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本文整理汇总了C++中IsPassiveSpell函数的典型用法代码示例。如果您正苦于以下问题:C++ IsPassiveSpell函数的具体用法?C++ IsPassiveSpell怎么用?C++ IsPassiveSpell使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了IsPassiveSpell函数的26个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: DETAIL_LOGvoid WorldSession::HandlePetSpellAutocastOpcode( WorldPacket& recvPacket ){ DETAIL_LOG("CMSG_PET_SPELL_AUTOCAST"); uint64 guid; uint32 spellid; uint8 state; //1 for on, 0 for off recvPacket >> guid >> spellid >> state; if (!_player->GetPet() && !_player->GetCharm()) return; if (ObjectAccessor::FindPlayer(guid)) return; Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid); if (!pet || (pet != _player->GetPet() && pet != _player->GetCharm())) { sLog.outError( "HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); return; } // do not add not learned spells/ passive spells if (!pet->HasSpell(spellid) || IsPassiveSpell(spellid)) return; CharmInfo *charmInfo = pet->GetCharmInfo(); if (!charmInfo) { sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId()); return; } if (pet->isCharmed()) //state can be used as boolean pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state); else ((Pet*)pet)->ToggleAutocast(spellid, state); charmInfo->SetSpellAutocast(spellid,state);}
开发者ID:Tasssadar,项目名称:catcore,代码行数:41,
示例2: HandleCancelAuraOpcodevoid WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket){ uint32 spellId; recvPacket >> spellId; SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) return; // not allow remove non positive spells and spells with attr SPELL_ATTR_CANT_CANCEL if (spellInfo->Attributes & SPELL_ATTR0_CANT_CANCEL) return; // channeled spell case (it currently casted then) if (IsChanneledSpell(spellInfo)) { if (Spell* spell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) { if (spell->m_spellInfo->Id == spellId) spell->cancel(); } return; } // non channeled case: // don't allow remove non positive spells // don't allow cancelling passive auras (some of them are visible) if (!IsPositiveSpell(spellId) || IsPassiveSpell(spellId)) return; // non channeled case if (!IsPositiveSpell(spellId)) return; _player->RemoveAurasDueToSpellByCancel(spellId);}
开发者ID:Aminxhm,项目名称:OregonCore,代码行数:36,
示例3: DETAIL_LOGvoid WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ){ DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL"); recvPacket.hexlike(); recvPacket.print_storage(); //2 - 0 - 0 - 43 - 129 - 0 - 80 - 241 | - 42 - 211 - 253 - 0 | - 0 | - 2 |- 96 - 0 - 0 - 0 | - 0 - 26 //- 164 - 59 - 196 - 174 - 98 - 131 | - 194 - 182 - 171 - 218| - 67 - 0 - 48 - 93| - 0 - 196 - 32 //- 177| - 242 - 193 - 22 - 110 - 224 - 67 - 203 - 166 | - 68 - 61 - 133 - 1| - 240 - 66 - 1 - 183 | //- 0 - 0 - 0 - 217| - 2 - 43 - 129 - 80 - 241 - 0 - 10 - 0 - 0 - 0 - 0 - 76 - 109 - 175 - 0 //- 238 - 115 - 58 - 196 - 20 - 110 - 121 - 194 - 187 - 107 - 217 - 67 - 32 - 44 - 27 - 62 - 217 //- 1 - 36 - 129 - 80 - 241 - 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 192 - 233 //- 172 - 62 - 4 - 0 - 0 - 0 - 7 - 230 - 0 - 0 - 0 - //5 - 0 - 0 - 43 - 129 - 0 - 80 - 241 | - 85 - 211 - 253 - 0 | - 0 | - 2 | - 96 - 0 - 0 - 0 | - 0 - 69 - 60 - 61 //- 196 - 171 - 248 - 107| - 194 - 8 - 236 - 218 | - 67 - 0 - 177 - 11 | - 46 - 196 - 89 - 16 | - 14 - 195 //- 5 - 38 - 231 - 67 - 23 - 221 | - 110 - 62 - 15 - 3 | - 240 - 66 -| 1 - 183 | - 0 - 0 - 0 - 217 | - 5 - 43 //- 129 - 80 - 241 - 0 - 10 - 0 - 0 - 0 - 0 - 233 - 41 - 203 - 0 - 106 - 207 - 59 - 196 - 179 - 173 - 83 //- 194 - 8 - 108 - 217 - 67 - 127 - 153 - 170 - 64 - 217 - 4 - 36 - 129 - 80 - 241 - 0 - 0 - 160 - 64 //- 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 7 - 77 - 175 - 64 - 4 - 0 - 0 - 0 - 7 - 195 - 0 - 0 - 0 - uint64 guid; uint32 spellid; uint8 cast_count; uint8 unk_flags; // flags (if 0x02 - some additional data are received) recvPacket >> guid >> cast_count >> spellid >> unk_flags; DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags); if (!_player->GetPet() && !_player->GetCharm()) return; if (GUID_HIPART(guid) == HIGHGUID_PLAYER) return; Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid); if (!pet || (pet != _player->GetPet() && pet!= _player->GetCharm())) { sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); return; } if (pet->GetGlobalCooldown() > 0) return; SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); if (!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } // do not cast not learned spells if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo)) return; SpellCastTargets targets; //float elevation, speed; //uint8 pos1, pos2; recvPacket >> targets.ReadForCaster(pet); //recvPacket >> elevation >> speed; //recvPacket >> pos1 >> pos2; pet->clearUnitState(UNIT_STAT_MOVING); //mask: 96, elevation: 0.167906, speed: 120.002441, pos1: 1, pos: 183 //sLog.outDebug("mask: %u, elevation: %f, speed: %f, pos1: %u, pos: %u", targets.m_targetMask, elevation, speed, pos1, pos2); sLog.outDebug("guid: %u, sX: %f, sY:%f, sZ: %f", targets.getUnitTargetGUID(),targets.m_srcX,targets.m_srcY,targets.m_srcZ); sLog.outDebug("guid: %u, sX: %f, sY:%f, sZ: %f", targets.getUnitTargetGUID(),targets.m_destX,targets.m_destY,targets.m_destZ); Spell *spell = new Spell(pet, spellInfo, false); spell->m_cast_count = cast_count; // probably pending spell cast spell->m_targets = targets; SpellCastResult result = spell->CheckPetCast(NULL); if (result == SPELL_CAST_OK) { pet->AddCreatureSpellCooldown(spellid); if (pet->isPet()) { //10% chance to play special pet attack talk, else growl //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if(((Pet*)pet)->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else pet->SendPetAIReaction(guid); } spell->prepare(&(spell->m_targets)); } else { pet->SendPetCastFail(spellid, result); if (!pet->HasSpellCooldown(spellid)) GetPlayer()->SendClearCooldown(spellid, pet);//.........这里部分代码省略.........
