这篇教程C++ IsCreated函数代码示例写得很实用,希望能帮到您。
本文整理汇总了C++中IsCreated函数的典型用法代码示例。如果您正苦于以下问题:C++ IsCreated函数的具体用法?C++ IsCreated怎么用?C++ IsCreated使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了IsCreated函数的21个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: Deletevoid GLBufferObject::Delete(){ if(!IsCreated()) return; glDeleteBuffers(m_id.GetCount(), &m_id[0]); m_id.Clear(); m_type = 0;}
开发者ID:Magn3s1um,项目名称:rpcs3,代码行数:8,
示例2: SHVASSERT/************************************* * SetHandle *************************************/void SHVControlImplementerWin32Base::SetHandle(HWND handle){ if (Window == handle) return; SHVASSERT(!IsCreated()); Window = handle;}
开发者ID:ElmerFuddDK,项目名称:libshiva,代码行数:11,
示例3: Deletevoid GLvao::Delete(){ if(!IsCreated()) return; Unbind(); glDeleteVertexArrays(1, &m_id); m_id = 0;}
开发者ID:Apicio,项目名称:rpcs3,代码行数:8,
示例4: SetHandle/************************************* * Create *************************************/SHVBool SHVControlImplementerButtonGtk::Create(SHVControl* owner, SHVControlImplementer* parent, int flags){ if (!IsCreated() && parent && parent->IsCreated()) { SetHandle(gtk_button_new_with_label(NULL)); gtk_container_add(GTK_CONTAINER (parent->GetNative()), GetHandle()); g_signal_connect (G_OBJECT (GetHandle()), "clicked", G_CALLBACK (SHVControlImplementerButtonGtk::on_clicked), owner); owner->SetFont(NULL,true); owner->SetFlag(flags); return IsCreated(); } return SHVBool::False;}
开发者ID:ElmerFuddDK,项目名称:libshiva,代码行数:20,
示例5: Stopvoid XLAcceptorThread::Stop(){ if(IsCreated()) { m_bExit = true; XLSimpleThreads::Destroy(); }}
开发者ID:akhileshzmishra,项目名称:ServerClient,代码行数:8,
示例6: Startvoid XLAcceptorThread::Start(){ if(!IsCreated()) { m_bExit = false; XLSimpleThreads::Create("ACCEPTORTHREAD"); }}
开发者ID:akhileshzmishra,项目名称:ServerClient,代码行数:8,
示例7: Createvoid GLBufferObject::Create(GLuint type, u32 count){ if(IsCreated()) return; m_id.InsertRoomEnd(count); glGenBuffers(count, &m_id[0]); m_type = type;}
开发者ID:Magn3s1um,项目名称:rpcs3,代码行数:8,
示例8: OpenTransparencyDialogvoid PS_TransparencyDialog::OpenTransparencyDialog(CWnd* pParentWnd){ if (!IsCreated()) DoCreateDialog(pParentWnd); Manage(); UpdateUIFromDef();}
开发者ID:jjayne,项目名称:nSIGHTS,代码行数:9,
示例9: Createvoid GLfbo::Create(){ if(IsCreated()) { return; } glGenFramebuffers(1, &m_id);}
开发者ID:Apicio,项目名称:rpcs3,代码行数:9,
示例10: OnPropertyChanged void Nametag::OnPropertyChanged(const PropertyInfo *id, bool implicit) { if(id == &PlayerNameProperty || id == &HealthProperty) { if(IsCreated()) UpdateStatus(); } Billboard::OnPropertyChanged(id, implicit); }
开发者ID:ANerd,项目名称:Skyport-gl,代码行数:9,
示例11: DebugAssertVoid D2D1RenderState::GetDesc( D2D1RenderStateDesc * outDesc ) const{ DebugAssert( IsCreated() ); D2D1_DRAWING_STATE_DESCRIPTION hDesc; m_pStateBlock->GetDescription( &hDesc ); outDesc->ConvertFrom( &hDesc );}
开发者ID:Shikifuyin,项目名称:Scarab-Engine,代码行数:9,
示例12: AdjustOffsets void GridControl::SetWindowPosition(const CRect& rect, int level) { CRect rcOff = AdjustOffsets(rect); if (!IsCreated()) { Create(rcOff); } else { CWnd::MoveWindow(rcOff); } }
开发者ID:jjayne,项目名称:nSIGHTS,代码行数:9,
示例13: SetEnabledvoid TButton::SetEnabled(bool enabled){ if (fEnabled != enabled) { fEnabled = enabled; if (IsCreated()) Redraw(); }}
开发者ID:mikevoydanoff,项目名称:zoinks,代码行数:9,
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