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自学教程:C++ IsLookonMode函数代码示例

51自学网 2021-06-01 21:41:46
  C++
这篇教程C++ IsLookonMode函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中IsLookonMode函数的典型用法代码示例。如果您正苦于以下问题:C++ IsLookonMode函数的具体用法?C++ IsLookonMode怎么用?C++ IsLookonMode使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了IsLookonMode函数的23个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ZeroMemory

//开始按钮LRESULT	CGameClientDlg::OnStart(WPARAM wParam, LPARAM lParam){	//删除定时器	if(!IsLookonMode())KillGameTimer(IDI_START_GAME);	//设置界面	m_GameClientView.DisplayType(false);	m_GameClientView.SetBankerUser(INVALID_CHAIR);	m_GameClientView.m_btStart.ShowWindow(SW_HIDE);	m_GameClientView.m_ScoreView.ShowWindow(SW_HIDE);	m_GameClientView.SetUserTableScore(INVALID_CHAIR,0L);	for (WORD i=0;i<GAME_PLAYER;i++)	{		m_GameClientView.ShowScore(i,false);		m_GameClientView.m_CardControl[i].SetOX(false);		m_GameClientView.SetUserOxValue(i,0xff);		m_GameClientView.m_CardControl[i].SetCardData(NULL,0);		if(i!=m_wViewChairID[GetMeChairID()])m_GameClientView.m_CardControl[i].SetDisplayFlag(false);		m_GameClientView.m_CardControlOx[i].SetCardData(NULL,0);	}	//加注信息	m_lTurnMaxScore=0L;	//m_lTurnLessScore=0L;m_cbHandCardData	ZeroMemory(m_lTableScore,sizeof(m_lTableScore));	ZeroMemory(m_bUserOxCard,sizeof(m_bUserOxCard));	ZeroMemory(m_cbHandCardData,sizeof(m_cbHandCardData));	//发送消息	if(!IsLookonMode())SendUserReady(NULL,0);	return 0;}
开发者ID:anyboo,项目名称:project,代码行数:35,


示例2: switch

//时间消息bool CGameClientDlg::OnTimerMessage(WORD wChairID, UINT nElapse, UINT nTimerID){	switch (nTimerID)	{	case IDI_OUT_CARD:			//用户出牌		{			//超时判断			if (nElapse==0)			{				if ((IsLookonMode()==false)&&(wChairID==GetMeChairID())) AutomatismOutCard();				return false;			}			//播放声音			if (m_bHandCardCount<m_bTurnCardCount) return true;			if ((nElapse<=3)&&(wChairID==GetMeChairID())&&(IsLookonMode()==false)) PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_WARN"));			return true;		}	case IDI_START_GAME:		//开始游戏		{			if (nElapse==0)			{				if ((IsLookonMode()==false)&&(wChairID==GetMeChairID())) OnStart(0,0);				return false;			}			if ((nElapse<=3)&&(wChairID==GetMeChairID())&&(IsLookonMode()==false)) PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_WARN"));			return true;		}	}	return false;}
开发者ID:275958081,项目名称:netfox,代码行数:35,


示例3: switch

//时间消息bool CGameClientDlg::OnTimerMessage(WORD wChairID, UINT nElapse, UINT nTimerID){	switch(nTimerID)	{	case IDI_START_GAME:		{			if (nElapse==0)			{				if ((IsLookonMode()==false)&&(wChairID==GetMeChairID())) 										PostMessage(WM_CLOSE,0,0);				return true;			}			if ((nElapse<=3)&&(wChairID==GetMeChairID())&&(IsLookonMode()==false)) 				PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_WARN"));			return true;		}	case IDI_USER_ADD_SCORE:		{			if (nElapse==0)			{				if ((IsLookonMode()==false)&&(wChairID==GetMeChairID())) 				{					//删除定时器					KillGameTimer(IDI_USER_ADD_SCORE);					OnGiveUp(0,0);				}				return true;			}			if ((nElapse<=3)&&(wChairID==GetMeChairID())&&(IsLookonMode()==false)) 				PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_WARN"));			return true;		}	}	return false;}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:36,