开发者ID:3raZar3,项目名称:Dark-Ice,代码行数:101,
示例4: DETAIL_LOGvoid WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ){ DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL"); recvPacket.hexlike(); recvPacket.print_storage(); //2 - 0 - 0 - 43 - 129 - 0 - 80 - 241 | - 42 - 211 - 253 - 0 | - 0 | - 2 |- 96 - 0 - 0 - 0 | - 0 - 26 //- 164 - 59 - 196 - 174 - 98 - 131 | - 194 - 182 - 171 - 218| - 67 - 0 - 48 - 93| - 0 - 196 - 32 //- 177| - 242 - 193 - 22 - 110 - 224 - 67 - 203 - 166 | - 68 - 61 - 133 - 1| - 240 - 66 - 1 - 183 | //- 0 - 0 - 0 - 217| - 2 - 43 - 129 - 80 - 241 - 0 - 10 - 0 - 0 - 0 - 0 - 76 - 109 - 175 - 0 //- 238 - 115 - 58 - 196 - 20 - 110 - 121 - 194 - 187 - 107 - 217 - 67 - 32 - 44 - 27 - 62 - 217 //- 1 - 36 - 129 - 80 - 241 - 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 192 - 233 //- 172 - 62 - 4 - 0 - 0 - 0 - 7 - 230 - 0 - 0 - 0 - //5 - 0 - 0 - 43 - 129 - 0 - 80 - 241 | - 85 - 211 - 253 - 0 | - 0 | - 2 | - 96 - 0 - 0 - 0 | - 0 - 69 - 60 - 61 //- 196 - 171 - 248 - 107| - 194 - 8 - 236 - 218 | - 67 - 0 - 177 - 11 | - 46 - 196 - 89 - 16 | - 14 - 195 //- 5 - 38 - 231 - 67 - 23 - 221 | - 110 - 62 - 15 - 3 | - 240 - 66 -| 1 - 183 | - 0 - 0 - 0 - 217 | - 5 - 43 //- 129 - 80 - 241 - 0 - 10 - 0 - 0 - 0 - 0 - 233 - 41 - 203 - 0 - 106 - 207 - 59 - 196 - 179 - 173 - 83 //- 194 - 8 - 108 - 217 - 67 - 127 - 153 - 170 - 64 - 217 - 4 - 36 - 129 - 80 - 241 - 0 - 0 - 160 - 64 //- 0 - 0 - 160 - 64 - 0 - 0 - 160 - 64 - 7 - 77 - 175 - 64 - 4 - 0 - 0 - 0 - 7 - 195 - 0 - 0 - 0 - ObjectGuid guid; uint32 spellid; uint8 cast_count; uint8 unk_flags; // flags (if 0x02 - some additional data are received) recvPacket >> guid >> cast_count >> spellid >> unk_flags; DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, cast_count: %u, spellid %u, unk_flags %u", guid.GetString().c_str(), cast_count, spellid, unk_flags); if (guid.IsPlayer()) return; Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid); if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid())) { sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str()); return; } SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); if (!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo)) return; // do not cast not learned spells if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo)) return; SpellCastTargets targets; recvPacket >> targets.ReadForCaster(pet); pet->clearUnitState(UNIT_STAT_MOVING); Spell *spell = new Spell(pet, spellInfo, false); spell->m_cast_count = cast_count; // probably pending spell cast spell->m_targets = targets; SpellCastResult result = spell->CheckPetCast(NULL); if (result == SPELL_CAST_OK) { pet->AddCreatureSpellCooldown(spellid); if (pet->IsPet()) { //10% chance to play special pet attack talk, else growl //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if(((Pet*)pet)->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else pet->SendPetAIReaction(); } spell->prepare(&(spell->m_targets)); } else { pet->SendPetCastFail(spellid, result); if (!pet->HasSpellCooldown(spellid)) GetPlayer()->SendClearCooldown(spellid, pet); spell->finish(false); delete spell; }}
开发者ID:Wisznu,项目名称:mangos,代码行数:92,
示例5: DETAIL_LOGvoid WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket){ DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL"); ObjectGuid guid; uint32 spellid; uint8 cast_count; uint8 unk_flags; // flags (if 0x02 - some additional data are received) recvPacket >> guid >> cast_count >> spellid >> unk_flags; DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, cast_count: %u, spellid %u, unk_flags %u", guid.GetString().c_str(), cast_count, spellid, unk_flags); Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid); if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid())) { sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str()); return; } SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid); if (!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo)) return; // do not cast not learned spells if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo)) return; SpellCastTargets targets; recvPacket >> targets.ReadForCaster(pet); pet->clearUnitState(UNIT_STAT_MOVING); Spell* spell = new Spell(pet, spellInfo, false); spell->m_cast_count = cast_count; // probably pending spell cast spell->m_targets = targets; SpellCastResult result = spell->CheckPetCast(NULL); if (result == SPELL_CAST_OK) { pet->AddCreatureSpellCooldown(spellid); if (pet->IsPet()) { // 10% chance to play special pet attack talk, else growl // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if (((Pet*)pet)->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else pet->SendPetAIReaction(); } spell->prepare(&(spell->m_targets)); } else { pet->SendPetCastFail(spellid, result); if (!pet->HasSpellCooldown(spellid)) GetPlayer()->SendClearCooldown(spellid, pet); spell->finish(false); delete spell; }}
开发者ID:Archives,项目名称:OutdoorPVP,代码行数:72,
示例6: DEBUG_LOGvoid WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket){ uint32 spellId; recvPacket >> spellId; // ignore for remote control state (for player case) Unit* mover = _player->GetMover(); if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, data length = " SIZEFMTD, spellId, recvPacket.size()); SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) { sLog.outError("WORLD: unknown spell id %u", spellId); recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } if (mover->GetTypeId() == TYPEID_PLAYER) { // not have spell in spellbook or spell passive and not casted by client if (!((Player*)mover)->HasActiveSpell(spellId) || IsPassiveSpell(spellInfo)) { sLog.outError("World: Player %u casts spell %u which he shouldn't have", mover->GetGUIDLow(), spellId); // cheater? kick? ban? recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } } else { // not have spell in spellbook or spell passive and not casted by client if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellInfo)) { // cheater? kick? ban? recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } } // client provided targets SpellCastTargets targets; recvPacket >> targets.ReadForCaster(_player); // auto-selection buff level base at target level (in spellInfo) if (Unit* target = targets.getUnitTarget()) { // if rank not found then function return nullptr but in explicit cast case original spell can be casted and later failed with appropriate error message if (SpellEntry const* actualSpellInfo = sSpellMgr.SelectAuraRankForLevel(spellInfo, _player, target)) spellInfo = actualSpellInfo; } Spell* spell = new Spell(_player, spellInfo, false); spell->SpellStart(&targets);}
开发者ID:51kfa,项目名称:mangos-classic,代码行数:63,
