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本文整理汇总了C++中IsPaused函数的典型用法代码示例。如果您正苦于以下问题:C++ IsPaused函数的具体用法?C++ IsPaused怎么用?C++ IsPaused使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。 在下文中一共展示了IsPaused函数的29个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。 示例1: lockerbool V4L2encRecorder::PauseAndWait(int timeout){ QMutexLocker locker(&m_pauseLock); if (m_request_pause) { if (!IsPaused(true)) { LOG(VB_RECORD, LOG_INFO, LOC + "PauseAndWait() -- pause"); StopEncoding(); m_paused = true; m_pauseWait.wakeAll(); if (m_tvrec) m_tvrec->RecorderPaused(); } } else if (IsPaused(true)) { LOG(VB_RECORD, LOG_INFO, LOC + "PauseAndWait() -- unpause"); StartEncoding(); if (m_stream_data) m_stream_data->Reset(m_stream_data->DesiredProgram()); m_paused = false; } // Always wait a little bit, unless woken up m_unpauseWait.wait(&m_pauseLock, timeout); return IsPaused(true);}
开发者ID:tomhughes,项目名称:mythtv,代码行数:34,
示例2: lockerbool IPTVRecorder::PauseAndWait(int timeout){ QMutexLocker locker(&pauseLock); if (request_pause) { if (!IsPaused(true)) { _channel->GetFeeder()->Stop(); _channel->GetFeeder()->Close(); paused = true; pauseWait.wakeAll(); if (tvrec) tvrec->RecorderPaused(); } unpauseWait.wait(&pauseLock, timeout); } if (!request_pause && IsPaused(true)) { paused = false; if (recording && !_channel->GetFeeder()->IsOpen()) Open(); if (_stream_data) _stream_data->Reset(_stream_data->DesiredProgram()); unpauseWait.wakeAll(); } return IsPaused(true);}
开发者ID:StefanRoss,项目名称:mythtv,代码行数:34,
示例3: locker// documented in recorderbase.cppbool FirewireRecorder::PauseAndWait(int timeout){ QMutexLocker locker(&pauseLock); if (request_pause) { LOG(VB_RECORD, LOG_INFO, LOC + QString("PauseAndWait(%1) -- pause").arg(timeout)); if (!IsPaused(true)) { StopStreaming(); paused = true; pauseWait.wakeAll(); if (tvrec) tvrec->RecorderPaused(); } unpauseWait.wait(&pauseLock, timeout); } if (!request_pause && IsPaused(true)) { LOG(VB_RECORD, LOG_INFO, LOC + QString("PauseAndWait(%1) -- unpause").arg(timeout)); paused = false; StartStreaming(); unpauseWait.wakeAll(); } return IsPaused(true);}
开发者ID:DaveDaCoda,项目名称:mythtv,代码行数:30,
示例4: SetPausevoid byoSnake::OnKeyDown(wxKeyEvent& event){ if ( event.GetKeyCode() == 'p' || event.GetKeyCode() == 'P' ) { SetPause(!IsPaused()); Refresh(); } if ( IsPaused() ) return; if ( event.GetKeyCode() == WXK_LEFT ) { m_Direction = dLeft; Move(); } if ( event.GetKeyCode() == WXK_RIGHT ) { m_Direction = dRight; Move(); } if ( event.GetKeyCode() == WXK_UP ) { m_Direction = dUp; Move(); } if ( event.GetKeyCode() == WXK_DOWN ) { m_Direction = dDown; Move(); }}
开发者ID:stahta01,项目名称:codeAdapt_IDE,代码行数:34,
示例5: lockerbool DVBRecorder::PauseAndWait(int timeout){ QMutexLocker locker(&pauseLock); if (request_pause) { if (!IsPaused(true)) { _stream_handler->RemoveListener(_stream_data); paused = true; pauseWait.wakeAll(); if (tvrec) tvrec->RecorderPaused(); } unpauseWait.wait(&pauseLock, timeout); } if (!request_pause && IsPaused(true)) { paused = false; _stream_handler->AddListener(_stream_data, false, true); unpauseWait.wakeAll(); } return IsPaused(true);}
开发者ID:Olti,项目名称:mythtv,代码行数:27,
示例6: locker// documented in recorderbase.cppbool FirewireRecorder::PauseAndWait(int timeout){ QMutexLocker locker(&pauseLock); if (request_pause) { VERBOSE(VB_RECORD, LOC + "PauseAndWait("<<timeout<<") -- pause"); if (!IsPaused(true)) { StopStreaming(); paused = true; pauseWait.wakeAll(); if (tvrec) tvrec->RecorderPaused(); } unpauseWait.wait(&pauseLock, timeout); } if (!request_pause && IsPaused(true)) { paused = false; VERBOSE(VB_RECORD, LOC + "PauseAndWait("<<timeout<<") -- unpause"); StartStreaming(); unpauseWait.wakeAll(); } return IsPaused(true);}