示例4: HideScoreControl

//用户放弃bool CGameClientDlg::OnSubGiveUp(const void * pBuffer, WORD wDataSize){	//效验数据	if (wDataSize!=sizeof(CMD_S_GiveUp)) return false;	CMD_S_GiveUp * pGiveUp=(CMD_S_GiveUp *)pBuffer;	//设置变量	m_cbPlayStatus[pGiveUp->wGiveUpUser]=FALSE;	//变量定义	WORD wGiveUpUser=pGiveUp->wGiveUpUser;	BYTE cbCardData[MAX_COUNT]={0,0,0,0,0};	WORD wViewChairID=SwitchViewChairID(wGiveUpUser);	BYTE cbCardCount=(BYTE)m_GameClientView.m_CardControl[wViewChairID].GetCardCount();	//设置扑克	m_GameClientView.m_CardControl[wViewChairID].SetPositively(false);	m_GameClientView.m_CardControl[wViewChairID].SetDisplayHead(false);	m_GameClientView.m_CardControl[wViewChairID].SetCardData(cbCardData,cbCardCount);	//状态设置	if ((IsLookonMode()==false)&&(pGiveUp->wGiveUpUser==GetMeChairID())) 	{		HideScoreControl();		SetGameStatus(GS_FREE);	}	//环境设置	if (wGiveUpUser==GetTimeChairID()) KillGameTimer(IDI_USER_ADD_SCORE);	if ((IsLookonMode()==true)||(wGiveUpUser!=GetMeChairID())) PlayGameSound(AfxGetInstanceHandle(),TEXT("GIVE_UP"));	return true;}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:34,


示例5: ASSERT

//游戏开始bool CGameClientDlg::OnSubGameStart(const void * pBuffer, WORD wDataSize){	//效验数据	ASSERT(wDataSize==sizeof(CMD_S_GameStart));	if (wDataSize!=sizeof(CMD_S_GameStart)) return false;	//消息处理	CMD_S_GameStart * pGameStart=(CMD_S_GameStart *)pBuffer;	m_wBlackUser=pGameStart->wBlackUser;	m_wCurrentUser=pGameStart->wBlackUser;	m_cbChessColor=(m_wBlackUser==GetMeChairID())?BLACK_CHESS:WHITE_CHESS;	//设置时间	m_wLeftClock[0]=m_wLeftClock[1]=pGameStart->wGameClock;	m_GameClientView.SetGameClock(pGameStart->wGameClock);	m_GameClientView.SetUserClock(SwitchViewChairID(0),m_wLeftClock[0]);	m_GameClientView.SetUserClock(SwitchViewChairID(1),m_wLeftClock[1]);	//设置变量	m_cbXSourcePos=255;	m_cbYSourcePos=255;	m_cbXTargetPos=255;	m_cbYTargetPos=255;	//设置棋盘 	m_GameLogic.ResetChessBorad();	m_GameClientView.m_ChessBorad.SetChessColor(m_cbChessColor);	m_GameClientView.m_ChessBorad.SetChessBorad(m_GameLogic.m_ChessBorad);	//设置界面	m_GameClientView.m_btPreserve.EnableWindow(TRUE);	m_GameClientView.m_GameScoreWnd.ShowWindow(SW_HIDE);	m_GameClientView.SetBlackUser(SwitchViewChairID(m_wBlackUser));	//全部玩家	if (IsLookonMode()==false)	{		m_GameClientView.m_btStart.EnableWindow(FALSE);		m_GameClientView.m_btPeace.EnableWindow(TRUE);		m_GameClientView.m_btGiveUp.EnableWindow(TRUE);	}	//玩家设置	if ((IsLookonMode()==false)&&(m_wCurrentUser==GetMeChairID()))	{		ActiveGameFrame();		CancelChessSelect();		m_GameClientView.m_ChessBorad.SetPositively(true);	}	//设置定时器	SetTimer(IDI_GAME_TIMER,1000,NULL);	//播放声音	PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_START"));	return true;}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:59,


示例6: SetGameTimer

//发牌完成LRESULT CGameClientDlg::OnSendCardFinish(WPARAM wParam, LPARAM lParam){	//响应扑克	WORD wMeChairID=GetMeChairID();	if(!IsLookonMode())m_GameClientView.m_CardControl[MY_VIEW_CHAIRID].SetPositively(true);	//设置时间	SetGameTimer(wMeChairID,IDI_NULLITY,TIME_USER_OPEN_CARD);	//过虑观看	if (IsLookonMode())return 0;	//特殊牌型	BYTE bCardType = m_GameLogic.GetCardType(m_cbHandCardData[wMeChairID],MAX_COUNT);	if(bCardType >= OX_THREE_SAME)	{		//提示信息		m_GameClientView.SetUserAction(true);		//用户信息		WORD wViewChairID=m_wViewChairID[wMeChairID];		m_GameClientView.m_CardControl[wViewChairID].ShootAllCard(false);		//发送消息		CMD_C_OxCard OxCard;		OxCard.bOX=TRUE;		SendData(SUB_C_OPEN_CARD,&OxCard,sizeof(OxCard));		//预先处理		m_GameClientView.ShowOpenCard(wViewChairID);		m_GameClientView.m_CardControl[wViewChairID].SetPositively(false);		//显示牌型		m_GameClientView.SetUserOxValue(wViewChairID,bCardType);		//保存牛信息		m_bUserOxCard[wMeChairID]=OxCard.bOX;		return 0;	}	//控件处理	if(!m_GameClientView.m_CardControl[MY_VIEW_CHAIRID].GetKey())	{		m_GameClientView.m_btOx.EnableWindow(FALSE);	}	m_GameClientView.m_btOpenCard.ShowWindow(SW_SHOW);	m_GameClientView.m_btHintOx.ShowWindow(SW_SHOW);	//等待标志	m_GameClientView.m_bOpenCard=true;	//时间设置	SetTimer(IDI_TIME_OPEN_CARD,TIME_USER_OPEN_CARD*1000,NULL);	return 0;}
开发者ID:anyboo,项目名称:project,代码行数:58,