示例7: CHECK_PACKET_SIZE//.........这里部分代码省略......... case REACT_AGGRESSIVE: //activete if(pet->GetTypeId() == TYPEID_UNIT) ((Creature*)pet)->SetReactState( ReactStates(spellid) ); break; } break; case ACT_DISABLED: //0x8100 spell (disabled), ignore case ACT_CAST: //0x0100 case ACT_ENABLED: //0xc100 spell { Unit* unit_target = NULL; if (((Creature*)pet)->GetGlobalCooldown() > 0) return; if(guid2) unit_target = ObjectAccessor::GetUnit(*_player,guid2); // do not cast unknown spells SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid ); if(!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } for(uint32 i = 0; i < 3;i++) { if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_SRC || spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_DST || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY) return; } // do not cast not learned spells if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid)) return; // Clear the flags as if owner clicked 'attack'. AI will reset them // after AttackStart, even if spell failed if (pet->GetCharmInfo()) { pet->GetCharmInfo()->SetIsAtStay(false); pet->GetCharmInfo()->SetIsCommandAttack(true); pet->GetCharmInfo()->SetIsReturning(false); pet->GetCharmInfo()->SetIsFollowing(false); } Spell *spell = new Spell(pet, spellInfo, false); int16 result = spell->PetCanCast(unit_target); //auto turn to target unless possessed if(result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed()) { pet->SetInFront(unit_target); if( unit_target->GetTypeId() == TYPEID_PLAYER ) pet->SendUpdateToPlayer( (Player*)unit_target ); if(Unit* powner = pet->GetCharmerOrOwner()) if(powner->GetTypeId() == TYPEID_PLAYER) pet->SendUpdateToPlayer((Player*)powner); result = -1; } if(result == -1) { ((Creature*)pet)->AddCreatureSpellCooldown(spellid); if (((Creature*)pet)->isPet())
开发者ID:de-dima,项目名称:243,代码行数:67,
示例8: object//.........这里部分代码省略......... if (pet->GetTypeId() == TYPEID_UNIT) pet->ToCreature()->SetReactState(ReactStates(spellid)); break; } break; case ACT_DISABLED: // 0x81 spell (disabled), ignore case ACT_PASSIVE: // 0x01 case ACT_ENABLED: // 0xC1 spell { Unit* unit_target = NULL; if (guid2) unit_target = ObjectAccessor::GetUnit(*_player,guid2); // do not cast unknown spells SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); if (!spellInfo) { sLog->outError("WORLD: unknown PET spell id %i", spellid); return; } if (spellInfo->StartRecoveryCategory > 0) if (pet->ToCreature()->GetGlobalCooldown() > 0) return; for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_SRC || spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_DST || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY) return; } // do not cast not learned spells if (!pet->HasSpell(spellid) || IsPassiveSpell(spellid)) return; // Clear the flags as if owner clicked 'attack'. AI will reset them // after AttackStart, even if spell failed if (pet->GetCharmInfo()) { pet->GetCharmInfo()->SetIsAtStay(false); pet->GetCharmInfo()->SetIsCommandAttack(true); pet->GetCharmInfo()->SetIsReturning(false); pet->GetCharmInfo()->SetIsFollowing(false); } Spell *spell = new Spell(pet, spellInfo, false); SpellCastResult result = spell->CheckPetCast(unit_target); //auto turn to target unless possessed if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle()) { if (unit_target) { pet->SetInFront(unit_target); if (unit_target->GetTypeId() == TYPEID_PLAYER) pet->SendUpdateToPlayer((Player*)unit_target); } else if (Unit *unit_target2 = spell->m_targets.getUnitTarget()) { pet->SetInFront(unit_target2); if (unit_target2->GetTypeId() == TYPEID_PLAYER) pet->SendUpdateToPlayer((Player*)unit_target2); } if (Unit* powner = pet->GetCharmerOrOwner())
开发者ID:sprokopiev,项目名称:TrinityCore,代码行数:67,
示例9: DETAIL_LOGvoid WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket){ DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL"); ObjectGuid guid; uint32 spellid; recvPacket >> guid >> spellid; DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, spellid %u", guid.GetString().c_str(), spellid); Unit* petUnit = _player->GetMap()->GetUnit(guid); if (!petUnit || (guid != _player->GetPetGuid() && !_player->HasCharm(guid))) { sLog.outError("HandlePetSpellAutocastOpcode. %s isn't pet of %s .", guid.GetString().c_str(), _player->GetGuidStr().c_str()); return; } //TODO: all those typecasting are probably not needed anymore Creature* petCreature = petUnit->GetTypeId() == TYPEID_UNIT ? static_cast<Creature*>(petUnit) : nullptr; Pet* pet = (petCreature && petCreature->IsPet()) ? static_cast<Pet*>(petUnit) : nullptr; SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellid); if (!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } if (!petUnit->IsSpellReady(*spellInfo)) return; // do not cast not learned spells if (!petUnit->HasSpell(spellid) || IsPassiveSpell(spellInfo)) return; SpellCastTargets targets; recvPacket >> targets.ReadForCaster(petUnit); petUnit->clearUnitState(UNIT_STAT_MOVING); Spell* spell = new Spell(petUnit, spellInfo, TRIGGERED_PET_CAST); spell->m_targets = targets; SpellCastResult result = spell->CheckPetCast(nullptr); if (result == SPELL_CAST_OK) { if (pet) pet->CheckLearning(spellid); spell->SpellStart(&(spell->m_targets)); } else { petUnit->SendPetCastFail(spellid, result); if (petCreature && petCreature->IsSpellReady(spellid)) GetPlayer()->SendClearCooldown(spellid, petUnit); spell->finish(false); delete spell; }}
开发者ID:Phatcat,项目名称:mangos-classic,代码行数:64,
示例10: DETAIL_LOGvoid WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket){ DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL"); ObjectGuid guid; uint32 spellid; uint8 cast_count; uint8 cast_flags; // flags (if 0x02 - some additional data are received) recvPacket >> guid >> cast_count >> spellid >> cast_flags; DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, %s, cast_count: %u, spellid %u, cast_flags %u", guid.GetString().c_str(), cast_count, spellid, cast_flags); Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid); if (!pet || (guid != _player->GetPetGuid() && guid != _player->GetCharmGuid())) { sLog.outError("HandlePetCastSpellOpcode: %s isn't pet of %s .", guid.GetString().c_str(), _player->GetGuidStr().c_str()); return; } SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid); if (!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo)) return; Aura* triggeredByAura = pet->GetTriggeredByClientAura(spellid); // do not cast not learned spells if ((!triggeredByAura && !pet->HasSpell(spellid)) || IsPassiveSpell(spellInfo)) return; SpellCastTargets targets; recvPacket >> targets.ReadForCaster(pet); targets.ReadAdditionalData(recvPacket, cast_flags); pet->clearUnitState(UNIT_STAT_MOVING); Spell* spell = new Spell(pet, spellInfo, triggeredByAura ? true : false, pet->GetObjectGuid(), triggeredByAura ? triggeredByAura->GetSpellProto() : nullptr); spell->m_cast_count = cast_count; // probably pending spell cast spell->m_targets = targets; SpellCastResult result = triggeredByAura ? SPELL_CAST_OK : spell->CheckPetCast(nullptr); if (result == SPELL_CAST_OK) { pet->AddCreatureSpellCooldown(spellid); spell->SpellStart(&(spell->m_targets), triggeredByAura); } else { Unit* owner = pet->GetCharmerOrOwner(); if (owner && owner->GetTypeId() == TYPEID_PLAYER && !triggeredByAura) Spell::SendCastResult((Player*)owner, spellInfo, 0, result, true); if (!pet->HasSpellCooldown(spellid) && !triggeredByAura) GetPlayer()->SendClearCooldown(spellid, pet); spell->finish(false); delete spell; }}
