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本文整理汇总了C++中IsFlagSet函数的典型用法代码示例。如果您正苦于以下问题:C++ IsFlagSet函数的具体用法?C++ IsFlagSet怎么用?C++ IsFlagSet使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了IsFlagSet函数的26个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: sm_ResetConVarstatic cell_t sm_ResetConVar(IPluginContext *pContext, const cell_t *params){ Handle_t hndl = static_cast<Handle_t>(params[1]); HandleError err; ConVar *pConVar; if ((err=g_ConVarManager.ReadConVarHandle(hndl, &pConVar)) != HandleError_None) { return pContext->ThrowNativeError("Invalid convar handle %x (error %d)", hndl, err); } pConVar->Revert(); #if SOURCE_ENGINE < SE_ORANGEBOX /* Should we replicate it? */ if (params[3] && IsFlagSet(pConVar, FCVAR_REPLICATED)) { ReplicateConVar(pConVar); } /* Should we notify clients? */ if (params[4] && IsFlagSet(pConVar, FCVAR_NOTIFY)) { NotifyConVar(pConVar); }#endif return 1;}
开发者ID:pmrowla,项目名称:sourcemod-1.5,代码行数:30,
示例2: ADDTOCALLSTACK_INTENSIVEbool CSector::CanSleep(bool fCheckAdjacents) const{ ADDTOCALLSTACK_INTENSIVE("CSector::CanSleep"); if ( (g_Cfg._iSectorSleepDelay == 0) || IsFlagSet(SECF_NoSleep) ) return false; // never sleep if (m_Chars_Active.GetClientsNumber() > 0) return false; // has at least one client, no sleep if ( IsFlagSet(SECF_InstaSleep) ) return true; // no active client inside, instant sleep if (fCheckAdjacents) { for (int i = 0; i < (int)DIR_QTY; ++i)// Check for adjacent's sectors sleeping allowance. { const CSector *pAdjacent = GetAdjacentSector((DIR_TYPE)i); // set this as the last sector to avoid this code in the adjacent one and return if it can sleep or not instead of searching its adjacents. /* * Only check if this sector exist and it's not the last checked (sectors in the edges of the map doesn't have adjacent on those directions) * && Only check if the sector isn't sleeping (IsSleeping()) and then check if CanSleep(). */ if (!pAdjacent) { continue; } if (!pAdjacent->IsSleeping() || !pAdjacent->CanSleep(false)) { return false; // assume the base sector can't sleep. } } } //default behaviour; return ((g_World.GetCurrentTime().GetTimeRaw() - GetLastClientTime()) > g_Cfg._iSectorSleepDelay); // Sector Sleep timeout.}
开发者ID:Sphereserver,项目名称:Source2,代码行数:33,
示例3: GetWindowLeft// ----------------------------------------------------------------------- ////// ROUTINE: CLTWnd::OnMouseMove//// PURPOSE: This is the actual mouse move handler//// ----------------------------------------------------------------------- //BOOL CLTWnd::OnMouseMove(int xPos, int yPos){ // Update the cursor's position on us m_xCursor = xPos - GetWindowLeft(); m_yCursor = yPos - GetWindowTop(); // Handle draggage if necessary if(s_pWndCapture == this) { if(IsFlagSet(LTWF_DRAGGABLE)) { OnDrag(xPos,yPos); } else if(IsFlagSet(LTWF_PARENTDRAG)) { // Drag our parent // Find our parent CLTWnd* pWnd = this; CLTWnd* pParent = m_pParentWnd; while(pWnd->IsFlagSet(LTWF_FIXEDCHILD) && pParent) { pWnd = pParent; pParent = pWnd->GetParent(); } pWnd->OnDrag(xPos,yPos); } } return(this != s_pMainWnd);}
开发者ID:Arc0re,项目名称:lithtech,代码行数:38,