示例7: KillGameTimer

//放弃出牌bool CGameClientDlg::OnSubPassCard(const void * pBuffer, WORD wDataSize){	//效验数据	if (wDataSize!=sizeof(CMD_S_PassCard)) return false;	CMD_S_PassCard * pPassCard=(CMD_S_PassCard *)pBuffer;	//删除定时器	KillGameTimer(IDI_OUT_CARD);	//玩家设置	if ((IsLookonMode()==true)||(pPassCard->wPassUser!=GetMeChairID()))	{		WORD wViewChairID=SwitchViewChairID(pPassCard->wPassUser);		m_GameClientView.SetPassFlag(wViewChairID,true);		m_GameClientView.m_UserCardControl[wViewChairID].SetCardData(NULL,0);	}	//一轮判断	if (pPassCard->bNewTurn==TRUE)	{		m_bTurnCardCount=0;		m_bTurnOutType=CT_ERROR;		memset(m_bTurnCardData,0,sizeof(m_bTurnCardData));	}	//设置界面	WORD wViewChairID=SwitchViewChairID(pPassCard->wCurrentUser);	m_GameClientView.SetPassFlag(wViewChairID,false);	m_GameClientView.m_UserCardControl[wViewChairID].SetCardData(NULL,0);	//玩家设置	if ((IsLookonMode()==false)&&(pPassCard->wCurrentUser==GetMeChairID()))	{		ActiveGameFrame();		m_GameClientView.m_btOutCard.ShowWindow(SW_SHOW);		m_GameClientView.m_btPassCard.ShowWindow(SW_SHOW);		m_GameClientView.m_btOutPrompt.ShowWindow(SW_SHOW);		m_GameClientView.m_btPassCard.EnableWindow((m_bTurnCardCount>0)?TRUE:FALSE);		m_GameClientView.m_btOutCard.EnableWindow((VerdictOutCard()==true)?TRUE:FALSE);		m_GameClientView.m_btOutPrompt.EnableWindow(m_bTurnCardCount>0?TRUE:FALSE);	}	//播放声音	if ((IsLookonMode()==true)||(pPassCard->wPassUser!=GetMeChairID()))	PlayGameSound(AfxGetInstanceHandle(),TEXT("OUT_CARD"));	//设置时间	if (m_bTurnCardCount!=0)	{		WORD wTimeCount=30;		if (m_GameClientView.m_btPassCard.IsWindowEnabled()) wTimeCount=10;		SetGameTimer(pPassCard->wCurrentUser,IDI_OUT_CARD,wTimeCount);	}	else SetGameTimer(pPassCard->wCurrentUser,IDI_OUT_CARD,30);	return true;}
开发者ID:275958081,项目名称:netfox,代码行数:58,