开发者ID:Zilvereyes,项目名称:cMcata,代码行数:68,
示例11: UNIT_ACTION_BUTTON_ACTION//.........这里部分代码省略......... case ACT_DISABLED: // 0x81 spell (disabled), ignore case ACT_PASSIVE: // 0x01 case ACT_ENABLED: // 0xC1 spell { ((Pet*)pet)->SetIsRetreating(); ((Pet*)pet)->SetSpellOpener(); Unit* unit_target = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr; // do not cast unknown spells SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid); if (!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo)) return; for (int i = 0; i < MAX_EFFECT_INDEX; ++i) { SpellEffectEntry const* spellEffect = spellInfo->GetSpellEffect(SpellEffectIndex(i)); if (!spellEffect) continue; if (spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA || spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellEffect->EffectImplicitTargetA == TARGET_ALL_ENEMY_IN_AREA_CHANNELED) return; } // do not cast not learned spells if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo)) return; pet->clearUnitState(UNIT_STAT_MOVING); Spell* spell = new Spell(pet, spellInfo, false); SpellCastResult result = spell->CheckPetCast(unit_target); const SpellRangeEntry* sRange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); if (unit_target && !(pet->IsWithinDistInMap(unit_target, sRange->maxRange) && pet->IsWithinLOSInMap(unit_target)) && !(GetPlayer()->IsFriendlyTo(unit_target) || pet->HasAuraType(SPELL_AURA_MOD_POSSESS))) { ((Pet*)pet)->SetSpellOpener(spellid, sRange->minRange, sRange->maxRange); spell->finish(false); delete spell; pet->AttackStop(); pet->GetMotionMaster()->Clear(); ((Creature*)pet)->AI()->AttackStart(unit_target); // 10% chance to play special warlock pet attack talk, else growl if (((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != unit_target && roll_chance_i(10)) pet->SendPetTalk((uint32)PET_TALK_ATTACK); pet->SendPetAIReaction(); return; } // auto turn to target unless possessed if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
开发者ID:Zilvereyes,项目名称:cMcata,代码行数:67,
示例12: CHECK_PACKET_SIZE//.........这里部分代码省略......... case REACT_PASSIVE: //passive case REACT_DEFENSIVE: //recovery case REACT_AGGRESSIVE: //activete charmInfo->SetReactState( ReactStates(spellid) ); break; } break; case ACT_DISABLED: // 0x8100 spell (disabled), ignore case ACT_PASSIVE: // 0x0100 case ACT_ENABLED: // 0xC100 spell { Unit* unit_target = NULL; if (((Creature*)pet)->GetGlobalCooldown() > 0) return; if(guid2) unit_target = ObjectAccessor::GetUnit(*_player,guid2); // do not cast unknown spells SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid ); if(!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } for(uint32 i = 0; i < 3; ++i) { if(spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED) return; } // do not cast not learned spells if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid)) return; pet->clearUnitState(UNIT_STAT_FOLLOW); Spell *spell = new Spell(pet, spellInfo, false); SpellCastResult result = spell->CheckPetCast(unit_target); //auto turn to target unless possessed if(result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS)) { if(unit_target) { pet->SetInFront(unit_target); if (unit_target->GetTypeId() == TYPEID_PLAYER) pet->SendUpdateToPlayer( (Player*)unit_target ); } else if(Unit *unit_target2 = spell->m_targets.getUnitTarget()) { pet->SetInFront(unit_target2); if (unit_target2->GetTypeId() == TYPEID_PLAYER) pet->SendUpdateToPlayer( (Player*)unit_target2 ); } if (Unit* powner = pet->GetCharmerOrOwner()) if(powner->GetTypeId() == TYPEID_PLAYER) pet->SendUpdateToPlayer((Player*)powner); result = SPELL_CAST_OK; } if(result == SPELL_CAST_OK) { ((Creature*)pet)->AddCreatureSpellCooldown(spellid);
开发者ID:psvajaz,项目名称:mangos,代码行数:67,
示例13: flagsvoid WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket){ uint32 spellId; uint8 cast_count, cast_flags; recvPacket >> cast_count; recvPacket >> spellId; recvPacket >> cast_flags; // flags (if 0x02 - some additional data are received) // ignore for remote control state (for player case) Unit* mover = _player->GetMover(); if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } DEBUG_LOG("WORLD: CMSG_CAST_SPELL, spellId - %u, cast_count: %u, unk_flags %u, data length = " SIZEFMTD, spellId, cast_count, cast_flags, recvPacket.size()); SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellId); if (!spellInfo) { sLog.outError("WORLD: unknown spell id %u", spellId); recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } Aura* triggeredByAura = mover->GetTriggeredByClientAura(spellId); if (mover->GetTypeId() == TYPEID_PLAYER) { // not have spell in spellbook or spell passive and not casted by client if ((!((Player*)mover)->HasActiveSpell(spellId) && !triggeredByAura) || IsPassiveSpell(spellInfo)) { sLog.outError("World: %s casts spell %u which he shouldn't have", mover->GetGuidStr().c_str(), spellId); // cheater? kick? ban? recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } } else { // not have spell in spellbook or spell passive and not casted by client if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellInfo)) { // cheater? kick? ban? recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } } // client provided targets SpellCastTargets targets;#ifdef BUILD_PLAYERBOT recvPacket >> targets.ReadForCaster(mover);#else recvPacket >> targets.ReadForCaster(_player);#endif // some spell cast packet including more data (for projectiles) targets.ReadAdditionalSpellData(recvPacket, cast_flags); // auto-selection buff level base at target level (in spellInfo) if (Unit* target = targets.getUnitTarget()) { // if rank not found then function return nullptr but in explicit cast case original spell can be casted and later failed with appropriate error message if (SpellEntry const* actualSpellInfo = sSpellMgr.SelectAuraRankForLevel(spellInfo, target->getLevel())) spellInfo = actualSpellInfo; } Spell* spell = new Spell(mover, spellInfo, triggeredByAura ? TRIGGERED_OLD_TRIGGERED : TRIGGERED_NONE, mover->GetObjectGuid(), triggeredByAura ? triggeredByAura->GetSpellProto() : nullptr); spell->m_cast_count = cast_count; // set count of casts spell->SpellStart(&targets, triggeredByAura);}
开发者ID:michalpolko,项目名称:cmangos,代码行数:76,