开发者ID:bwarden,项目名称:mythtv,代码行数:28,
示例7: UE_VLOGbool UPawnAction::Activate(){ bool bResult = false; UE_VLOG(GetPawn(), LogPawnAction, Log, TEXT("%s> Activating at priority %s! First start? %s Paused? %s") , *GetName() , *GetPriorityName() , HasBeenStarted() ? TEXT("NO") : TEXT("YES") , IsPaused() ? TEXT("YES") : TEXT("NO")); if (HasBeenStarted() && IsPaused()) { bResult = Resume(); } else { bResult = Start(); if (bResult == false) { UE_VLOG(GetPawn(), LogPawnAction, Log, TEXT("%s> Failed to start.") , *GetName()); bFailedToStart = true; SetFinishResult(EPawnActionResult::Failed); SendEvent(EPawnActionEventType::FailedToStart); } } return bResult;}
开发者ID:1vanK,项目名称:AHRUnrealEngine,代码行数:29,
示例8: Playvoid FSoundSource::UpdatePause(){ if (IsPaused() && !bIsPausedByGame && !bIsManuallyPaused) { Play(); } else if (!IsPaused() && (bIsManuallyPaused || bIsPausedByGame)) { Pause(); }}
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:11,
示例9: ASSERTvoid CDownload::StartTrying(){ ASSERT( ! IsCompleted() || IsSeeding() ); ASSERT( ! IsPaused() ); if ( IsTrying() || IsPaused() || ( IsCompleted() && ! IsSeeding() ) ) return; if ( ! Network.IsConnected() && ! Network.Connect( TRUE ) ) return; m_tBegan = GetTickCount();}
开发者ID:GetEnvy,项目名称:Envy,代码行数:12,
示例10: IsPaused// ----------------------------------------------------------------------------void CMannequinAGState::Pause( bool pause, EAnimationGraphPauser pauser, float fOverrideTransTime /*= -1.0f */ ){ bool bWasPaused = IsPaused(); if (pause) m_pauseState |= (1<<pauser); else m_pauseState &= ~(1<<pauser); if (bWasPaused != IsPaused()) { // TODO: do something here? }}
开发者ID:aronarts,项目名称:FireNET,代码行数:15,
示例11: GetParentTimevoidnsSMILTimeContainer::SetCurrentTime(nsSMILTime aSeekTo){ // SVG 1.1 doesn't specify what to do for negative times so we adopt SVGT1.2's // behaviour of clamping negative times to 0. aSeekTo = NS_MAX<nsSMILTime>(0, aSeekTo); // The following behaviour is consistent with: // http://www.w3.org/2003/01/REC-SVG11-20030114-errata // #getCurrentTime_setCurrentTime_undefined_before_document_timeline_begin // which says that if SetCurrentTime is called before the document timeline // has begun we should still adjust the offset. nsSMILTime parentTime = GetParentTime(); mParentOffset = parentTime - aSeekTo; mIsSeeking = PR_TRUE; if (IsPaused()) { mNeedsPauseSample = PR_TRUE; mPauseStart = parentTime; } if (aSeekTo < mCurrentTime) { // Backwards seek mNeedsRewind = PR_TRUE; ClearMilestones(); } // Force an update to the current time in case we get a call to GetCurrentTime // before another call to Sample(). UpdateCurrentTime(); NotifyTimeChange();}
开发者ID:harthur,项目名称:mozilla-central,代码行数:33,
示例12: Loadvoid Emulator::Run(){ if (!IsReady()) { Load(); if(!IsReady()) return; } if (IsRunning()) Stop(); if (IsPaused()) { Resume(); return; } rpcs3::on_run()(); SendDbgCommand(DID_START_EMU); m_pause_start_time = 0; m_pause_amend_time = 0; m_status = Running; idm::select<ppu_thread, SPUThread, RawSPUThread, ARMv7Thread>([](u32, cpu_thread& cpu) { cpu.run(); }); SendDbgCommand(DID_STARTED_EMU);}
开发者ID:4iDragon,项目名称:rpcs3,代码行数:31,
