GetUInt32());        newmember.games_week      = fields[2].GetUInt32();        newmember.wins_week       = fields[3].GetUInt32();        newmember.games_season    = fields[4].GetUInt32();        newmember.wins_season     = fields[5].GetUInt32();        newmember.personal_rating = fields[6].GetUInt32();        newmember.name            = fields[7].GetCppString();        newmember.Class           = fields[8].GetUInt8();        //check if member exists in characters table        if (newmember.name.empty())        {            sLog.outErrorDb("ArenaTeam %u has member with empty name - probably player %s doesn't exist, deleting him from memberlist!", arenaTeamId, newmember.guid.GetString().c_str());            DelMember(newmember.guid);            continue;        }        if (newmember.guid == GetCaptainGuid())            captainPresentInTeam = true;        m_members.push_back(newmember);    } while (arenaTeamMembersResult->NextRow());    if (Empty() || !captainPresentInTeam)    {        // arena team is empty or captain is not in team, delete from db        sLog.outErrorDb("ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", m_TeamId);        return false;    }    return true;}
开发者ID:Aldrealia,项目名称:mangos,代码行数:58,


示例4: BroadcastEvent

void Guild::Disband(){    BroadcastEvent(GE_DISBANDED);    while (!members.empty())    {        MemberList::const_iterator itr = members.begin();        DelMember(ObjectGuid(HIGHGUID_PLAYER, itr->first), true);    }    CharacterDatabase.BeginTransaction();    CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'", m_Id);    CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id);    CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'", m_Id);    CharacterDatabase.CommitTransaction();    sObjectMgr.RemoveGuild(m_Id);}
开发者ID:FoOtY,项目名称:ClassyWoW,代码行数:17,


示例5: BroadcastEvent

void Guild::Disband(){    BroadcastEvent(GE_DISBANDED, 0, 0, "", "", "");    while (!members.empty())    {        MemberList::const_iterator itr = members.begin();        DelMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER), true);    }    CharacterDatabase.BeginTransaction();    CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'", m_Id);    CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id);    // TODO item_instance should be deleted ?    CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'", m_Id);    CharacterDatabase.CommitTransaction();    sObjectMgr.RemoveGuild(m_Id);}
开发者ID:dythzer,项目名称:mangoszero,代码行数:18,


示例6: GetName

void ArenaTeam::Disband(WorldSession *session){    // event    WorldPacket data;    session->BuildArenaTeamEventPacket(&data, ERR_ARENA_TEAM_DISBANDED_S, 2, session->GetPlayerName(), GetName(), "");    BroadcastPacket(&data);    while (!members.empty())    {        // Removing from members is done in DelMember.        DelMember(members.front().guid);    }    CharacterDatabase.BeginTransaction();    CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", Id);    CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", Id); //< this should be alredy done by calling DelMember(memberGuids[j]); for each member    CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", Id);    CharacterDatabase.CommitTransaction();    objmgr.RemoveArenaTeam(Id);}
开发者ID:Trizzor,项目名称:uecore,代码行数:20,


示例7: BroadcastEvent

void ArenaTeam::Disband(WorldSession *session){    // event    if (session)        BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, session->GetPlayerName(), GetName().c_str());    while (!m_members.empty())        // Removing from members is done in DelMember.        DelMember(m_members.front().guid);    if (session)        if (Player* player = session->GetPlayer())            sLog->outArena("Player: %s [GUID: %u] disbanded arena team type: %u [Id: %u].", player->GetName(), player->GetGUIDLow(), GetType(), GetId());    CharacterDatabase.BeginTransaction();    CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", m_TeamId);    CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", m_TeamId); // this should be alredy done by calling DelMember(memberGuids[j]); for each member    CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", m_TeamId);    CharacterDatabase.CommitTransaction();    sObjectMgr->RemoveArenaTeam(m_TeamId);}
开发者ID:Blumfield,项目名称:TBCPvP,代码行数:21,