示例14: flagsvoid WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket){ uint32 spellId; uint8 cast_count, unk_flags; recvPacket >> cast_count; recvPacket >> spellId; recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received) // ignore for remote control state (for player case) Unit* mover = _player->m_mover; if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i", spellId, cast_count, unk_flags, (uint32)recvPacket.size()); SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); if (!spellInfo) { sLog.outError("WORLD: unknown spell id %u", spellId); recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } if (mover->GetTypeId() == TYPEID_PLAYER) { // not have spell in spellbook or spell passive and not casted by client if (!((Player*)mover)->HasActiveSpell (spellId) || IsPassiveSpell(spellId) ) { //cheater? kick? ban? recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } } else { // not have spell in spellbook or spell passive and not casted by client if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellId) ) { //cheater? kick? ban? recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } } // Client is resending autoshot cast opcode when other spell is casted during shoot rotation // Skip it to prevent "interrupt" message if (IsAutoRepeatRangedSpell(spellInfo) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo) return; // can't use our own spells when we're in possession of another unit, if (_player->isPossessing()) return; // client provided targets SpellCastTargets targets; if (!targets.read(&recvPacket,mover)) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } // some spell cast packet including more data (for projectiles?) if (unk_flags & 0x02) { //recvPacket.read_skip<float>(); // unk1, coords? //recvPacket.read_skip<float>(); // unk1, coords? uint8 unk1; recvPacket >> unk1; // >> 1 or 0 if (unk1) { recvPacket.read_skip<uint32>(); // >> MSG_MOVE_STOP uint64 guid; // guid - unused if (!recvPacket.readPackGUID(guid)) return; MovementInfo movementInfo; ReadMovementInfo(recvPacket, &movementInfo); } }
开发者ID:Sanzzes,项目名称:wopc-core,代码行数:85,
示例15: UNIT_ACTION_BUTTON_ACTION//.........这里部分代码省略......... switch (spellid) { case REACT_PASSIVE: // passive { petUnit->AttackStop(true, true); charmInfo->SetSpellOpener(); } case REACT_DEFENSIVE: // recovery case REACT_AGGRESSIVE: // activete { petUnit->AI()->SetReactState(ReactStates(spellid)); break; } } break; case ACT_DISABLED: // 0x81 spell (disabled), ignore case ACT_PASSIVE: // 0x01 case ACT_ENABLED: // 0xC1 spell { charmInfo->SetIsRetreating(); charmInfo->SetSpellOpener(); Unit* unit_target = targetGuid ? _player->GetMap()->GetUnit(targetGuid) : nullptr; // do not cast unknown spells SpellEntry const* spellInfo = sSpellTemplate.LookupEntry<SpellEntry>(spellid); if (!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } // do not cast not learned spells if (IsPassiveSpell(spellInfo) || !petUnit->HasSpell(spellid)) return; if (!petUnit->IsSpellReady(*spellInfo)) return; for (unsigned int i : spellInfo->EffectImplicitTargetA) { if (i == TARGET_ENUM_UNITS_ENEMY_AOE_AT_SRC_LOC || i == TARGET_ENUM_UNITS_ENEMY_AOE_AT_DEST_LOC || i == TARGET_ENUM_UNITS_ENEMY_AOE_AT_DYNOBJ_LOC) return; } petUnit->clearUnitState(UNIT_STAT_MOVING); uint32 flags = TRIGGERED_NONE; if (!petUnit->hasUnitState(UNIT_STAT_POSSESSED)) flags |= TRIGGERED_PET_CAST; Spell* spell = new Spell(petUnit, spellInfo, flags); SpellCastResult result = spell->CheckPetCast(unit_target); const SpellRangeEntry* sRange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); if (unit_target && !(petUnit->IsWithinDistInMap(unit_target, sRange->maxRange) && petUnit->IsWithinLOSInMap(unit_target)) && petUnit->CanAttackNow(unit_target)) { charmInfo->SetSpellOpener(spellid, sRange->minRange, sRange->maxRange); spell->finish(false); delete spell;
开发者ID:Phatcat,项目名称:mangos-classic,代码行数:66,
示例16: CHECK_PACKET_SIZEvoid WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ){ sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL"); CHECK_PACKET_SIZE(recvPacket,8+1+4+1); uint64 guid; uint32 spellid; uint8 cast_count; uint8 unk_flags; // flags (if 0x02 - some additional data are received) recvPacket >> guid >> cast_count >> spellid >> unk_flags; sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags); if(!_player->GetPet() && !_player->GetCharm()) return; if (GUID_HIPART(guid) == HIGHGUID_PLAYER) return; Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid); if(!pet || (pet != _player->GetPet() && pet!= _player->GetCharm())) { sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s ./n", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); return; } if (pet->GetGlobalCooldown() > 0) return; SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); if(!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i/n", spellid); return; } // do not cast not learned spells if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid)) return; SpellCastTargets targets; if(!targets.read(&recvPacket,pet)) return; pet->clearUnitState(UNIT_STAT_FOLLOW); Spell *spell = new Spell(pet, spellInfo, false); spell->m_cast_count = cast_count; // probably pending spell cast spell->m_targets = targets; int16 result = spell->PetCanCast(NULL); if(result == -1) { pet->AddCreatureSpellCooldown(spellid); if(pet->isPet()) { Pet* p = (Pet*)pet; p->CheckLearning(spellid); //10% chance to play special pet attack talk, else growl //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if(p->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else pet->SendPetAIReaction(guid); } spell->prepare(&(spell->m_targets)); } else { pet->SendPetCastFail(spellid, result); if(!pet->HasSpellCooldown(spellid)) pet->SendPetClearCooldown(spellid); spell->finish(false); delete spell; }}
开发者ID:Anarchy,项目名称:mangos,代码行数:80,
示例17: flagsvoid WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket){ uint32 spellId; uint8 cast_count, unk_flags; recvPacket >> cast_count; recvPacket >> spellId; recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received) // ignore for remote control state (for player case) Unit* mover = _player->m_mover; if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER) return; sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i", spellId, cast_count, unk_flags, (uint32)recvPacket.size()); SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); if(!spellInfo) { sLog.outError("WORLD: unknown spell id %u", spellId); return; } if(mover->GetTypeId()==TYPEID_PLAYER) { // not have spell in spellbook or spell passive and not casted by client if (!((Player*)mover)->HasActiveSpell (spellId) || IsPassiveSpell(spellId) ) { //cheater? kick? ban? return; } } else { // not have spell in spellbook or spell passive and not casted by client if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellId) ) { //cheater? kick? ban? return; } } // Client is resending autoshot cast opcode when other spell is casted during shoot rotation // Skip it to prevent "interrupt" message if (IsAutoRepeatRangedSpell(spellInfo) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo) return; // can't use our own spells when we're in possession of another unit, if(_player->isPossessing()) return; // client provided targets SpellCastTargets targets; if(!targets.read(&recvPacket,mover)) return; // auto-selection buff level base at target level (in spellInfo) if(targets.getUnitTarget()) { SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(spellInfo,targets.getUnitTarget()->getLevel()); // if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message if(actualSpellInfo) spellInfo = actualSpellInfo; } Spell *spell = new Spell(mover, spellInfo, false); spell->m_cast_count = cast_count; // set count of casts spell->prepare(&targets);}
