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自学教程:C++ IsPortActive函数代码示例

51自学网 2021-06-01 21:42:26
  C++
这篇教程C++ IsPortActive函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中IsPortActive函数的典型用法代码示例。如果您正苦于以下问题:C++ IsPortActive函数的具体用法?C++ IsPortActive怎么用?C++ IsPortActive使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了IsPortActive函数的25个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: UpdateUIElement

void CFlashUIWorldScreenPosNode::ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo ){    if ( event == eFE_Initialize )    {        UpdateUIElement( GetPortString( pActInfo, eI_UIElement ), pActInfo );    }    else if ( event == eFE_Activate )    {        if ( IsPortActive( pActInfo, eI_UIElement ) )        {            UpdateUIElement( GetPortString( pActInfo, eI_UIElement ), pActInfo );        }        if ( IsPortActive( pActInfo, eI_Get ) )        {            const int instanceId = GetPortInt(pActInfo, eI_InstanceID);            Vec3 worldPos = GetPortVec3(pActInfo, eI_WorldPos);            Vec3 offset = GetPortVec3(pActInfo, eI_Offset);            const bool scaleMode = GetPortBool(pActInfo, eI_ScaleMode);            SPerInstanceCall3< Vec3&, Vec3&, bool > caller;            if ( !caller.Execute(GetElement(), instanceId, functor(*this, &CFlashUIWorldScreenPosNode::GetScreenPosFromWorld), worldPos, offset, scaleMode, false) )            {                UIACTION_WARNING( "FG: UIElement /"%s/" called get screenpos for multiple instances! (passed instanceId %i), referenced at node /"%s/"", GetPortString(pActInfo, eI_UIElement).c_str(), instanceId, pActInfo->pGraph->GetNodeTypeName( pActInfo->myID ) );            }            ActivateOutput( pActInfo, eO_ScreenPos, worldPos);            ActivateOutput( pActInfo, eO_Scale, offset.z);            ActivateOutput( pActInfo, eO_IsOnScreen, offset.x == 0 && offset.y == 0);            offset.z = 0;            ActivateOutput( pActInfo, eO_OverScanBorder, offset);            ActivateOutput( pActInfo, eO_OnGet, true );        }    }}
开发者ID:souxiaosou,项目名称:FireNET,代码行数:35,


示例2: ProcessEvent

	virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )	{		switch (event)		{		case eFE_Initialize:			break;		case eFE_Activate:      if (IsPortActive(pActInfo, EIP_Enable))      {          CActor* pLocalActor = static_cast<CActor*>(g_pGame->GetIGameFramework()->GetClientActor());          if ( pLocalActor != NULL)          {            PlayerActor::Stumble::StumbleParameters stumbleParameters;            stumbleParameters.minDamping   = GetPortFloat(pActInfo, EIP_MinDamping);            stumbleParameters.maxDamping   = GetPortFloat(pActInfo, EIP_MaxDamping);            stumbleParameters.periodicTime = GetPortFloat(pActInfo, EIP_PeriodicTime);            stumbleParameters.strengthX    = GetPortFloat(pActInfo, EIP_StrengthX);            stumbleParameters.strengthY    = GetPortFloat(pActInfo, EIP_StrengthY);            stumbleParameters.randomness   = GetPortFloat(pActInfo, EIP_Randomness);            pLocalActor->EnableStumbling(&stumbleParameters);          }      }      else if (IsPortActive(pActInfo, EIP_Disable))			{        CActor* pLocalActor = static_cast<CActor*>(g_pGame->GetIGameFramework()->GetClientActor());        if ( pLocalActor != NULL)        {          pLocalActor->DisableStumbling();        }			}			break;		}	}
开发者ID:Kufusonic,项目名称:Work-in-Progress-Sonic-Fangame,代码行数:35,