示例8: ASSERT

//发送扑克bool CGameClientDlg::OnSubSendCard(const void * pBuffer, WORD wDataSize){	//效验数据	ASSERT(wDataSize==sizeof(CMD_S_SendCard));	if (wDataSize!=sizeof(CMD_S_SendCard)) return false;	//变量定义	CMD_S_SendCard * pSendCard=(CMD_S_SendCard *)pBuffer;	//设置数据	m_bHandCardCount=CountArray(pSendCard->bCardData);	CopyMemory(m_bHandCardData,pSendCard->bCardData,sizeof(pSendCard->bCardData));	for (WORD i=0;i<GAME_PLAYER;i++) m_bCardCount[i]=CountArray(pSendCard->bCardData);	//设置界面	for (WORD i=0;i<GAME_PLAYER;i++)	{		m_GameClientView.SetLandScore(i,0);		m_GameClientView.SetPassFlag(i,false);		m_GameClientView.SetCardCount(i,m_bCardCount[i]);		m_GameClientView.m_UserCardControl[i].SetCardData(NULL,0);	}	if (IsLookonMode()==true)	{		m_GameClientView.SetLandUser(INVALID_CHAIR,0);		m_GameClientView.m_ScoreView.ShowWindow(SW_HIDE);		m_GameClientView.m_LeaveCardControl[0].SetCardData(NULL,0);		m_GameClientView.m_LeaveCardControl[1].SetCardData(NULL,0);	}	m_GameClientView.ShowLandTitle(true);	m_GameClientView.SetBombTime(m_wBombTime);	//设置扑克	BYTE bBackCard[LEFT_CARD_NUM /*3*/]={0,0,0,0};	m_GameClientView.m_HandCardControl.SetCardData(pSendCard->bCardData, ONE_USER_GET_CARD_NUM /*17*/);	m_GameClientView.m_BackCardControl.SetCardData(bBackCard,CountArray(bBackCard));	if (IsLookonMode()==true) m_GameClientView.m_HandCardControl.SetDisplayFlag(false);	//当前玩家	if ((IsLookonMode()==false)&&(pSendCard->wCurrentUser==GetMeChairID()))	{		ActiveGameFrame();		m_GameClientView.m_btOneScore.ShowWindow(SW_SHOW);		m_GameClientView.m_btTwoScore.ShowWindow(SW_SHOW);		m_GameClientView.m_btThreeScore.ShowWindow(SW_SHOW);		m_GameClientView.m_btGiveUpScore.ShowWindow(SW_SHOW);	}	//播放声音	PlayGameSound(AfxGetInstanceHandle(),TEXT("KAI_WA"));	//设置时间	SetGameTimer(pSendCard->wCurrentUser,IDI_LAND_SCORE,30);	return true;}
开发者ID:275958081,项目名称:netfox,代码行数:57,


示例9: ASSERT

//游戏开始bool CGameClientDlg::OnSubGameStart(const void * pBuffer, WORD wDataSize){	//效验数据	ASSERT(wDataSize==sizeof(CMD_S_SendCard));	if (wDataSize!=sizeof(CMD_S_SendCard)) return false;	//消息处理	CMD_S_SendCard * pGameStart=(CMD_S_SendCard *)pBuffer;	//设置变量	m_bTurnCardCount=0;	m_bTurnOutType=CT_INVALID;	ZeroMemory(m_bTurnCardData,sizeof(m_bTurnCardData));	//设置界面	m_GameClientView.SetCardCount(SwitchViewChairID(pGameStart->wCurrentEnthronement),m_bCardCount[pGameStart->wCurrentEnthronement]);	////地主设置	//if (pGameStart->wCurrentEnthronement==GetMeChairID())	//{	//	m_GameClientView.m_HandCardControl.SetCardData(m_bHandCardData,m_bHandCardCount);	//}	//玩家设置	if (IsLookonMode()==false) m_GameClientView.m_HandCardControl.SetPositively(true);	//当前玩家	if ((IsLookonMode()==false)&&(pGameStart->wCurrentUser==GetMeChairID()))	{		ActiveGameFrame();		m_GameClientView.m_btOutCard.EnableWindow(FALSE);		m_GameClientView.m_btOutCard.ShowWindow(SW_SHOW);		m_GameClientView.m_btPassCard.EnableWindow(FALSE);		m_GameClientView.m_btPassCard.ShowWindow(SW_SHOW);		m_GameClientView.m_btAutoOutCard.ShowWindow(SW_SHOW);		m_GameClientView.m_btAutoOutCard.EnableWindow(FALSE);	}	//	m_GameClientView.m_LeaveCardControl[0].SetBackCard(m_bCardCount[0]);//.SetCardData(m_GameClientView.m_byZerodata,m_bCardCount[0]);//	m_GameClientView.m_LeaveCardControl[1].SetBackCard(m_bCardCount[1]);//.SetCardData(m_GameClientView.m_byZerodata,m_bCardCount[1]);	//播放声音	PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_START"));	//设置时间	SetGameTimer(pGameStart->wCurrentUser,IDI_OUT_CARD,30);	m_GameClientView.m_bGamePlaying = true;	return true;}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:49,