开发者ID:pfchrono,项目名称:mangos-mods,代码行数:72,
示例18: uint32void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket){ sLog->outDetail("WORLD: CMSG_PET_CAST_SPELL"); uint64 guid; uint8 castCount; uint32 spellId; uint8 castFlags; recvPacket >> guid >> castCount >> spellId >> castFlags; sLog->outDebug("WORLD: CMSG_PET_CAST_SPELL, guid: " UI64FMTD ", castCount: %u, spellId %u, castFlags %u", guid, castCount, spellId, castFlags); // This opcode is also sent from charmed and possessed units (players and creatures) if (!_player->GetGuardianPet() && !_player->GetCharm()) return; Unit* caster = ObjectAccessor::GetUnit(*_player, guid); if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm())) { sLog->outError("HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName()); return; } SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) { sLog->outError("WORLD: unknown PET spell id %i", spellId); return; } if (spellInfo->StartRecoveryCategory > 0) // Check if spell is affected by GCD if (caster->GetTypeId() == TYPEID_UNIT && caster->ToCreature()->GetGlobalCooldown() > 0) { caster->SendPetCastFail(spellId, SPELL_FAILED_NOT_READY); return; } // do not cast not learned spells if (!caster->HasSpell(spellId) || IsPassiveSpell(spellId)) return; SpellCastTargets targets; targets.read(recvPacket, caster); HandleClientCastFlags(recvPacket, castFlags, targets); caster->ClearUnitState(UNIT_STAT_FOLLOW); Spell *spell = new Spell(caster, spellInfo, false); spell->m_cast_count = castCount; // probably pending spell cast spell->m_targets = targets; // TODO: need to check victim? SpellCastResult result; if (caster->m_movedPlayer) result = spell->CheckPetCast(caster->m_movedPlayer->GetSelectedUnit()); else result = spell->CheckPetCast(NULL); if (result == SPELL_CAST_OK) { if (caster->GetTypeId() == TYPEID_UNIT) { Creature* pet = caster->ToCreature(); pet->AddCreatureSpellCooldown(spellId); if (pet->isPet()) { Pet* p = (Pet*)pet; // 10% chance to play special pet attack talk, else growl // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if (p->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else pet->SendPetAIReaction(guid); } } spell->prepare(&(spell->m_targets)); } else { caster->SendPetCastFail(spellId, result); if (caster->GetTypeId() == TYPEID_PLAYER) { if (!caster->ToPlayer()->HasSpellCooldown(spellId)) GetPlayer()->SendClearCooldown(spellId, caster); } else { if (!caster->ToCreature()->HasSpellCooldown(spellId)) GetPlayer()->SendClearCooldown(spellId, caster); } spell->finish(false); delete spell; }}
开发者ID:sprokopiev,项目名称:TrinityCore,代码行数:97,
示例19: flagsvoid WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket){ uint32 spellId; uint8 cast_count, unk_flags; recvPacket >> cast_count; recvPacket >> spellId; recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received) // ignore for remote control state (for player case) Unit* mover = _player->GetMover(); if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = " SIZEFMTD, spellId, cast_count, unk_flags, recvPacket.size()); SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) { sLog.outError("WORLD: unknown spell id %u", spellId); recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } Aura* triggeredByAura = mover->GetTriggeredByClientAura(spellId); if (mover->GetTypeId() == TYPEID_PLAYER) { // not have spell in spellbook or spell passive and not casted by client if ((!((Player*)mover)->HasActiveSpell(spellId) && !triggeredByAura) || IsPassiveSpell(spellInfo)) { sLog.outError("World: %s casts spell %u which he shouldn't have", mover->GetGuidStr().c_str(), spellId); // cheater? kick? ban? recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } } else { // not have spell in spellbook or spell passive and not casted by client if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellInfo)) { // cheater? kick? ban? recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } } // client provided targets SpellCastTargets targets; recvPacket >> targets.ReadForCaster(mover); // some spell cast packet including more data (for projectiles?) if (unk_flags & 0x02) { uint8 unk1; recvPacket >> Unused<float>(); // unk1, coords? recvPacket >> Unused<float>(); // unk1, coords? recvPacket >> unk1; // >> 1 or 0 if (unk1) { ObjectGuid guid; // guid - unused MovementInfo movementInfo; recvPacket >> Unused<uint32>(); // >> MSG_MOVE_STOP recvPacket >> guid.ReadAsPacked(); recvPacket >> movementInfo; } }
开发者ID:natedahl32,项目名称:portal,代码行数:75,
示例20: uint32void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ){ sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL"); uint64 guid; uint32 spellid; recvPacket >> guid >> spellid; if (!_player->GetPet() && !_player->GetCharm()) return; Creature* pet = _player->GetMap()->GetCreatureOrPet(guid); if (!pet || (pet != _player->GetPet() && pet!= _player->GetCharm())) { sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); return; } if (pet->GetGlobalCooldown() > 0) return; SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); if (!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } // do not cast not learned spells if (!pet->HasSpell(spellid) || IsPassiveSpell(spellid)) return; SpellCastTargets targets; recvPacket >> targets.ReadForCaster(pet); pet->clearUnitState(UNIT_STAT_MOVING); Spell *spell = new Spell(pet, spellInfo, false); spell->m_targets = targets; SpellCastResult result = spell->CheckPetCast(NULL); if (result == SPELL_CAST_OK) { pet->AddCreatureSpellCooldown(spellid); if (pet->isPet()) { Pet* p = (Pet*)pet; p->CheckLearning(spellid); //10% chance to play special pet attack talk, else growl //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if(p->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else pet->SendPetAIReaction(guid); } spell->prepare(&(spell->m_targets)); } else { pet->SendPetCastFail(spellid, result); if (!pet->HasSpellCooldown(spellid)) GetPlayer()->SendClearCooldown(spellid, pet); spell->finish(false); delete spell; }}
开发者ID:dythzer,项目名称:mangoszero,代码行数:71,