示例3: GetPortFloat

void CFlowNode_ScreenFader::ProcessActivateEvent(SActivationInfo* activationInformation){	if (InputEntityIsLocalPlayer(activationInformation) == false)		return;	if (IsPortActive(activationInformation, eInputPorts_FadeIn))	{		const float fadeInTime = GetPortFloat(activationInformation, eInputPorts_FadeInTime);		const Vec3 fadeColor = GetPortVec3(activationInformation, eInputPorts_FadeColor);		const string texture = GetPortString(activationInformation, eInputPorts_Texture);		const bool useCurrentColor = GetPortBool(activationInformation, eInputPorts_UseCurrentColor);		ColorF color;		color.Set(fadeColor.x, fadeColor.y, fadeColor.z);		m_environment.GetGame().FadeInScreen(texture, color, fadeInTime, useCurrentColor);	}	else if (IsPortActive(activationInformation, eInputPorts_FadeOut))	{		const float fadeOutTime = GetPortFloat(activationInformation, eInputPorts_FadeOutTime);		const Vec3 fadeColor = GetPortVec3(activationInformation, eInputPorts_FadeColor);		const string texture = GetPortString(activationInformation, eInputPorts_Texture);		const bool useCurrentColor = GetPortBool(activationInformation, eInputPorts_UseCurrentColor);		ColorF color;		color.Set(fadeColor.x, fadeColor.y, fadeColor.z);		m_environment.GetGame().FadeOutScreen(texture, color, fadeOutTime, useCurrentColor);		}}
开发者ID:aronarts,项目名称:FireNET,代码行数:27,


示例4: ProcessEvent

	virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )	{		switch (event)		{		case eFE_Activate:			{				CPlayer* pClientPlayer = (CPlayer*)g_pGame->GetIGameFramework()->GetClientActor();				if (pClientPlayer)				{					if (IsPortActive(pActInfo, INP_ENABLE))					{						if (gEnv->IsCutscenePlaying())							pClientPlayer->GetPlayerHealthGameEffect().SetActive( true );  						pClientPlayer->GetPlayerHealthGameEffect().ExternalSetEffectIntensity( GetPortFloat( pActInfo, INP_INTENSITY ));						pClientPlayer->GetPlayerHealthGameEffect().EnableExternalControl( true );					}					if (IsPortActive(pActInfo, INP_INTENSITY))						pClientPlayer->GetPlayerHealthGameEffect().ExternalSetEffectIntensity( GetPortFloat( pActInfo, INP_INTENSITY ));					if (IsPortActive(pActInfo, INP_DISABLE))					{						pClientPlayer->GetPlayerHealthGameEffect().EnableExternalControl( false );						if (gEnv->IsCutscenePlaying())							pClientPlayer->GetPlayerHealthGameEffect().SetActive( false );					}				}				break;			}		}	}
开发者ID:Kufusonic,项目名称:Work-in-Progress-Sonic-Fangame,代码行数:29,


示例5: ProcessEvent

    virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )    {        if (InputEntityIsLocalPlayer( pActInfo ))        {            switch (event)            {            case eFE_Initialize:            {                m_actInfo = *pActInfo;                Register(true);            }            break;            case eFE_Activate:            {                m_actInfo = *pActInfo;                if (IsPortActive(pActInfo, EIP_Enable))                {                    Register(true);                }                if (IsPortActive(pActInfo, EIP_Disable))                {                    Register(false);                }            }            break;            }        }    }
开发者ID:souxiaosou,项目名称:FireNET,代码行数:29,


示例6: ProcessEvent

	virtual void ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo)	{		switch(event)		{		case eFE_Initialize:			m_actInfo = *pActInfo;			CMiniMapInfo::GetInstance()->UpdateLevelInfo();			m_entityId = GetEntityId(pActInfo);			break;		case eFE_Activate:			if(IsPortActive(pActInfo, eI_Trigger))				TriggerPorts(pActInfo);			if(IsPortActive(pActInfo, eI_Disable))				UnRegisterEntity();			if(IsPortActive(pActInfo, eI_Enable))			{				UnRegisterEntity();				m_entityId = GetEntityId(pActInfo);				RegisterEntity();			}			break;		}	}
开发者ID:Hellraiser666,项目名称:CryGame,代码行数:27,


