这篇教程C++ IsCombatMovementAllowed函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中IsCombatMovementAllowed函数的典型用法代码示例。如果您正苦于以下问题:C++ IsCombatMovementAllowed函数的具体用法?C++ IsCombatMovementAllowed怎么用?C++ IsCombatMovementAllowed使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了IsCombatMovementAllowed函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: AttackStartvoid ScriptedAI::AttackStart(Unit* who){ if (IsCombatMovementAllowed()) CreatureAI::AttackStart(who); else AttackStartNoMove(who);}
开发者ID:Rastrian,项目名称:DeathCore_6.x-1,代码行数:7,
示例2: Reset void Reset() { if (!IsCombatMovementAllowed()) SetCombatMovement(true); Phase = PHASE_START; FlameBreathTimer = urand(10000, 20000); TailSweepTimer = urand(15000, 20000); CleaveTimer = urand(2000, 5000); WingBuffetTimer = urand(10000, 20000); MovePoint = urand(0, 5); MovementTimer = 14000; PointData = GetMoveData(); FireballTimer = 15000; WhelpTimer = 60000; LairGuardTimer = 60000; DeepBreathTimer = 85000; BellowingRoarTimer = 30000; Summons.DespawnAll(); SummonWhelpCount = 0; IsMoving = false; if (instance) { instance->SetData(DATA_ONYXIA, NOT_STARTED); instance->SetData(DATA_ONYXIA_PHASE, Phase); instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); } }
开发者ID:Arkania,项目名称:ArkCORE4,代码行数:34,
示例3: Reset void Reset() override { Initialize(); if (!IsCombatMovementAllowed()) SetCombatMovement(true); _Reset(); me->SetReactState(REACT_AGGRESSIVE); instance->SetData(DATA_ONYXIA_PHASE, Phase); instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); }
开发者ID:Refuge89,项目名称:TrinityCore,代码行数:12,
示例4: JustRespawnedvoid FollowerAI::JustRespawned(){ m_uiFollowState = STATE_FOLLOW_NONE; if (!IsCombatMovementAllowed()) SetCombatMovement(true); if (me->getFaction() != me->GetCreatureTemplate()->faction_A) me->setFaction(me->GetCreatureTemplate()->faction_A); Reset();}
开发者ID:AriDEV,项目名称:SkyFire.548,代码行数:12,
示例5: AttackStartvoid npc_escortAI::AttackStart(Unit* who){ if (!who) return; if (me->Attack(who, true)) { if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) me->GetMotionMaster()->MovementExpired(); if (IsCombatMovementAllowed()) me->GetMotionMaster()->MoveChase(who); }}
开发者ID:Lyill,项目名称:TrinityCore,代码行数:14,
示例6: AttackStart void AttackStart(Unit* who) { if (!who) return; if (me->Attack(who, true)) { me->SetInCombatWith(who); who->SetInCombatWith(me); if (IsCombatMovementAllowed()) me->GetMotionMaster()->MoveChase(who); } }
开发者ID:H4D3S,项目名称:cataclysm,代码行数:14,
示例7: JustRespawnedvoid npc_escortAI::JustRespawned(){ m_uiEscortState = STATE_ESCORT_NONE; if (!IsCombatMovementAllowed()) SetCombatMovement(true); //add a small delay before going to first waypoint, normal in near all cases m_uiWPWaitTimer = 2500; if (me->getFaction() != me->GetCreatureTemplate()->faction) me->RestoreFaction(); Reset();}
开发者ID:Lyill,项目名称:TrinityCore,代码行数:15,
示例8: AttackStartvoid FollowerAI::AttackStart(Unit* who){ if (!who) return; if (me->Attack(who, true)) { me->AddThreat(who, 0.0f); me->SetInCombatWith(who); who->SetInCombatWith(me); if (me->HasUnitState(UNIT_STATE_FOLLOW)) me->ClearUnitState(UNIT_STATE_FOLLOW); if (IsCombatMovementAllowed()) me->GetMotionMaster()->MoveChase(who); }}
开发者ID:AriDEV,项目名称:SkyFire.548,代码行数:18,
示例9: AttackStartvoid FollowerAI::AttackStart(Unit* who){ if (!who) return; if (me->Attack(who, true)) { // This is done in Unit::Attack function which wont bug npcs by not adding threat upon combat start... //me->AddThreat(who, 0.0f); //me->SetInCombatWith(who); //who->SetInCombatWith(me); if (me->HasUnitState(UNIT_STATE_FOLLOW)) me->ClearUnitState(UNIT_STATE_FOLLOW); if (IsCombatMovementAllowed()) me->GetMotionMaster()->MoveChase(who); }}
开发者ID:Matt-One,项目名称:azerothcore-wotlk,代码行数:19,
示例10: AddEscortStatevoid SmoothEscortAI::AttackStart(Unit* who){ if (!who) return; if (me->Attack(who, true)) { if (!HasEscortState(ESCORT_STATE_COMBAT)) { AddEscortState(ESCORT_STATE_COMBAT); me->StopMoving(); Position pos; me->GetPosition(&pos); me->SetHomePosition(pos); } if (IsCombatMovementAllowed()) me->GetMotionMaster()->MoveChase(who); }}
开发者ID:Exodius,项目名称:chuspi,代码行数:20,
注:本文中的IsCombatMovementAllowed函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ IsComplete函数代码示例 C++ IsClosed函数代码示例 |