示例21: HandleCancelAuraOpcodevoid WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket){ uint32 spellId; recvPacket >> spellId; if (spellId == 23182 || spellId == 25040 || spellId == 23205) return; SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) return; if (spellInfo->HasAttribute(SPELL_ATTR_CANT_CANCEL)) return; if (IsPassiveSpell(spellInfo)) return; if (!IsPositiveSpell(spellId)) { // ignore for remote control state if (!_player->IsSelfMover()) { // except own aura spells bool allow = false; for (int k = 0; k < MAX_EFFECT_INDEX; ++k) { if (spellInfo->EffectApplyAuraName[k] == SPELL_AURA_MOD_POSSESS || spellInfo->EffectApplyAuraName[k] == SPELL_AURA_MOD_POSSESS_PET) { allow = true; break; } } // this also include case when aura not found if (!allow) return; } else return; } // channeled spell case (it currently casted then) if (IsChanneledSpell(spellInfo)) { if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL)) if (curSpell->m_spellInfo->Id == spellId) _player->InterruptSpell(CURRENT_CHANNELED_SPELL); return; } SpellAuraHolder* holder = _player->GetSpellAuraHolder(spellId); // not own area auras can't be cancelled (note: maybe need to check for aura on holder and not general on spell) if (holder && holder->GetCasterGuid() != _player->GetObjectGuid() && HasAreaAuraEffect(holder->GetSpellProto())) return; // non channeled case _player->RemoveAurasDueToSpellByCancel(spellId);}
开发者ID:51kfa,项目名称:mangos-classic,代码行数:61,
示例22: flagsvoid WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket){ uint32 spellId; uint8 cast_count, unk_flags; recvPacket >> cast_count; recvPacket >> spellId; recvPacket.read_skip<uint32>(); recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received) // ignore for remote control state (for player case) Unit* _mover = GetPlayer()->GetMover(); if (_mover != GetPlayer() && _mover->GetTypeId()==TYPEID_PLAYER) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i", spellId, cast_count, unk_flags, (uint32)recvPacket.size()); SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); if(!spellInfo) { sLog.outError("WORLD: unknown spell id %u", spellId); recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } // Players on vehicles may cast many simple spells (like knock) from self Unit* mover = NULL; if (spellInfo->AttributesEx6 & SPELL_ATTR_EX6_UNK12 && _mover->IsCharmerOrOwnerPlayerOrPlayerItself()) mover = _mover->GetCharmerOrOwnerPlayerOrPlayerItself(); else mover = _mover; // casting own spells on some vehicles if (mover->GetObjectGuid().IsVehicle() && mover->GetCharmerOrOwnerPlayerOrPlayerItself()) { Player *plr = mover->GetCharmerOrOwnerPlayerOrPlayerItself(); if (mover->GetVehicleKit()->GetSeatInfo(plr) && (mover->GetVehicleKit()->GetSeatInfo(plr)->m_flags & SEAT_FLAG_CAN_ATTACK || mover->GetVehicleKit()->GetSeatInfo(plr)->m_flags & SEAT_FLAG_CAN_CAST )) mover = plr; } if (mover->GetTypeId()==TYPEID_PLAYER) { // not have spell in spellbook or spell passive and not casted by client if (!((Player*)mover)->HasActiveSpell (spellId) || IsPassiveSpell(spellInfo)) { sLog.outError("World: Player %u casts spell %u which he shouldn't have", mover->GetGUIDLow(), spellId); //cheater? kick? ban? recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } } else { // not have spell in spellbook or spell passive and not casted by client if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellInfo)) { //cheater? kick? ban? recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } } // client provided targets SpellCastTargets targets; recvPacket >> targets.ReadForCaster(mover); // some spell cast packet including more data (for projectiles?) if (unk_flags & 0x02) { uint8 unk1; recvPacket >> Unused<float>(); // unk1, coords? recvPacket >> Unused<float>(); // unk1, coords? recvPacket >> unk1; // >> 1 or 0 if(unk1) { recvPacket.rfinish(); /*ObjectGuid guid; // guid - unused MovementInfo movementInfo; recvPacket >> Unused<uint32>(); // >> MSG_MOVE_STOP recvPacket >> guid.ReadAsPacked(); recvPacket >> movementInfo;*/ } }
开发者ID:Bootz,项目名称:StrawberryCore,代码行数:94,
示例23: UNIT_ACTION_BUTTON_ACTION//.........这里部分代码省略......... case REACT_PASSIVE: //passive case REACT_DEFENSIVE: //recovery case REACT_AGGRESSIVE: //activete charmInfo->SetReactState( ReactStates(spellid) ); break; } break; case ACT_DISABLED: // 0x81 spell (disabled), ignore case ACT_PASSIVE: // 0x01 case ACT_ENABLED: // 0xC1 spell { Unit* unit_target = NULL; if (!targetGuid.IsEmpty()) unit_target = _player->GetMap()->GetUnit(targetGuid); // do not cast unknown spells SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid ); if (!spellInfo) { sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo)) return; for(int i = 0; i < MAX_EFFECT_INDEX;++i) { if(spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED) return; } // do not cast not learned spells if(!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo)) return; pet->clearUnitState(UNIT_STAT_MOVING); Spell *spell = new Spell(pet, spellInfo, false); SpellCastResult result = spell->CheckPetCast(unit_target); //auto turn to target unless possessed if(result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS)) { if(unit_target) { pet->SetInFront(unit_target); if (unit_target->GetTypeId() == TYPEID_PLAYER) pet->SendCreateUpdateToPlayer( (Player*)unit_target ); } else if(Unit *unit_target2 = spell->m_targets.getUnitTarget()) { pet->SetInFront(unit_target2); if (unit_target2->GetTypeId() == TYPEID_PLAYER) pet->SendCreateUpdateToPlayer( (Player*)unit_target2 ); } if (Unit* powner = pet->GetCharmerOrOwner()) if(powner->GetTypeId() == TYPEID_PLAYER) pet->SendCreateUpdateToPlayer((Player*)powner); result = SPELL_CAST_OK; } if(result == SPELL_CAST_OK) { ((Creature*)pet)->AddCreatureSpellCooldown(spellid);
开发者ID:Wisznu,项目名称:mangos,代码行数:67,
示例24: LoadDBCStores//.........这里部分代码省略......... LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMovieStore, dbcPath,"Movie.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sPvPDifficultyStore, dbcPath,"PvpDifficulty.dbc"); for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i) if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i)) if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS) assert(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestXPStore, dbcPath,"QuestXP.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestFactionRewardStore, dbcPath,"QuestFactionReward.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatValuesStore, dbcPath,"ScalingStatValues.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore, dbcPath,"SkillLine.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore, dbcPath,"SkillLineAbility.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore, dbcPath,"SoundEntries.