示例7: ProcessEvent

	virtual void ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo)	{		CPersistantStats* pStats = g_pGame->GetPersistantStats();		CRY_ASSERT(pStats != NULL);		if (!pStats)			return;		switch (event)		{			case eFE_Activate:			{					bool saveProfile = false;				if (IsPortActive(pActInfo, EIP_FlagTutorialAsPlayed))				{					int val = pStats->GetStat( EIPS_TutorialAlreadyPlayed );					pStats->SetClientStat( EIPS_TutorialAlreadyPlayed, val + 1 );					saveProfile = true;				}				if (IsPortActive(pActInfo, EIP_FlagTutorialAsNOTPlayed))				{					pStats->SetClientStat( EIPS_TutorialAlreadyPlayed, 0 );					saveProfile = true;				}				if (IsPortActive(pActInfo, EIP_GetFlagState))				{					int val = pStats->GetStat( EIPS_TutorialAlreadyPlayed );					ActivateOutput( pActInfo, OUT_HasBeenPlayed, val!=0 );				}				if (saveProfile)					g_pGame->GetProfileOptions()->SaveProfile(ePR_All);			}			break;		}	}
开发者ID:Xydrel,项目名称:Infected,代码行数:34,


示例8: ProcessEvent

	void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )	{		switch (event)		{			case eFE_Initialize:			{				m_active = false;				m_actInfo = *pActInfo;	// Keep a copy of the activation info to be able to use the output ports#if CRY_PLATFORM_DURANGO								// Register listener				if (gEnv->pSystem->GetIInput()->GetKinectInput())				{					gEnv->pSystem->GetIInput()->GetKinectInput()->RegisterKinectAudioListener(this,"CSpeechRecognitionListenerNode"); 				}#endif			}			break;		case eFE_Activate:			{								if(IsPortActive(pActInfo,eI_Enable))				{					m_active = true;				}				if(IsPortActive(pActInfo,eI_Disable))				{					m_active = false;				}			}			break;		}	}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:32,


示例9: ProcessEvent

	void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )	{		switch (event)		{		case eFE_Activate:			if (IsPortActive(pActInfo,eIP_Get))			{				Vec3 v;				gEnv->p3DEngine->GetGlobalParameter(E3DPARAM_SKY_MOONROTATION, v);				ActivateOutput(pActInfo, eOP_Latitude, v.x);				ActivateOutput(pActInfo, eOP_Longitude, v.y);			}			if (IsPortActive(pActInfo, eIP_Set))			{				Vec3 v(ZERO);				v.x = GetPortFloat(pActInfo, eIP_Latitude);				v.y = GetPortFloat(pActInfo, eIP_Longitude);				gEnv->p3DEngine->SetGlobalParameter(E3DPARAM_SKY_MOONROTATION, v);				ActivateOutput(pActInfo, eOP_Latitude, v.x);				ActivateOutput(pActInfo, eOP_Longitude, v.y);				bool forceUpdate = GetPortBool( pActInfo, eIP_ForceUpdate );				ITimeOfDay* pTOD = gEnv->p3DEngine->GetTimeOfDay();				if (forceUpdate && pTOD )					pTOD->Update( true, true );			}		}	}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:27,


示例10: ProcessEvent

	virtual void ProcessEvent( EFlowEvent event, SActivationInfo * pActInfo )	{		switch (event)		{		case eFE_Initialize:			if (gEnv->IsEditor())				m_bTriggered = false;			break;		case eFE_Activate:			if (m_bTriggered == false)			{				for (int i=0; i<6; i++)				{					if (IsPortActive(pActInfo, i))					{						ActivateOutput(pActInfo, 0, GetPortAny(pActInfo, i));						m_bTriggered = true;						break;					}				}			}			if (IsPortActive(pActInfo, 6))				m_bTriggered = false;			break;		}	}
开发者ID:aronarts,项目名称:FireNET,代码行数:26,