示例10: KillTimer

//定时器消息void CGameClientDlg::OnTimer(UINT nIDEvent){	if ((nIDEvent==IDI_MOST_CARD)&&(m_wMostUser!=INVALID_CHAIR))	{		//变量定义		WORD wCurrentUser=m_wMostUser;		m_wMostUser=INVALID_CHAIR;		//删除定时器		KillTimer(IDI_MOST_CARD);		//设置界面		m_GameClientView.SetPassFlag(INVALID_CHAIR,false);		for (WORD i=0;i<GAME_PLAYER;i++) m_GameClientView.m_UserCardControl[i].SetCardData(NULL,0);		//玩家设置		if ((IsLookonMode()==false)&&(wCurrentUser==GetMeChairID()))		{			ActiveGameFrame();			m_GameClientView.m_btOutCard.ShowWindow(SW_SHOW);			m_GameClientView.m_btPassCard.ShowWindow(SW_SHOW);			m_GameClientView.m_btPassCard.EnableWindow(FALSE);			m_GameClientView.m_btAutoOutCard.ShowWindow(SW_SHOW);			m_GameClientView.m_btAutoOutCard.EnableWindow(FALSE);			m_GameClientView.m_btOutCard.EnableWindow((VerdictOutCard()==true)?TRUE:FALSE);		}		//设置时间		SetGameTimer(wCurrentUser,IDI_OUT_CARD,30);		return;	}	__super::OnTimer(nIDEvent);}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:36,


示例11: ZeroMemory

//显示控制bool CGameClientDlg::ShowOperateControl(BYTE cbUserAction, BYTE cbActionCard){	//变量定义	tagGangCardResult GangCardResult;	ZeroMemory(&GangCardResult,sizeof(GangCardResult));	//杠牌判断	if ((cbUserAction&WIK_GANG)!=0)	{		//桌面杆牌		if (cbActionCard!=0)		{			GangCardResult.cbCardCount=1;			GangCardResult.cbCardData[0]=cbActionCard;		}		//自己杆牌		if (cbActionCard==0)		{			WORD wMeChairID=GetMeChairID();			m_GameLogic.AnalyseGangCard(m_cbCardIndex,m_WeaveItemArray[wMeChairID],m_cbWeaveCount[wMeChairID],GangCardResult);		}	}	//显示界面	if (IsLookonMode()==false)		m_GameClientView.m_ControlWnd.SetControlInfo(cbActionCard,cbUserAction,GangCardResult);	return true;}
开发者ID:codercold,项目名称:whgame,代码行数:31,


示例12: AfxGetApp

//旁观控制bool __cdecl CClientKernel::AllowUserLookon(DWORD dwUserID, bool bAllowLookon){	//设置变量	if (dwUserID==0L)	{		m_bAllowUserLookon=bAllowLookon;		AfxGetApp()->WriteProfileInt(TEXT("GameOption"),TEXT("AllowLookon"),(m_bAllowUserLookon==true)?TRUE:FALSE);	}	//发送消息	if (IsLookonMode()==false)	{		//构造数据		CMD_GF_LookonControl LookonControl;		ZeroMemory(&LookonControl,sizeof(LookonControl));		//设置变量		LookonControl.dwUserID=dwUserID;		LookonControl.bAllowLookon=(bAllowLookon==true)?TRUE:FALSE;		//发送消息		SendSocketData(MDM_GF_FRAME,SUB_GF_LOOKON_CONTROL,&LookonControl,sizeof(LookonControl));	}	return true;}
开发者ID:codercold,项目名称:whgame,代码行数:27,


示例13: SwitchViewChairID

//连接处理bool CGameClientDlg::OnSubLink(const void * pBuffer, WORD wDataSize){	if (wDataSize!=sizeof(CMD_S_Link)) return false;	CMD_S_Link * pslink=(CMD_S_Link *)pBuffer;	WORD id = SwitchViewChairID(pslink->nCurrentPlayer);	if(id ==2)	{		if(IsLookonMode())		{						m_GameClientView.LinkPro(CPoint(pslink->nFirst_X,pslink->nFirst_Y),				CPoint(pslink->nEnd_X,pslink->nEnd_Y),id);			//播放声音			OnPlayMusic(IDM_MUSIC_LINK,0);			OnPlayMusic(IDM_MUSIC_BOMB,0);		}		else		{			if(pslink->nPropType != ERROR_ALL)			{				m_GameClientView.m_MyListView.m_ImplementCount[pslink->nPropType] = pslink->nPropCount;				m_GameClientView.m_MyListView.UpdateImplementState();			}		}	}	else	{		m_GameClientView.OtherPlayLinkPro(CPoint(pslink->nFirst_X,pslink->nFirst_Y),				CPoint(pslink->nEnd_X,pslink->nEnd_Y),id);	}	return true;}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:35,