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore, dbcPath,"Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex); for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) { SpellEntry const * spell = sSpellStore.LookupEntry(i); if (spell && spell->Category) sSpellCategoryStore[spell->Category].insert(i); } for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j) { SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j); if (!skillLine) continue; SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId); if (spellInfo && IsPassiveSpell(spellInfo->Id)) { for (uint32 i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i) { CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i); if (!cFamily) continue; if (skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1]) continue; if (spellInfo->spellLevel) continue; if (skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL) continue; sPetFamilySpellsStore[i].insert(spellInfo->Id); } } } LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCastTimesStore, dbcPath,"SpellCastTimes.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellDifficultyStore, dbcPath,"SpellDifficulty.dbc", &CustomSpellDifficultyfmt, &CustomSpellDifficultyIndex); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellDurationStore, dbcPath,"SpellDuration.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellFocusObjectStore, dbcPath,"SpellFocusObject.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentStore,dbcPath,"SpellItemEnchantment.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentConditionStore,dbcPath,"SpellItemEnchantmentCondition.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRadiusStore, dbcPath,"SpellRadius.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRangeStore, dbcPath,"SpellRange.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRuneCostStore, dbcPath,"SpellRuneCost.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftStore, dbcPath,"SpellShapeshiftForm.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sStableSlotPricesStore, dbcPath,"StableSlotPrices.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSummonPropertiesStore, dbcPath,"SummonProperties.dbc");
开发者ID:Elevim,项目名称:RG-332,代码行数:67,
示例25: flagsvoid WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket){ uint32 spellId; uint8 cast_count, unk_flags; recvPacket >> cast_count; recvPacket >> spellId; recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received) // ignore for remote control state (for player case) Unit* mover = _player->m_mover; if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } // vehicle spells are handled by CMSG_PET_CAST_SPELL, // but player is still able to cast own spells if(_player->GetCharmGUID() && _player->GetCharmGUID() == _player->GetVehicleGUID()) mover = _player; sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i", spellId, cast_count, unk_flags, (uint32)recvPacket.size()); SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); if(!spellInfo) { sLog.outError("WORLD: unknown spell id %u", spellId); recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } if(mover->GetTypeId()==TYPEID_PLAYER) { // not have spell in spellbook or spell passive and not casted by client if (!((Player*)mover)->HasActiveSpell (spellId) || IsPassiveSpell(spellId) ) { sLog.outError("World: Player %u casts spell %u which he shouldn't have", mover->GetGUIDLow(), spellId); //cheater? kick? ban? recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } } else { // not have spell in spellbook or spell passive and not casted by client if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellId) ) { //cheater? kick? ban? recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; } } // client provided targets SpellCastTargets targets; recvPacket >> targets.ReadForCaster(mover); // some spell cast packet including more data (for projectiles?) if (unk_flags & 0x02) { uint8 unk1; recvPacket >> Unused<float>(); // unk1, coords? recvPacket >> Unused<float>(); // unk1, coords? recvPacket >> unk1; // >> 1 or 0 if(unk1) { ObjectGuid guid; // guid - unused MovementInfo movementInfo; recvPacket >> Unused<uint32>(); // >> MSG_MOVE_STOP recvPacket >> guid.ReadAsPacked(); recvPacket >> movementInfo; } }
开发者ID:Bootz,项目名称:diamondcore,代码行数:78,
示例26: UpdateAlliesvoid PetAI::Reset(){ m_primaryTargetGuid.Clear(); m_savedTargetGuid.Clear(); m_attackDistanceRecheckTimer.SetInterval(TIME_INTERVAL_LOOK); m_attackDistanceRecheckTimer.Reset(); m_updateAlliesTimer.SetInterval(ALLIES_UPDATE_TIME); m_updateAlliesTimer.Reset(); UpdateAllies(); for (uint8 i = PET_SPELL_PASSIVE; i < PET_SPELL_MAX; ++i) m_spellType[i].clear(); m_AIType = PET_AI_PASSIVE; m_attackDistance = 0.0f; float f_range = 0.0f; if (!m_creature->GetCharmInfo()) return; uint32 spellsSize = m_creature->IsPet() ? ((Pet*)m_creature)->GetPetAutoSpellSize() : m_creature->GetPetAutoSpellSize(); uint8 rangedDamageSpells = 0; uint8 meleeDamageSpells = 0; // classification for pet spells for (uint32 i = 0; i < spellsSize; ++i) { uint32 spellID = m_creature->IsPet() ? ((Pet*)m_creature)->GetPetAutoSpellOnPos(i) : m_creature->GetPetAutoSpellOnPos(i); if (!spellID) continue; SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellID); if (!spellInfo) continue; if (IsPassiveSpell(spellInfo)) { m_spellType[PET_SPELL_PASSIVE].insert(spellID); continue; } if (IsNonCombatSpell(spellInfo)) { // Voidwalker Consume Shadows if (IsChanneledSpell(spellInfo)) m_spellType[PET_SPELL_HEAL].insert(spellID); else m_spellType[PET_SPELL_NONCOMBAT].insert(spellID); continue; } // need more correct define this type if (IsSpellReduceThreat(spellInfo) || IsChanneledSpell(spellInfo)) { m_spellType[PET_SPELL_DEFENCE].insert(spellID); continue; } // Voracious Appetite && Cannibalize && Carrion Feeder if (spellInfo->HasAttribute(SPELL_ATTR_ABILITY) && spellInfo->HasAttribute(SPELL_ATTR_EX2_ALLOW_DEAD_TARGET)) { m_spellType[PET_SPELL_HEAL].insert(spellID); continue; } if (IsPositiveSpell(spellInfo) && IsSpellAppliesAura(spellInfo)) { m_spellType[PET_SPELL_BUFF].insert(spellID); continue; } if (spellInfo->HasAttribute(SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) { m_spellType[PET_SPELL_FREEACTION].insert(spellID); continue; } // don't have SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY ! if (spellInfo->HasAttribute(SPELL_ATTR_EX_CANT_REFLECTED) || spellInfo->HasAttribute(SPELL_ATTR_EX7_HAS_CHARGE_EFFECT)) { m_spellType[PET_SPELL_ATTACKSTART].insert(spellID); continue; } if (IsSpellIncreaseThreat(spellInfo)) { m_spellType[PET_SPELL_THREAT].insert(spellID); continue; } // all non-combat spells classified. switch (spellInfo->rangeIndex) { case SPELL_RANGE_IDX_COMBAT: { if (IsSpellCauseDamage(spellInfo)) { m_spellType[PET_SPELL_MELEE].insert(spellID); ++meleeDamageSpells;//.........这里部分代码省略.........
开发者ID:Kuvaldin,项目名称:mangos,代码行数:101,
注:本文中的IsPassiveSpell函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ IsPathDiv函数代码示例 C++ IsPGPError函数代码示例 |