示例11: ProcessEvent

	void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )	{		if (event == eFE_Activate || event == eFE_Initialize)		{			if (IsPortActive(pActInfo, INP_ACTIVE))			{				bool active = GetPortBool(pActInfo, 0);				if (active)					m_pGF->GetIItemSystem()->RegisterListener(this);				else					m_pGF->GetIItemSystem()->UnregisterListener(this);			}			if (IsPortActive(pActInfo, INP_CHECK))			{				IActor* pActor = GetInputActor( pActInfo );				if (pActor)				{					IInventory* pInventory = pActor->GetInventory();					if (pInventory)					{						IEntity* pEntityItem = gEnv->pEntitySystem->GetEntity( pInventory->GetCurrentItem() );						TriggerOutputs( pActInfo, pEntityItem );					}				}			}		}	}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:27,


示例12: ProcessEvent

	virtual void ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo)	{		switch (event)		{		case eFE_Activate:			{				IEntity* pEntity = pActInfo->pEntity;				if(!pEntity)					return;				m_delayResult = GetPortBool(pActInfo, EIP_DelayResult);				if(IsPortActive(pActInfo, EIP_Enable))				{					m_actInfo = *pActInfo;					m_entityId = pEntity->GetId();					SetEnabled(true);				}				else if(IsPortActive(pActInfo, EIP_Disable))				{					SetEnabled(false);				}				break;			}		}	}
开发者ID:Xydrel,项目名称:Infected,代码行数:26,


示例13: ProcessEvent

	virtual void ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo)	{		switch(event)		{		case eFE_Activate:			CGameRules *pGR = g_pGame->GetGameRules();			if(!pGR)				return;			if(!pActInfo->pEntity)				return;			const bool bUseVapor = GetPortBool(pActInfo, EIP_Vapor);			if(IsPortActive(pActInfo, EIP_Freeze))			{				pGR->FreezeEntity(pActInfo->pEntity->GetId(), true, bUseVapor, true);				ActivateOutput(pActInfo, EOP_Frozen, true);			}			else if(IsPortActive(pActInfo, EIP_UnFreeze))			{				pGR->FreezeEntity(pActInfo->pEntity->GetId(), false, bUseVapor);				ActivateOutput(pActInfo, EOP_UnFrozen, true);			}			break;		}	}
开发者ID:super-nova,项目名称:NovaRepo,代码行数:29,


示例14: UpdateUIElement

void CFlashUIMCTemplateRemoveNode::ProcessEvent( EFlowEvent event,SActivationInfo* pActInfo ){	if (event == eFE_Initialize)	{		UpdateUIElement( GetPortString( pActInfo, eI_UIElement ), pActInfo );	}	else if (event == eFE_Activate)	{		if (IsPortActive( pActInfo, eI_UIElement ))		{			UpdateUIElement( GetPortString( pActInfo, eI_UIElement ), pActInfo );		}		if (!UpdateTmplDesc( GetPortString( pActInfo, eI_TemplateInstanceName ), pActInfo ))			return;		if (GetElement() && IsPortActive(pActInfo, eI_Remove))		{			const int instanceId = GetPortInt( pActInfo, eI_InstanceID );			SPerInstanceCall1< const SUIMovieClipDesc* > caller;			caller.Execute(GetElement(), instanceId, functor(*this, &CFlashUIMCTemplateRemoveNode::RemoveMoviclip), GetTmplDesc(true), false);			ActivateOutput( pActInfo, eO_OnRemove, true );		}	}}
开发者ID:joewan,项目名称:pycmake,代码行数:28,