示例8: GetRank

bool Guild::CheckGuildStructure(){    // Repair the structure of guild    // If the guildmaster doesn't exist or isn't the member of guild    // attempt to promote another member    int32 GM_rights = GetRank(m_LeaderGuid);    if (GM_rights == -1)    {        if (DelMember(m_LeaderGuid))            return false;                                   // guild will disbanded and deleted in caller    }    else if (GM_rights != GR_GUILDMASTER)        SetLeader(m_LeaderGuid);    // Allow only 1 guildmaster, set other to officer    for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)        if (itr->second.RankId == GR_GUILDMASTER && m_LeaderGuid != itr->second.guid)            itr->second.ChangeRank(GR_OFFICER);    return true;}
开发者ID:zeroR2,项目名称:mangos,代码行数:21,


示例9: while

void ArenaTeam::Disband(){    // Remove all members from arena team    while (!Members.empty())        DelMember(Members.front().Guid, false);    // Update database    SQLTransaction trans = CharacterDatabase.BeginTransaction();    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM);    stmt->setUInt32(0, TeamId);    trans->Append(stmt);    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ARENA_TEAM_MEMBERS);    stmt->setUInt32(0, TeamId);    trans->Append(stmt);    CharacterDatabase.CommitTransaction(trans);    // Remove arena team from ArenaTeamMgr    sArenaTeamMgr->RemoveArenaTeam(TeamId);}
开发者ID:ElunaLuaEngine,项目名称:ElunaTrinityWotlk,代码行数:22,


示例10: BroadcastEvent

void ArenaTeam::Disband(WorldSession *session){    // event    if (session)    {        // probably only 1 string required...        BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, session->GetPlayerName(), GetName().c_str());    }    while (!m_members.empty())    {        // Removing from members is done in DelMember.        DelMember(m_members.front().guid);    }    CharacterDatabase.BeginTransaction();    CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", m_TeamId);    CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", m_TeamId); //< this should be already done by calling DelMember(memberGuids[j]); for each member    CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", m_TeamId);    CharacterDatabase.CommitTransaction();    sObjectMgr.RemoveArenaTeam(m_TeamId);}
开发者ID:Archives,项目名称:easy-mangos,代码行数:22,


示例11: ObjectGuid

bool ArenaTeam::LoadMembersFromDB(QueryResult *arenaTeamMembersResult){    if(!arenaTeamMembersResult)        return false;    bool captainPresentInTeam = false;    do    {        Field *fields = arenaTeamMembersResult->Fetch();        //prevent crash if db records are broken, when all members in result are already processed and current team hasn't got any members        if (!fields)            break;        uint32 arenaTeamId        = fields[0].GetUInt32();        if (arenaTeamId < m_TeamId)        {            //there is in table arena_team_member record which doesn't have arenateamid in arena_team table, report error            sLog.outErrorDb("ArenaTeam %u does not exist but it has record in arena_team_member table, deleting it!", arenaTeamId);            CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", arenaTeamId);            continue;        }        if (arenaTeamId > m_TeamId)            //we loaded all members for this arena_team already, break cycle            break;        ArenaTeamMember newmember;        newmember.guid            = ObjectGuid(HIGHGUID_PLAYER, fields[1].GetUInt32());        newmember.games_week      = fields[2].GetUInt32();        newmember.wins_week       = fields[3].GetUInt32();        newmember.games_season    = fields[4].GetUInt32();        newmember.wins_season     = fields[5].GetUInt32();        newmember.personal_rating = fields[6].GetUInt32();        newmember.name            = fields[7].GetCppString();        newmember.Class           = fields[8].GetUInt8();        if (GetType() == ARENA_TYPE_2v2)        {            QueryResult *result = CharacterDatabase.PQuery("SELECT rating2 FROM hidden_rating WHERE guid='%u'", fields[1].GetUInt32());            if (!result)            {                CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", fields[1].GetUInt32(), 1500, 1500, 1500);                newmember.matchmaker_rating = 1500;            }              else            {                newmember.matchmaker_rating = (*result)[0].GetUInt32();                delete result;            }        }        if (GetType() == ARENA_TYPE_3v3)        {            QueryResult *result = CharacterDatabase.PQuery("SELECT rating3 FROM hidden_rating WHERE guid='%u'", fields[1].GetUInt32());            if (!result)            {                CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", fields[1].GetUInt32(), 1500, 1500, 1500);                newmember.matchmaker_rating = 1500;            }            else            {                newmember.matchmaker_rating = (*result)[0].GetUInt32();                delete result;            }        }        if (GetType() == ARENA_TYPE_5v5)        {            QueryResult *result = CharacterDatabase.PQuery("SELECT rating5 FROM hidden_rating WHERE guid='%u'", fields[1].GetUInt32());            if (!result)            {                CharacterDatabase.PExecute("INSERT INTO hidden_rating (guid, rating2, rating3, rating5) VALUES""('%u', '%u', '%u', '%u')", fields[1].GetUInt32(), 1500, 1500, 1500);                newmember.matchmaker_rating = 1500;            }            else            {                newmember.matchmaker_rating = (*result)[0].GetUInt32();                delete result;            }        }        //check if member exists in characters table        if (newmember.name.empty())        {            CharacterDatabase.PExecute("DELETE FROM hidden_rating where guid = '%u'", fields[1].GetUInt32());            sLog.outErrorDb("ArenaTeam %u has member with empty name - probably player %s doesn't exist, deleting him from memberlist!", arenaTeamId, newmember.guid.GetString().c_str());            DelMember(newmember.guid);            continue;        }        // arena team can't be > 2 * arenatype (2 for 2x2, 3 for 3x3, 5 for 5x5)        if (GetMembersSize() >= GetMaxMembersSize())            return false;        if (newmember.guid == GetCaptainGuid())            captainPresentInTeam = true;        m_members.push_back(newmember);    } while (arenaTeamMembersResult->NextRow());//.........这里部分代码省略.........
开发者ID:Archives,项目名称:easy-mangos,代码行数:101,