示例14: ASSERT

//用户加注bool CGameClientDlg::OnSubPlaceJetton(const void * pBuffer, WORD wDataSize){	//效验数据	ASSERT(wDataSize==sizeof(CMD_S_PlaceJetton));	if (wDataSize!=sizeof(CMD_S_PlaceJetton)) return false;	//消息处理	CMD_S_PlaceJetton * pPlaceJetton=(CMD_S_PlaceJetton *)pBuffer;	//加注界面	m_GameClientView.PlaceUserJetton(pPlaceJetton->cbJettonArea,pPlaceJetton->lJettonScore);	//播放声音	if (IsEnableSound()) 	{		if (pPlaceJetton->wChairID!=GetMeChairID() || IsLookonMode())		{			if (pPlaceJetton->lJettonScore==5000000) PlayGameSound(AfxGetInstanceHandle(),TEXT("ADD_GOLD_EX"));			else PlayGameSound(AfxGetInstanceHandle(),TEXT("ADD_GOLD"));			m_DTSDCheer[rand()%3].Play();		}	}    	return true;}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:26,


示例15: GetUserData

//申请消息LRESULT CGameClientDlg::OnApplyBanker(WPARAM wParam, LPARAM lParam){	//合法判断	tagUserData const *pMeUserData = GetUserData( GetMeChairID() );	if (pMeUserData->lScore < m_lApplyBankerCondition) return true;	//旁观判断	if (IsLookonMode()) return true;	//转换变量	bool bApplyBanker = wParam ? true:false;	//当前判断	if (m_wCurrentBanker == GetMeChairID() && bApplyBanker) return true;	if (bApplyBanker)	{		//发送消息		SendData(SUB_C_APPLY_BANKER, NULL, 0);		m_bMeApplyBanker=true;	}	else	{		//发送消息		SendData(SUB_C_CANCEL_BANKER, NULL, 0);		m_bMeApplyBanker=false;	}	//设置按钮	UpdateButtonContron();	return true;}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:36,


示例16: lstrcpyn

//用户叫庄bool CGameClientDlg::OnSubCallBanker(const void * pBuffer, WORD wDataSize){	//效验数据	if (wDataSize!=sizeof(CMD_S_CallBanker)) return false;	CMD_S_CallBanker * pCallBanker=(CMD_S_CallBanker *)pBuffer;	//首次叫庄	if(pCallBanker->bFirstTimes)	{		//用户信息		for (WORD i=0;i<GAME_PLAYER;i++)		{			//视图位置			m_wViewChairID[i]=SwitchViewChairID(i);			//获取用户			const tagUserData * pUserData=GetUserData(i);			if (pUserData==NULL) continue;			//游戏信息			m_cbPlayStatus[i]=TRUE;			//用户名字			lstrcpyn(m_szAccounts[i],pUserData->szName,CountArray(m_szAccounts[i]));		}		//旁观者清理数据		if (IsLookonMode()) OnStart(0,0);	}	//删除定时器/按钮	if(m_GameClientView.m_btIdler.IsWindowVisible()==TRUE)	{		KillGameTimer(IDI_CALL_BANKER);		m_GameClientView.m_btIdler.ShowWindow(SW_HIDE);		m_GameClientView.m_btBanker.ShowWindow(SW_HIDE);	}	//用户控件显示	if(IsCurrentUser(pCallBanker->wCallBanker))	{		m_GameClientView.m_btBanker.ShowWindow(SW_SHOW);		m_GameClientView.m_btIdler.ShowWindow(SW_SHOW);	}	//等待标志	WORD wViewID=m_wViewChairID[pCallBanker->wCallBanker];	m_GameClientView.SetWaitCall((BYTE)wViewID);	//实际定时器	if(pCallBanker->wCallBanker==GetMeChairID())	{		SetGameTimer(pCallBanker->wCallBanker,IDI_CALL_BANKER,TIME_USER_CALL_BANKER);	}	else SetGameTimer(pCallBanker->wCallBanker,IDI_NULLITY,TIME_USER_CALL_BANKER);	return true;}
开发者ID:anyboo,项目名称:project,代码行数:59,


示例17: switch

//时间消息bool CGameClientDlg::OnTimerMessage(WORD wChairID, UINT nElapse, UINT nTimerID){	switch (nTimerID)	{	case IDI_START_GAME:		//开始定时器		{			//中止判断			if (nElapse==0)			{				PostMessage(WM_CLOSE,0,0);				return false;			}			//警告通知			if (nElapse<=5) PlayGameSound(AfxGetInstanceHandle(),TEXT("START_WARN"));			return true;		}	case IDI_USER_ADD_SCORE:	//加注定时器		{			//获取位置			WORD wViewChairID=SwitchViewChairID(wChairID);			//中止判断			if (nElapse==0)			{				if ((IsLookonMode()==false)&&(wViewChairID==2)) OnGiveUp(1,1);				return false;			}			//警告通知			if ((nElapse<=3)&&(wViewChairID==2)&&(IsLookonMode()==false))			{				PlayGameSound(AfxGetInstanceHandle(),TEXT("TIME_END"));				return true;			}			return true;		}	}	return false;}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:44,