示例15: ProcessEvent

	virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )	{		switch (event)		{		case eFE_Activate:			{				IEntity* pEntity = pActInfo->pEntity;				if (pEntity != 0)				{					ENanoMode nanoMode = NANOMODE_LAST;					if (IsPortActive(pActInfo, EIP_Cloak))						nanoMode = NANOMODE_CLOAK;					else if (IsPortActive(pActInfo, EIP_Speed))						nanoMode = NANOMODE_SPEED;					else if (IsPortActive(pActInfo, EIP_Strength))						nanoMode = NANOMODE_STRENGTH;					else if (IsPortActive(pActInfo, EIP_Defense))						nanoMode = NANOMODE_DEFENSE;					if (nanoMode != NANOMODE_LAST)					{						const bool bAsian = GetPortBool(pActInfo, EIP_Asian);						CNanoSuit::SNanoMaterial* pNanoMat = CNanoSuit::GetNanoMaterial(nanoMode, bAsian);						if (pNanoMat)						{							CNanoSuit::AssignNanoMaterialToEntity(pEntity, pNanoMat);							ActivateOutput(pActInfo, EOP_Done, true);						}					}				}			}			break;		}	}
开发者ID:mrwonko,项目名称:CrysisVR,代码行数:33,


示例16: switch

//------------------------------------------------------------------------void CFlowVehicleAttachment::ProcessEvent(EFlowEvent flowEvent, SActivationInfo* pActivationInfo){	CFlowVehicleBase::ProcessEvent(flowEvent, pActivationInfo);  if (!GetVehicle())    return;  switch (flowEvent)  {  case eFE_Initialize:    {      if (m_attachedId)      {        Attach(pActivationInfo, false);      }      break;    }  case eFE_Activate:    {                  if ( IsPortActive(pActivationInfo, IN_DETACH) )      {        Attach(pActivationInfo, false);      }      else if ( IsPortActive(pActivationInfo, IN_ATTACH) )      {        Attach(pActivationInfo, true);      }            break;    }          }}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:32,


示例17: ProcessEvent

	virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )	{		switch (event)		{			case eFE_Initialize:			{				UpdateListenerStatus( pActInfo );				m_actInfo = *pActInfo;				ReadFactionFromInp( pActInfo );				break;			}			case eFE_Activate:			{				if (IsPortActive( pActInfo, IN_FACTION ))					ReadFactionFromInp( pActInfo );				if (IsPortActive(pActInfo, IN_ENABLED))				{					UpdateListenerStatus( pActInfo ); // this will automatically cause an AlertnessChanged() call from the AiCounters, so we dont need to manually update in this case				}				if (IsPortActive(pActInfo, IN_CHECK))				{					UpdateOutputs( g_pGame->GetGameAISystem()->GetAICounters().GetAlertnessCounter().GetAlertnessGlobal() );				}				break;			}		}	}
开发者ID:PiratesAhoy,项目名称:HeartsOfOak-Core,代码行数:30,


示例18: switch

void CFlashUIElementInstanceNode::ProcessEvent( EFlowEvent event,SActivationInfo* pActInfo ){	switch (event)	{	case eFE_Initialize:		pActInfo->pGraph->SetRegularlyUpdated(pActInfo->myID, true);		m_events.clear();		m_events.init( pActInfo->pGraph );		if (GetElement()) GetElement()->RemoveEventListener(this);		UpdateUIElement( GetPortString( pActInfo, eI_UIElement ), pActInfo );		if (GetElement()) GetElement()->AddEventListener(this, "CFlashUIElementInstanceNode");		break;	case eFE_Activate:		if (IsPortActive( pActInfo, eI_InstanceID ) || IsPortActive( pActInfo, eI_UIElement ))		{			if (GetElement()) GetElement()->RemoveEventListener(this);			UpdateUIElement( GetPortString( pActInfo, eI_UIElement ), pActInfo );			if (GetElement()) GetElement()->AddEventListener(this, "CFlashUIElementInstanceNode");		}		if (IsPortActive( pActInfo, eI_DestroyInstance ))		{			const int         instanceId = GetPortInt(pActInfo, eI_InstanceID);			SPerInstanceCall0 caller;			caller.Execute(GetElement(), instanceId, functor(*this, &CFlashUIElementInstanceNode::DestroyInstance));		}		break;	case eFE_Update:		FlushNextEvent(pActInfo);		break;	}}
开发者ID:joewan,项目名称:pycmake,代码行数:31,