示例4: FX_ASSERT_MESSAGE//--------------------------------------------------------------------------------------------------// Name: SetActive// Desc: Sets active status//--------------------------------------------------------------------------------------------------void CGameEffect::SetActive(bool isActive){ FX_ASSERT_MESSAGE(IsFlagSet(GAME_EFFECT_INITIALISED),"Effect changing active status without being initialised first"); FX_ASSERT_MESSAGE((IsFlagSet(GAME_EFFECT_RELEASED)==false),"Effect changing active status after being released"); SetFlag(GAME_EFFECT_ACTIVE,isActive); GAME_FX_SYSTEM.RegisterEffect(this); // Re-register effect with game effects system}//-------------------------------------------------------------------------------------------------
开发者ID:amrhead,项目名称:eaascode,代码行数:12,
示例5: ReplicateConVarvoid ConsoleVariableType::SetBool(bool value, bool replicate, bool notify) { ConVarInstance->SetValue(value ? 1 : 0);#if SOURCE_ENGINE < SE_ORANGEBOX if(replicate && IsFlagSet(ConVarInstance, FCVAR_REPLICATED)) { ReplicateConVar(ConVarInstance); } if(notify && IsFlagSet(ConVarInstance, FCVAR_NOTIFY)) { NotifyConVar(ConVarInstance); }#endif}
开发者ID:KissLick,项目名称:viper,代码行数:13,
示例6: Writevoid plAgeLinkStruct::Write( hsStream * s, hsResMgr* m){ s->WriteLE( fFlags ); if ( IsFlagSet( kHasAgeInfo ) ) fAgeInfo.Write( s,m ); if ( IsFlagSet( kHasLinkingRules ) ) s->WriteLE( fLinkingRules ); if ( IsFlagSet( kHasSpawnPt ) ) fSpawnPoint.Write( s ); if ( IsFlagSet( kHasAmCCR ) ) s->WriteLE( fAmCCR ); if ( IsFlagSet( kHasParentAgeFilename ) ) plMsgStdStringHelper::Poke(fParentAgeFilename,s);}
开发者ID:branan,项目名称:Plasma-nobink,代码行数:14,
示例7: IsEqualTobool plNetServerSessionInfo::IsEqualTo(const plNetServerSessionInfo * other) const{ bool match = true; if (match && IsFlagSet(kHasServerGuid) && other->IsFlagSet(kHasServerGuid)) match = match && fServerGuid.IsEqualTo(other->GetServerGuid()); if (match && IsFlagSet(kHasServerName) && other->IsFlagSet(kHasServerName)) match = match && (stricmp(fServerName.c_str(),other->fServerName.c_str())==0); if (match && IsFlagSet(kHasServerType) && other->IsFlagSet(kHasServerType)) match = match && fServerType==other->fServerType; if (match && IsFlagSet(kHasServerAddr) && other->IsFlagSet(kHasServerAddr)) match = match && (stricmp(fServerAddr.c_str(),other->fServerAddr.c_str())==0); if (match && IsFlagSet(kHasServerPort) && other->IsFlagSet(kHasServerPort)) match = match && fServerPort==other->fServerPort; return match;}
开发者ID:branan,项目名称:Plasma-nobink,代码行数:15,
示例8: GetName//--------------------------------------------------------------------------------------------------// Name: Initialise// Desc: Initializes game effect//--------------------------------------------------------------------------------------------------void CGameEffect::Initialise(const SGameEffectParams* gameEffectParams){#if DEBUG_GAME_FX_SYSTEM m_debugName = GetName(); // Store name so it can be accessed in destructor and debugging#endif if(!IsFlagSet(GAME_EFFECT_INITIALISED)) { SGameEffectParams params; if(gameEffectParams) { params = *gameEffectParams; } SetFlag(GAME_EFFECT_AUTO_UPDATES_WHEN_ACTIVE,params.autoUpdatesWhenActive); SetFlag(GAME_EFFECT_AUTO_UPDATES_WHEN_NOT_ACTIVE,params.autoUpdatesWhenNotActive); SetFlag(GAME_EFFECT_AUTO_RELEASE,params.autoRelease); SetFlag(GAME_EFFECT_AUTO_DELETE,params.autoDelete); GAME_FX_SYSTEM.RegisterEffect(this); SetFlag(GAME_EFFECT_INITIALISED,true); SetFlag(GAME_EFFECT_RELEASED,false); }}//-------------------------------------------------------------------------------------------------
开发者ID:amrhead,项目名称:eaascode,代码行数:29,
示例9: throwbool Entity::Update( float ticks ) throw(std::exception){ if ( IsFlagSet( Entity::F_ENABLE )) { DoUpdate(ticks); } return false;}
开发者ID:juergen0815,项目名称:sdl-3d-chart,代码行数:7,
示例10: InternalSetFloatValue//-----------------------------------------------------------------------------// Purpose: // Input : *value - //-----------------------------------------------------------------------------void ConVar::InternalSetFloatValue( float fNewValue ){ if ( fNewValue == m_fValue ) return; if ( IsFlagSet( FCVAR_MATERIAL_THREAD_MASK ) ) { if ( g_pCVar && !g_pCVar->IsMaterialThreadSetAllowed() ) { g_pCVar->QueueMaterialThreadSetValue( this, fNewValue ); return; } } Assert( m_pParent == this ); // Only valid for root convars. // Check bounds ClampValue( fNewValue ); // Redetermine value float flOldValue = m_fValue; m_fValue = fNewValue; m_nValue = ( int )m_fValue; if ( !( m_nFlags & FCVAR_NEVER_AS_STRING ) ) { char tempVal[ 32 ]; Q_snprintf( tempVal, sizeof( tempVal), "%f", m_fValue ); ChangeStringValue( tempVal, flOldValue ); } else { Assert( !m_fnChangeCallback ); }}
开发者ID:Adidasman1,项目名称:source-sdk-2013,代码行数:39,
示例11: statusID// ---------------------------------------------------------// CNSmlCmdsBase::StatusToUnsupportedCommandL()// Makes status data to unsupported or illegal SyncML command// ---------------------------------------------------------EXPORT_C void CNSmlCmdsBase::StatusToUnsupportedCommandL( TBool aIllegal, const TDesC8& aCmd, const SmlPcdata_t* aCmdRef, Flag_t aFlags ) { if ( iStatusToServer ) { TInt statusID( 0 ); statusID = iStatusToServer->CreateNewStatusElementL(); iStatusToServer->SetCmdRefL( statusID, aCmdRef ); iStatusToServer->SetCmdL( statusID, aCmd ); if ( iStatusToServerNoResponse || IsFlagSet( aFlags, SmlNoResp_f ) ) { iStatusToServer->SetNoResponse( statusID, ETrue ); } else { iStatusToServer->SetNoResponse( statusID, EFalse ); } if ( aIllegal ) { iStatusToServer->SetStatusCodeL( statusID, TNSmlError::ESmlStatusCommandFailed ); } else { iStatusToServer->SetStatusCodeL( statusID, TNSmlError::ESmlStatusOptFeatureNotSupported ); } } }
开发者ID:kuailexs,项目名称:symbiandump-mw3,代码行数:30,