示例13: CloseFileInternalbool PAPlayer::CloseFileInternal(bool bAudioDevice /*= true*/){ if (IsPaused()) Pause(); m_bStopPlaying = true; m_bStop = true; m_visBufferLength = 0; StopThread(); // kill both our streams if we need to for (int i = 0; i < 2; i++) { m_decoder[i].Destroy(); if (bAudioDevice) FreeStream(i); } m_currentFile->Reset(); m_nextFile->Reset(); if(bAudioDevice) g_audioContext.SetActiveDevice(CAudioContext::DEFAULT_DEVICE); else FlushStreams(); return true;}
开发者ID:mbolhuis,项目名称:xbmc,代码行数:29,
示例14: timevoid csMovieRecorder::ClockAdvance (){ csTicks lastFakeClockTicks = fakeClockTicks; realVirtualClock->Advance(); csTicks realTicksPerFrame = realVirtualClock->GetElapsedTicks(); /* To avoid 'jumps' in time when the clock is throttled/unthrottled we keep our own tick counter, which is either increased by the real elapsed time (normal mode) or the required frame time (recording). */ if (!IsRecording() || IsPaused()) { fakeClockElapsed = realTicksPerFrame; fakeClockTicks += realTicksPerFrame; } else { ffakeClockTicks += fakeTicksPerFrame; fakeClockTicks = (csTicks)ffakeClockTicks; fakeClockElapsed = fakeClockTicks - lastFakeClockTicks; // If we're rendering slower than real time, there's nothing we can do about it. // If we're rendering faster, put in a little delay here. if (throttle && ((fakeClockElapsed > realTicksPerFrame))) { csSleep(fakeClockElapsed - realTicksPerFrame); } } }
开发者ID:Tank-D,项目名称:Shards,代码行数:29,
示例15: SetupPluginbool csMovieRecorder::EatKey (iEvent& event){ SetupPlugin(); bool down = csKeyEventHelper::GetEventType (&event) == csKeyEventTypeDown; csKeyModifiers m; csKeyEventHelper::GetModifiers (&event, m); bool alt = m.modifiers[csKeyModifierTypeAlt] != 0; bool ctrl = m.modifiers[csKeyModifierTypeCtrl] != 0; bool shift = m.modifiers[csKeyModifierTypeShift] != 0; utf32_char key = csKeyEventHelper::GetCookedCode (&event); if (down && (key == keyRecord.code) && (alt == keyRecord.alt) && (ctrl == keyRecord.ctrl) && (shift == keyRecord.shift)) { if (IsRecording()) Stop(); else Start(); return true; } if (down && key==keyPause.code && alt==keyPause.alt && ctrl==keyPause.ctrl && shift==keyPause.shift) { if (IsPaused()) UnPause(); else Pause(); return true; } return false;}
开发者ID:Tank-D,项目名称:Shards,代码行数:33,
示例16: _RecvImpl DWORD _RecvImpl() { while(!recvThread_.IsAborted()) { try { common::Buffer buf(common::MakeBuffer(common::MAX_UDP_PACKAGE)); SOCKADDR_IN addr = {0}; size_t len = recvSck_.RecvFrom(iocp::Buffer(buf.first.get(), buf.second), &addr); if( len == 0 ) continue; char retBuf[4] = {0}; size_t sendLen = recvSck_.SendTo(iocp::Buffer(retBuf), &addr); assert(sendLen == sizeof(retBuf)); buf.second = len; if( !IsPaused() ) queue_.Put(buf); } catch(std::exception &e) { ::InterlockedExchange(&isOK_, 0); ::OutputDebugStringA(e.what()); } } return 0; }
开发者ID:lubing521,项目名称:important-files,代码行数:32,
示例17: AudioQueueStartvoidMoose::Sound::CMusicClip::Play(){ if ( IsPaused()) { m_bPaused = false; pthread_mutex_lock(&m_pData->mutex); AudioQueueStart(m_pData->audioQueue, NULL); pthread_mutex_unlock(&m_pData->mutex); } else { if ( IsRunning()) Stop(); if ( m_bHasThread ) { void *status; pthread_join(m_thread, &status); m_bHasThread = false; } OSStatus err = pthread_create( &m_thread, NULL, audio_decode_play_proc, this); if ( err ) { g_Error << "Could not create thread for music clip, error: " << err << endl; } } }
开发者ID:moose3d,项目名称:moose,代码行数:31,