示例19: ProcessEvent

	virtual void ProcessEvent(EFlowEvent event, SActivationInfo* pActInfo)	{		switch (event)		{		case eFE_Activate:			{				if (IsPortActive(pActInfo, eIP_Load) || IsPortActive(pActInfo, eIP_Save))				{					IPlayerProfile* pProfile = NULL;					if (IPlayerProfileManager* pProfileMan = gEnv->pGame->GetIGameFramework()->GetIPlayerProfileManager())					{						const char* user = pProfileMan->GetCurrentUser();						pProfile = pProfileMan->GetCurrentProfile(user);												if (!pProfile)							break;												if (IsPortActive(pActInfo, eIP_Save))						{							pProfileMan->SaveOnlineAttributes(pProfile);						}						else						{							pProfileMan->LoadOnlineAttributes(pProfile);						}						ActivateOutput(pActInfo, eOP_Done, 1);					}				}			}			break;		}	}
开发者ID:aronarts,项目名称:FireNET,代码行数:33,


示例20: ProcessEvent

	void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )	{		if(eFE_Activate == event)		{			const bool bAttach = IsPortActive(pActInfo, EIP_ATTACH);			const bool bDetach = IsPortActive(pActInfo, EIP_DETACH);			if (!bAttach && !bDetach)				return;			IActor* pActor = GetActor(pActInfo);			if (pActor == 0)				return;			const string& className = GetPortString(pActInfo, EIP_WEAPON);			CWeapon* pWeapon = static_cast<CWeapon*> ( className.empty() ? GetWeapon(pActor) : GetWeapon(pActor, className.c_str()) );			if (pWeapon != 0)			{				ItemString acc = ItemString(GetPortString(pActInfo, EIP_ACCESSORY));				if (bAttach && pWeapon->GetAccessory(acc) == 0)				{					pWeapon->SwitchAccessory(acc);					ActivateOutput(pActInfo, EOP_ATTACHED, true);				}				else if (bDetach && pWeapon->GetAccessory(acc) != 0)				{					pWeapon->SwitchAccessory(acc);					ActivateOutput(pActInfo, EOP_DETACHED, true);				}			}		}	}
开发者ID:RenEvo,项目名称:dead6,代码行数:32,


示例21: ProcessEvent

	virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )	{		m_actInfo = *pActInfo;		switch(event)		{			case eFE_Initialize:			{				m_bOutputScreenCoords = GetPortBool(pActInfo, EIP_Screen);				m_bOutputWorldCoords = GetPortBool(pActInfo, EIP_World);				m_bOutputDeltaCoords = GetPortBool(pActInfo, EIP_DeltaScreen);								break;			}			case eFE_Activate:				{					if(IsPortActive(pActInfo, EIP_Enable))					{						if (gEnv->pHardwareMouse)							gEnv->pHardwareMouse->AddListener(this);						if (GetISystem() && GetISystem()->GetIInput())							GetISystem()->GetIInput()->AddEventListener(this);						m_bOutputScreenCoords = GetPortBool(pActInfo, EIP_Screen);						m_bOutputWorldCoords = GetPortBool(pActInfo, EIP_World);						m_bOutputDeltaCoords = GetPortBool(pActInfo, EIP_DeltaScreen);												m_enabled = true;					}					if(IsPortActive(pActInfo, EIP_Disable))					{						if (gEnv->pHardwareMouse)							gEnv->pHardwareMouse->RemoveListener(this);						if (GetISystem() && GetISystem()->GetIInput())							GetISystem()->GetIInput()->RemoveEventListener(this);						m_enabled = false;					}					if(IsPortActive(pActInfo, EIP_World))					{						m_bOutputWorldCoords = GetPortBool(pActInfo, EIP_World);					}					if(IsPortActive(pActInfo, EIP_Screen))					{						m_bOutputScreenCoords = GetPortBool(pActInfo, EIP_Screen);					}					if(IsPortActive(pActInfo, EIP_DeltaScreen))					{						m_bOutputDeltaCoords = GetPortBool(pActInfo, EIP_DeltaScreen);					}				break;			}		}	}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:60,