示例12: NS_ENSURE_TRUEHRESULTMFTDecoder::SetMediaTypes(IMFMediaType* aInputType, const GUID& aOutputSubType){ mOutputSubtype = aOutputSubType; // Set the input type to the one the caller gave us... HRESULT hr = mDecoder->SetInputType(0, aInputType, 0); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); hr = SetDecoderOutputType(); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); hr = mDecoder->GetInputStreamInfo(0, &mInputStreamInfo); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); hr = mDecoder->GetOutputStreamInfo(0, &mOutputStreamInfo); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); mMFTProvidesOutputSamples = IsFlagSet(mOutputStreamInfo.dwFlags, MFT_OUTPUT_STREAM_PROVIDES_SAMPLES); hr = SendMFTMessage(MFT_MESSAGE_NOTIFY_BEGIN_STREAMING, 0); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); hr = SendMFTMessage(MFT_MESSAGE_NOTIFY_START_OF_STREAM, 0); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); return S_OK;}
开发者ID:Andrel322,项目名称:gecko-dev,代码行数:29,
示例13: fb_dbinfoclass_getaccess/** Get the access rights for the dbinfo object or its variables*/OV_DLLFNCEXPORT OV_ACCESS fb_dbinfoclass_getaccess( OV_INSTPTR_ov_object pobj, const OV_ELEMENT *pelem, const OV_TICKET *pticket) { /* * local variables */ OV_INSTPTR_fb_dbinfoclass pdbi = Ov_StaticPtrCast(fb_dbinfoclass, pobj); /* * switch based on the element's type */ switch(pelem->elemtype) { case OV_ET_VARIABLE: if(pelem->elemunion.pvar->v_offset >= offsetof(OV_INST_ov_object,__classinfo)) { if(IsFlagSet(pelem->elemunion.pvar->v_flags, 'i')) { return OV_AC_READWRITE; } return OV_AC_READ; } break; case OV_ET_OBJECT: /* Gibt es schon FB-Instanzen? */ if( pdbi->v_instnumber || pdbi->v_tasknumber || pdbi->v_connnumber ) { return OV_AC_READWRITE; } return (OV_AC_READWRITE | OV_AC_DELETEABLE); default: break; } return ov_object_getaccess(pobj, pelem, pticket);}
开发者ID:acplt,项目名称:rte,代码行数:37,
示例14: GetCode //--------------------------------------------------------------------------- string_type Value::AsciiDump() const { stringstream_type ss; ss << g_sCmdCode[ GetCode() ]; ss << _T(" [addr=0x") << std::hex << this << std::dec; ss << _T("; pos=") << GetExprPos(); ss << _T("; type=/"") << GetType() << _T("/""); ss << _T("; val="); switch(m_cType) { case 'i': ss << (int_type)m_val.real(); break; case 'f': ss << m_val.real(); break; case 'm': ss << _T("(matrix)"); break; case 's': assert(m_psVal!=nullptr); ss << _T("/"") << m_psVal << _T("/""); break; } ss << ((IsFlagSet(IToken::flVOLATILE)) ? _T("; ") : _T("; not ")) << _T("vol"); ss << _T("]"); return ss.str(); }
开发者ID:boussaffawalid,项目名称:OTB,代码行数:26,
示例15: GetCode//-----------------------------------------------------------------------------------------------string_type Variable::AsciiDump() const{ stringstream_type ss; ss << g_sCmdCode[ GetCode() ]; ss << _T(" [addr=0x") << std::hex << this << std::dec; ss << _T("; id=/"") << GetIdent() << _T("/""); ss << _T("; type=/"") << GetType() << _T("/""); ss << _T("; val="); switch(GetType()) { case 'i': ss << (int_type)GetFloat(); break; case 'f': ss << GetFloat(); break; case 'm': ss << _T("(array)"); break; case 's': ss << _T("/"") << GetString() << _T("/""); break; } ss << ((IsFlagSet(IToken::flVOLATILE)) ? _T("; ") : _T("; not ")) << _T("volatile"); ss << _T("]"); return ss.str();}
开发者ID:QwZhang,项目名称:gale,代码行数:32,