示例18: Updatevoid AnimationComponent::Update(float dt){ if (IsPaused() || !IsPlaying()) { return; } AnimationData thisAnim = GetCurrentAnim(); int startFrame = thisAnim.startFrame; float dur = thisAnim.frames[currentFrame]; time += dt * playbackSpeed; while (time > dur && currentFrame < thisAnim.frames.size()) { time -= dur; ++currentFrame; if (playbackFlags & Anim_Loop) { currentFrame %= thisAnim.frames.size(); } else if (currentFrame >= thisAnim.frames.size()) { state = 0; return; } dur = thisAnim.frames[currentFrame]; } unsigned int framesPerRow = (unsigned int)(1.0f / mUV.scale.x); mUV.position.x = ( (currentFrame + startFrame) % framesPerRow) * mUV.scale.x; mUV.position.y = ( (currentFrame + startFrame) / framesPerRow) * mUV.scale.y;}
开发者ID:Foxious,项目名称:phEngine,代码行数:33,
示例19: Loadvoid Emulator::Run(){ if (!IsReady()) { Load(); if(!IsReady()) return; } if (IsRunning()) Stop(); if (IsPaused()) { Resume(); return; } GetCallbacks().on_run(); m_pause_start_time = 0; m_pause_amend_time = 0; m_state = system_state::running; auto on_select = [](u32, cpu_thread& cpu) { cpu.run(); }; idm::select<ppu_thread>(on_select); idm::select<ARMv7Thread>(on_select); idm::select<RawSPUThread>(on_select); idm::select<SPUThread>(on_select);}
开发者ID:Pataua,项目名称:rpcs3,代码行数:33,
示例20: Loadvoid Emulator::Run(){ if (!IsReady()) { Load(); if(!IsReady()) return; } if (IsRunning()) Stop(); if (IsPaused()) { Resume(); return; } rpcs3::on_run()(); SendDbgCommand(DID_START_EMU); m_pause_start_time = 0; m_pause_amend_time = 0; m_status = Running; for (auto& thread : get_all_cpu_threads()) { thread->state -= cpu_state::stop; thread->safe_notify(); } SendDbgCommand(DID_STARTED_EMU);}
开发者ID:Snake128,项目名称:rpcs3,代码行数:32,
示例21: IsPausedvoid CGEGameTimer::AddToLength(float length_seconds){ // Don't do anything we are are not enabled if (!IsEnabled()) return; // If paused, resume the time to capture our real end time bool was_paused = IsPaused(); if (was_paused) Resume(); // If changing the time would result in negative time, end the round. if (m_flEndTime - gpGlobals->curtime + length_seconds > 0) // If the time to be adjusted to is greater than 0, go ahead and offset { m_flEndTime += length_seconds; m_flLength += length_seconds; } else // Otherwise we took off all the remaining round time and ended it. { m_flEndTime = gpGlobals->curtime; m_flLength = 1; } // If we were paused, put as back in that state if (was_paused) Pause();}
开发者ID:djoslin0,项目名称:ges-legacy-code,代码行数:27,
示例22: m_timeGame::Game(const SystemPath &path, double time) : m_time(time), m_state(STATE_NORMAL), m_wantHyperspace(false), m_timeAccel(TIMEACCEL_1X), m_requestedTimeAccel(TIMEACCEL_1X), m_forceTimeAccel(false){ Pi::FlushCaches(); if (!Pi::GetGalaxy()->GetGenerator().IsDefault()) Pi::CreateGalaxy(); m_space.reset(new Space(this, path)); SpaceStation *station = static_cast<SpaceStation*>(m_space->FindBodyForPath(&path)); assert(station); m_player.reset(new Player("kanara")); m_space->AddBody(m_player.get()); m_player->SetFrame(station->GetFrame()); m_player->SetDockedWith(station, 0); Polit::Init(); CreateViews(); EmitPauseState(IsPaused());}
开发者ID:rob-h-w,项目名称:pioneer,代码行数:29,
示例23: Runvoid CPUThread::Run(){ if(IsRunning()) Stop(); if(IsPaused()) { Resume(); return; } #ifndef QT_UI wxGetApp().SendDbgCommand(DID_START_THREAD, this);#endif m_status = Running; SetPc(entry); InitStack(); InitRegs(); DoRun(); Emu.CheckStatus();#ifndef QT_UI wxGetApp().SendDbgCommand(DID_STARTED_THREAD, this);#endif}
开发者ID:BagusThanatos,项目名称:rpcs3,代码行数:25,