示例12: MAKE_NEW_GUID

bool Guild::LoadGuildFromDB(uint32 GuildId){    //set m_Id in case guild data are broken in DB and Guild will be Disbanded (deleted from DB)    m_Id = GuildId;    if (!LoadRanksFromDB(GuildId))        return false;    if (!LoadMembersFromDB(GuildId))        return false;    //                                                     0     1           2            3            4            5    QueryResult *result = CharacterDatabase.PQuery("SELECT name, leaderguid, EmblemStyle, EmblemColor, BorderStyle, BorderColor,"    //   6                7     8     9        "BackgroundColor, info, motd, createdate FROM guild WHERE guildid = '%u'", GuildId);    if (!result)        return false;    Field *fields = result->Fetch();    m_Name = fields[0].GetCppString();    m_LeaderGuid  = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);    m_EmblemStyle = fields[2].GetUInt32();    m_EmblemColor = fields[3].GetUInt32();    m_BorderStyle = fields[4].GetUInt32();    m_BorderColor = fields[5].GetUInt32();    m_BackgroundColor = fields[6].GetUInt32();    GINFO = fields[7].GetCppString();    MOTD = fields[8].GetCppString();    time_t time = fields[9].GetUInt64();    delete result;    if (time > 0)    {        tm local = *(localtime(&time));                     // dereference and assign        m_CreatedDay   = local.tm_mday;        m_CreatedMonth = local.tm_mon + 1;        m_CreatedYear  = local.tm_year + 1900;    }    // Repair the structure of guild    // If the guildmaster doesn't exist or isn't the member of guild    // attempt to promote another member    int32 GM_rights = GetRank(GUID_LOPART(m_LeaderGuid));    if (GM_rights == -1)    {        DelMember(m_LeaderGuid);        // check no members case (disbanded)        if (members.empty())            return false;    }    else if (GM_rights != GR_GUILDMASTER)        SetLeader(m_LeaderGuid);    // Allow only 1 guildmaster    for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)    {        if (itr->second.RankId == GR_GUILDMASTER && GUID_LOPART(m_LeaderGuid) != itr->first)            //set right of member to officer            ChangeRank(itr->first, GR_OFFICER);    }    sLog.outDebug("Guild %u Creation time Loaded day: %u, month: %u, year: %u", GuildId, m_CreatedDay, m_CreatedMonth, m_CreatedYear);    return true;}
开发者ID:dythzer,项目名称:mangoszero,代码行数:69,



注:本文中的DelMember函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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