示例16: NS_ENSURE_TRUEHRESULTMFTDecoder::SetDecoderOutputType(ConfigureOutputCallback aCallback, void* aData){ NS_ENSURE_TRUE(mDecoder != nullptr, E_POINTER); // Iterate the enumerate the output types, until we find one compatible // with what we need. HRESULT hr; RefPtr<IMFMediaType> outputType; UINT32 typeIndex = 0; while (SUCCEEDED(mDecoder->GetOutputAvailableType(0, typeIndex++, getter_AddRefs(outputType)))) { BOOL resultMatch; hr = mOutputType->Compare(outputType, MF_ATTRIBUTES_MATCH_OUR_ITEMS, &resultMatch); if (SUCCEEDED(hr) && resultMatch == TRUE) { if (aCallback) { hr = aCallback(outputType, aData); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); } hr = mDecoder->SetOutputType(0, outputType, 0); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); hr = mDecoder->GetOutputStreamInfo(0, &mOutputStreamInfo); NS_ENSURE_TRUE(SUCCEEDED(hr), hr); mMFTProvidesOutputSamples = IsFlagSet(mOutputStreamInfo.dwFlags, MFT_OUTPUT_STREAM_PROVIDES_SAMPLES); return S_OK; } outputType = nullptr; } return E_FAIL;}
开发者ID:npark-mozilla,项目名称:gecko-dev,代码行数:32,
示例17: ADDTOCALLSTACK_INTENSIVEinline bool CSector::IsSectorSleeping() const{ ADDTOCALLSTACK_INTENSIVE("CSector::IsSectorSleeping"); if ( IsFlagSet(SECF_NoSleep) ) return false; // never sleep if ( IsFlagSet(SECF_InstaSleep) ) { if ( m_Chars_Active.HasClients() > 0 ) return false; // has at least one client, no sleep else return true; // no active client inside, instant sleep } //default behaviour return (-g_World.GetTimeDiff(GetLastClientTime()) > 10 * 60 * TICK_PER_SEC);}
开发者ID:MortalROs,项目名称:Source,代码行数:17,
示例18: FindFirstFilebool PatchFilesResourceSource::ReadNextEntry(ResourceTypeFlags typeFlags, IteratorState &state, ResourceMapEntryAgnostic &entry, std::vector<uint8_t> *optionalRawData){ if (_stillMore && (_hFind == INVALID_HANDLE_VALUE)) { _hFind = FindFirstFile(_gameFolderSpec.c_str(), &_findData); } _stillMore = _stillMore && (_hFind != INVALID_HANDLE_VALUE); bool foundOne = false; while (_stillMore && !foundOne) { if (PathMatchSpec(_findData.cFileName, g_szResourceSpec)) { int number = ResourceNumberFromFileName(_findData.cFileName); if (number != -1) { // We need a valid number. // We do need to peek open the file right now. ScopedHandle patchFile; std::string fullPath = _gameFolder + "//" + _findData.cFileName; patchFile.hFile = CreateFile(fullPath.c_str(), GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr); if (patchFile.hFile != INVALID_HANDLE_VALUE) { // Read the first two bytes. The first is the type, the next is the offset. uint8_t word[2]; DWORD cbRead; if (ReadFile(patchFile.hFile, &word, sizeof(word), &cbRead, nullptr) && (cbRead == sizeof(word))) { ResourceType type = (ResourceType)(word[0] & 0x7f); if (IsFlagSet(typeFlags, ResourceTypeToFlag(type))) { entry.Number = number; entry.Offset = GetResourceOffsetInFile(word[1]) + 2; // For the word we just read. entry.Type = type; entry.ExtraData = _nextIndex; entry.PackageNumber = 0; // This is hokey, but we need a way to know the filename for an item _indexToFilename[_nextIndex] = _findData.cFileName; _nextIndex++; foundOne = true; } } } } } _stillMore = !!FindNextFile(_hFind, &_findData); } if (!_stillMore) { FindClose(_hFind); _hFind = INVALID_HANDLE_VALUE; } return _stillMore || foundOne;}