示例18: SendMessage

//时间消息bool CGameClientDlg::OnTimerMessage(WORD wChairID, UINT nElapse, UINT nTimerID){	if ( nTimerID == IDI_START_GAME )	{		if (wChairID == GetMeChairID() && ! IsLookonMode())		//开始游戏		{			if (nElapse==0)			{				SendMessage(WM_CLOSE,0,0);				return false;			}			if ((nElapse<=10)&&(IsLookonMode()==false)) PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_WARN"));			return true;		}	}	return false;}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:20,


示例19: KillGameTimer

//游戏开始bool CGameClientDlg::OnSubGameStart(const void * pBuffer, WORD wDataSize){	//效验数据	if (wDataSize!=sizeof(CMD_S_GameStart)) return false;	CMD_S_GameStart * pGameStart=(CMD_S_GameStart *)pBuffer;	//删除定时器/按钮	if(m_GameClientView.m_btIdler.IsWindowVisible()==TRUE)	{		KillGameTimer(IDI_CALL_BANKER);		m_GameClientView.m_btIdler.ShowWindow(SW_HIDE);		m_GameClientView.m_btBanker.ShowWindow(SW_HIDE);	}	//设置变量	m_lTurnMaxScore=pGameStart->lTurnMaxScore;	m_wBankerUser=pGameStart->wBankerUser;	m_GameClientView.SetWaitCall(0xff);	//设置筹码	if (!IsLookonMode() && pGameStart->lTurnMaxScore>0)	{		LONGLONG lUserMaxScore[GAME_PLAYER];		ZeroMemory(lUserMaxScore,sizeof(lUserMaxScore));		LONGLONG lTemp=m_lTurnMaxScore;		for (WORD i=0;i<GAME_PLAYER;i++)		{			if(i>0)lTemp/=2;			lUserMaxScore[i]=__max(lTemp,1L);		}		//更新控件		//ActiveGameFrame();		UpdateScoreControl(lUserMaxScore,SW_SHOW);		//实际定时器		SetTimer(IDI_TIME_USER_ADD_SCORE,(TIME_USER_ADD_SCORE)*1000,NULL);	}	//庄家标志	WORD wID=m_wViewChairID[m_wBankerUser];	m_GameClientView.SetBankerUser(wID);	//等待标志	m_GameClientView.SetWaitInvest(true);	//辅助显示中心时钟	SetGameTimer(GetMeChairID(),IDI_NULLITY,TIME_USER_ADD_SCORE);	//环境设置	PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_START"));	return true;}
开发者ID:anyboo,项目名称:project,代码行数:55,


示例20: switch

//游戏场景bool CGameClientDlg::OnGameSceneMessage(BYTE cbGameStation, bool bLookonOther, const void * pBuffer, WORD wDataSize){		switch (cbGameStation)	{	case GS_FREE:		//空闲状态		{			m_GameClientView.m_MyListView.m_btStart.EnableWindow(TRUE);			return true;		}	case GS_PLAYING:	//游戏状态		{			if (wDataSize!=sizeof(CMD_S_GameState)) return false;			CMD_S_GameState * psGameState = (CMD_S_GameState *)pBuffer;			int id;			//装入棋盘			for(int i=0; i<GAME_PLAYER; i++)			{				id = SwitchViewChairID(i);				m_GameClientView.m_wndD3D.m_bPlayState[id] = psGameState->bPlayState[i];				memcpy(m_GameClientView.m_wndD3D.m_Chess[id],psGameState->map[i],sizeof(psGameState->map[i]));			}			if(IsLookonMode() || !psGameState->bPlayState[GetMeChairID()])			{				m_GameClientView.m_wndD3D.m_bCanGame = false;				m_GameClientView.m_wndD3D.m_bGameLose[2] = false;			}			else			{				memcpy(m_GameClientView.m_MyListView.m_ImplementCount,psGameState->bPropCnt,sizeof(psGameState->bPropCnt));				//重设定时器				m_GameClientView.m_wndD3D.m_nTimeCounter = psGameState->nLeaveTime;				m_GameClientView.m_wndD3D.m_bCanGame = true;				if(psGameState->nLeaveTime>=30)				m_GameClientView.m_wndD3D.m_bGameLose[2] = true;			}			m_GameClientView.m_wndD3D.UpdateBackSurface();			m_GameClientView.m_MyListView.UpdateImplementState();			//关闭练习按钮			m_GameClientView.m_MyListView.m_btStart.EnableWindow(FALSE);			m_GameClientView.m_MyListView.m_btExercise.EnableWindow(FALSE);			OnPlayMusic(IDM_MUSIC_BG,0);			return true;		}	default:		return true;	}	return true;}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:55,