示例24: void AnimatedSprite::Process(float deltaTime){ // Ex007.1: If not paused... if (!IsPaused()) { // Ex007.1: Count the time elapsed. m_timeElapsed += deltaTime; // Ex007.1: If the time elapsed is greater than the frame speed. if (m_timeElapsed > m_frameSpeed) { // Ex007.1: Move to the next frame. ++m_currentFrame; // Ex007.1: Reset the time elapsed counter. m_timeElapsed = 0; } // Ex007.1: If the current frame is greater than the number // of frame in this animation... if (m_currentFrame > m_frameCoords.size() - 1) { if (IsLooping()) { // Ex007.1: Reset to the first frame. m_currentFrame = 0; } else { // Ex007.1: Stop the animation if it is not looping... m_animating = false; } } } }
开发者ID:D4vx,项目名称:SDL-Framework,代码行数:29,
示例25: IsPausedvoidnsSMILTimeContainer::UpdateCurrentTime(){ nsSMILTime now = IsPaused() ? mPauseStart : GetParentTime(); mCurrentTime = now - mParentOffset; NS_ABORT_IF_FALSE(mCurrentTime >= 0, "Container has negative time");}
开发者ID:harthur,项目名称:mozilla-central,代码行数:7,
示例26: GetSpeedfloat CUPnPPlayer::GetSpeed(){ if (IsPaused()) return 0; else return 1;}
开发者ID:totesmuhgoats,项目名称:xbmc,代码行数:7,
示例27: SetPausedvoid VFmodSoundObject::MessageFunction(int iID, INT_PTR iParamA, INT_PTR iParamB){ VisObject3D_cl::MessageFunction(iID, iParamA, iParamB); if (iID==VIS_MSG_TRIGGER) { // cache IDs to avoid string comparisons if (VFMOD_TRIGGER_ID_PAUSE == -1) { VFMOD_TRIGGER_ID_PAUSE = IVObjectComponent::RegisterStringID(VFMOD_TRIGGER_PAUSE); VFMOD_TRIGGER_ID_RESUME = IVObjectComponent::RegisterStringID(VFMOD_TRIGGER_RESUME); } // the trigger components are added by vForge and serialized if used VisTriggerTargetComponent_cl *pTarget = (VisTriggerTargetComponent_cl *)iParamB; if (pTarget->m_iComponentID==VFMOD_TRIGGER_ID_PAUSE) SetPaused(true); else if (pTarget->m_iComponentID==VFMOD_TRIGGER_ID_RESUME) { if (IsPaused()) SetPaused(false); else { Helper_SetFlag(VFMOD_FLAG_PAUSED, false); Play(); } } return; }}
开发者ID:RexBaribal,项目名称:projectanarchy,代码行数:30,
示例28: StopSearchvoid CDownloadWithSearch::RunSearch(DWORD tNow){ if ( ! CanSearch() ) { StopSearch(); return; } if ( tNow > m_tSearchTime && tNow - m_tSearchTime < Settings.Downloads.SearchPeriod ) { StartManualSearch(); } else if ( tNow > m_tSearchCheck && tNow - m_tSearchCheck >= 1000 ) { BOOL bFewSources = GetSourceCount( FALSE, TRUE ) < Settings.Downloads.MinSources; BOOL bDataStarve = ( tNow > m_tReceived ? tNow - m_tReceived : 0 ) > Settings.Downloads.StarveTimeout * 1000; m_tSearchCheck = tNow; if ( IsPaused() == FALSE && ( bFewSources || bDataStarve ) ) { StartAutomaticSearch(); } else { StopSearch(); } }}
开发者ID:ericfillipe1,项目名称:shareaza-code,代码行数:29,
示例29: Stopvoid CGEGameTimer::SetCurrentLength(float length_seconds){ // Don't do anything we are are not enabled if (!IsEnabled()) return; // Stop the timer if we change to no length if (length_seconds <= 0) { Stop(); return; } // Simply start the timer if not running already if (!IsStarted()) { Start(length_seconds); return; } // If paused, resume the time to capture our real end time bool was_paused = IsPaused(); if (was_paused) Resume(); // We always directly set to this time. m_flEndTime = gpGlobals->curtime + length_seconds; m_flLength = length_seconds; // If we were paused, put as back in that state if (was_paused) Pause();}
开发者ID:djoslin0,项目名称:ges-legacy-code,代码行数:31,
注:本文中的IsPaused函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 C++ IsPendingKill函数代码示例 C++ IsPathSeparator函数代码示例 |