开发者ID:OmerMor,项目名称:SCICompanion-1,代码行数:58,
示例19: Readvoid plAgeInfoStruct::Read( hsStream * s, hsResMgr* ){ s->LogSubStreamStart("push me"); s->LogReadLE( &fFlags ,"AgeInfoStruct Flags"); if ( IsFlagSet( kHasAgeFilename ) ) { s->LogSubStreamPushDesc("AgeFilename"); plMsgStdStringHelper::Peek(fAgeFilename,s); } if ( IsFlagSet( kHasAgeInstanceName ) ) { s->LogSubStreamPushDesc("AgeInstanceName"); plMsgStdStringHelper::Peek(fAgeInstanceName,s); } if ( IsFlagSet( kHasAgeInstanceGuid ) ) { s->LogSubStreamPushDesc("AgeInstanceGuid"); fAgeInstanceGuid.Read( s ); } if ( IsFlagSet( kHasAgeUserDefinedName ) ){ s->LogSubStreamPushDesc("UserDefinedName"); plMsgStdStringHelper::Peek(fAgeUserDefinedName,s); } if ( IsFlagSet( kHasAgeSequenceNumber ) ) { s->LogReadLE( &fAgeSequenceNumber ,"AgeSequenceNumber"); } if ( IsFlagSet( kHasAgeDescription ) ) { s->LogSubStreamPushDesc("AgeDescription"); plMsgStdStringHelper::Peek(fAgeDescription,s); } if ( IsFlagSet( kHasAgeLanguage ) ) { s->LogReadLE( &fAgeLanguage ,"AgeLanguage"); } UpdateFlags(); s->LogSubStreamEnd();}
开发者ID:branan,项目名称:Plasma-nobink,代码行数:33,
示例20: OnCameraComingOutOfWatervoid CWaterGameEffects::OnCameraComingOutOfWater( ){ m_waterDropletsAmount = 0.7f; if(IsFlagSet(GAME_EFFECT_ACTIVE) == false) { SetActive( true ); }}
开发者ID:danielasun,项目名称:dbho-GameSDK,代码行数:9,
示例21: SetFocus// ----------------------------------------------------------------------- ////// ROUTINE: CLTWnd::OnLButtonDown//// PURPOSE: This is the actual left button down handler//// ----------------------------------------------------------------------- //BOOL CLTWnd::OnLButtonDown(int xPos, int yPos){ // If the window isn't enabled, just return if(!m_bEnabled || !m_bVisible) return FALSE; SetFocus(); s_pWndCapture = this; // Find our parent CLTWnd* pWnd = this; CLTWnd* pParent = m_pParentWnd; while(pWnd->IsFlagSet(LTWF_FIXEDCHILD) && pParent) { pWnd = pParent; pParent = pWnd->GetParent(); } //pWnd->SetFocus(); //s_pWndCapture = pWnd; // If we're draggable, start the draggage if(pWnd->IsFlagSet(LTWF_DRAGGABLE)) { pWnd->m_xCursorClick = xPos - pWnd->GetWindowLeft(); pWnd->m_yCursorClick = yPos - pWnd->GetWindowTop(); if(pWnd != this) { // Our parent is draggable, but we're not // can our parent be dragged around by us? if(!IsFlagSet(LTWF_PARENTDRAG)) { // We can't allow draggage return TRUE; } } // Don't allow the mouse to drag us outside of our parent's window ASSERT(pWnd->GetParent()); CRect rcClip; // Subtract 1 from the right and the bottom to go from a windows rect to a real rect // (0,0,640,480) -> (0,0,639,479) pWnd->GetParent()->GetClipRect(&rcClip); rcClip.right -= 1; rcClip.bottom -= 1; g_mouseMgr.SetClipRect(&rcClip,!pWnd->IsFlagSet(LTWF_VDRAG),!pWnd->IsFlagSet(LTWF_HDRAG)); ::MapWindowPoints(g_hMainWnd,NULL,(POINT*)&rcClip,2); ClipCursor(&rcClip); return TRUE; } return(this != s_pMainWnd);}
开发者ID:Arc0re,项目名称:lithtech,代码行数:64,