示例21: ASSERT

//操作提示bool CGameClientDlg::OnSubOperateNotify(const void * pBuffer, WORD wDataSize){	//效验数据	ASSERT(wDataSize==sizeof(CMD_S_OperateNotify));	if (wDataSize!=sizeof(CMD_S_OperateNotify)) 		return false;	//变量定义	CMD_S_OperateNotify * pOperateNotify=(CMD_S_OperateNotify *)pBuffer;	//用户界面	if ((IsLookonMode()==false)&&(pOperateNotify->cbActionMask!=WIK_NULL))	{		//获取变量		WORD wMeChairID=GetMeChairID();		BYTE cbActionMask=pOperateNotify->cbActionMask;		BYTE cbActionCard=pOperateNotify->cbActionCard;		//变量定义		tagGangCardResult GangCardResult;		ZeroMemory(&GangCardResult,sizeof(GangCardResult));		//杠牌判断		if ((cbActionMask&WIK_GANG)!=0)		{			//桌面杆牌			if ((m_wCurrentUser==INVALID_CHAIR)&&(cbActionCard!=0))			{				GangCardResult.cbCardCount=1;				GangCardResult.cbCardData[0]=cbActionCard;			}			//自己杆牌			if ((m_wCurrentUser==wMeChairID)||(cbActionCard==0))			{				WORD wMeChairID=GetMeChairID();				m_GameLogic.AnalyseGangCard(m_cbCardIndex,m_WeaveItemArray[wMeChairID],m_cbWeaveCount[wMeChairID],GangCardResult);			}		}		//设置界面		ActiveGameFrame();		m_GameClientView.m_ControlWnd.SetControlInfo(cbActionCard,cbActionMask,GangCardResult);		//设置时间		m_GameClientView.SetCurrentUser(INVALID_CHAIR);		SetGameTimer(GetMeChairID(),IDI_OPERATE_CARD,TIME_OPERATE_CARD);	}	return true;}
开发者ID:codercold,项目名称:whgame,代码行数:52,


示例22: OnSendFinish

//发牌结束LRESULT CGameClientDlg::OnSendFinish(WPARAM wParam,LPARAM lParam){	//控制界面	if ((IsLookonMode()==false)&&(m_wCurrentUser==GetMeChairID()))	{		ActiveGameFrame();		UpdateScoreControl();	}	if(m_wCurrentUser<GAME_PLAYER)	{		SetGameTimer(m_wCurrentUser,IDI_USER_ADD_SCORE,TIME_USER_ADD_SCORE);	}	return 0;}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:16,


示例23: OnOutCard

//出牌操作LRESULT CGameClientDlg::OnOutCard(WPARAM wParam, LPARAM lParam){	//出牌判断	if ((IsLookonMode()==true)||(m_wCurrentUser!=GetMeChairID()))		return 0;	//听牌判断	if (((m_bHearStatus==true)||(m_bWillHearStatus==true))&&(VerdictOutCard((BYTE)wParam)==false))	{		InsertSystemString(TEXT("出此牌不符合游戏规则!"));		return 0;	}	//听牌设置	if (m_bWillHearStatus==true)	{		m_bHearStatus=true;		m_bWillHearStatus=false;	}	//设置变量	m_wCurrentUser=INVALID_CHAIR;	BYTE cbOutCardData=(BYTE)wParam;	m_GameLogic.RemoveCard(m_cbCardIndex,cbOutCardData);	//设置扑克	BYTE cbCardData[MAX_COUNT];	BYTE cbCardCount=m_GameLogic.SwitchToCardData(m_cbCardIndex,cbCardData);	m_GameClientView.m_HandCardControl.SetCardData(cbCardData,cbCardCount,0);	//设置界面	KillGameTimer(IDI_OPERATE_CARD);	m_GameClientView.UpdateGameView(NULL);	m_GameClientView.SetStatusFlag(false,false);	m_GameClientView.SetUserAction(INVALID_CHAIR,0);	m_GameClientView.SetOutCardInfo(2,cbOutCardData);	m_GameClientView.m_ControlWnd.ShowWindow(SW_HIDE);	//播放声音	PlayCardSound(GetMeChairID(),cbOutCardData);	//发送数据	CMD_C_OutCard OutCard;	OutCard.cbCardData=cbOutCardData;	SendData(SUB_C_OUT_CARD,&OutCard,sizeof(OutCard));	return 0;}
开发者ID:codercold,项目名称:whgame,代码行数:49,



注:本文中的IsLookonMode函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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