示例22: SetFlag//--------------------------------------------------------------------------------------------------// Name: Release// Desc: Releases game effect//--------------------------------------------------------------------------------------------------void CGameEffect::Release(){ SetFlag(GAME_EFFECT_RELEASING, true); if(IsFlagSet(GAME_EFFECT_ACTIVE)) { SetActive(false); } GAME_FX_SYSTEM.UnRegisterEffect(this); SetFlag(GAME_EFFECT_INITIALISED,false); SetFlag(GAME_EFFECT_RELEASING, false); SetFlag(GAME_EFFECT_RELEASED,true);}//-------------------------------------------------------------------------------------------------
开发者ID:amrhead,项目名称:eaascode,代码行数:16,
示例23: Update// ----------------------------------------------------------------------- ////// ROUTINE: CLTWnd::Update//// PURPOSE: Updates all child windows//// ----------------------------------------------------------------------- //BOOL CLTWnd::Update(float fTimeDelta){ if(IsFlagSet(LTWF_NOUPDATE)) return FALSE; if(IsFlagSet(LTWF_TERM)) { Term(); return FALSE; } POSITION pos = m_lstChildren.GetHeadPosition(); while (pos) { CLTWnd* pWnd = (CLTWnd*)m_lstChildren.GetNext(pos); ASSERT(pWnd); if(!pWnd->Update(fTimeDelta)) return FALSE; } return TRUE;}
开发者ID:Arc0re,项目名称:lithtech,代码行数:28,
示例24: Clearvoid plNetServerSessionInfo::Read(hsStream* s, hsResMgr*){ Clear(); s->LogSubStreamStart("push me"); s->LogReadLE(&fFlags,"ServerSessionInfo Flags"); if (IsFlagSet(kHasServerName)){ s->LogSubStreamPushDesc("ServerName"); plMsgStdStringHelper::Peek(fServerName,s); } if (IsFlagSet(kHasServerType)) s->LogReadLE(&fServerType,"ServerType"); if (IsFlagSet(kHasServerAddr)){ s->LogSubStreamPushDesc("ServerAddr"); plMsgStdStringHelper::Peek(fServerAddr,s); } if (IsFlagSet(kHasServerPort)) s->LogReadLE(&fServerPort,"ServerPort"); if (IsFlagSet(kHasServerGuid)){ s->LogSubStreamPushDesc("ServerGuid"); fServerGuid.Read(s); }}
开发者ID:branan,项目名称:Plasma-nobink,代码行数:22,
示例25: Explode//--------------------------------------------------------------------------------------------------// Name: Explode// Desc: Spawns explosion//--------------------------------------------------------------------------------------------------void CExplosionGameEffect::Explode(SExplosionContainer &explosionContainer){ if(IsFlagSet(GAME_EFFECT_ACTIVE)) { SpawnParticleEffect(explosionContainer); SpawnCharacterEffects(explosionContainer); if(!m_cutSceneActive) { SpawnScreenExplosionEffect(explosionContainer); QueueMaterialEffect(explosionContainer); } }}//-------------------------------------------------------------------------------------------------
开发者ID:amrhead,项目名称:eaascode,代码行数:18,
示例26: NotifyConVarstatic void NotifyConVar(ConVar *pConVar) { IGameEvent *pEvent = g_Interfaces.GameEventManagerInstance->CreateEvent("server_cvar"); pEvent->SetString("cvarname", pConVar->GetName()); if (IsFlagSet(pConVar, FCVAR_PROTECTED)) { pEvent->SetString("cvarvalue", "***PROTECTED***"); } else { pEvent->SetString("cvarvalue", pConVar->GetString()); } g_Interfaces.GameEventManagerInstance->FireEvent(pEvent);}
开发者ID:KissLick,项目名称:viper,代码行数:14,
注:本文中的IsFlagSet函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ IsFloodDone函数代码示例 C++ IsFlagPickedup函数代码示例 |