示例22: ProcessEvent

	VIRTUAL void ProcessEvent(EFlowEvent event, SActivationInfo* pActInfo)	{		switch (event)		{		case eFE_Initialize:			{				Init(pActInfo);				break;			}		case eFE_Activate:			{				if (IsPortActive(pActInfo, eIn_RtpcValue))				{					SetValue(pActInfo->pEntity, GetPortFloat(pActInfo, eIn_RtpcValue));				}				if (IsPortActive(pActInfo, eIn_RtpcName))				{					GetRtpcID(pActInfo);				}				break;			}		}	}
开发者ID:aronarts,项目名称:FireNET,代码行数:26,


示例23: switch

void CFlowNode_WatchCodeCheckpoint::ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo){	switch(event)	{	case eFE_Initialize:	{		m_actInfo = *pActInfo;		RemoveAsWatcher();		// Reset state		m_checkPointIdx	= ~0;		m_pCheckPoint				= NULL;	}	break;	case eFE_Activate:	{		if(IsPortActive(pActInfo,eInputPorts_StartWatching))		{			StartWatching(pActInfo);		}		else if(IsPortActive(pActInfo,eInputPorts_StopWatching))		{			StopWatching(pActInfo);		}	}	break;	}}
开发者ID:super-nova,项目名称:NovaRepo,代码行数:31,


示例24: ProcessEvent

	virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )	{		switch (event)		{		case eFE_Activate:			const int nDrawPlayer = GetPortInt(pActInfo, EIP_DrawPlayer);			if (IsPortActive(pActInfo, EIP_Link))			{				IEntity* pEntity = gEnv->pEntitySystem->GetEntity(GetPortEntityId(pActInfo, EIP_Target));				if (pEntity)				{					CActor *pPlayerActor = static_cast<CActor*>(gEnv->pGame->GetIGameFramework()->GetClientActor());					if (pPlayerActor)					{						SActorStats* pActorStats = pPlayerActor->GetActorStats();						if (pActorStats)						{							if (nDrawPlayer == -1)								pActorStats->isHidden = true;							else if (nDrawPlayer == 1)								pActorStats->isHidden = false;						}						m_Position = pEntity->GetWorldPos();						m_Rotation = pEntity->GetWorldRotation();						pPlayerActor->LinkToEntity(pEntity->GetId());						ActivateOutput(pActInfo, EOP_Linked, true);					}				}			}			if (IsPortActive(pActInfo, EIP_Unlink))			{				CActor *pPlayerActor = static_cast<CActor*>(gEnv->pGame->GetIGameFramework()->GetClientActor());				if (pPlayerActor)				{					SActorStats* pActorStats = pPlayerActor->GetActorStats();					if (pActorStats)					{						if (nDrawPlayer == -1)							pActorStats->isHidden = true;						else if (nDrawPlayer == 1)							pActorStats->isHidden = false;					}					bool keepTransform = GetPortBool(pActInfo, EIP_KeepTransform);					pPlayerActor->LinkToEntity(0, keepTransform);					if(!keepTransform)					{						pPlayerActor->GetEntity()->SetPos(m_Position);						pPlayerActor->GetEntity()->SetRotation(m_Rotation);					}					ActivateOutput(pActInfo, EOP_Unlinked, true);				}			}			break;		}	}
开发者ID:nhnam,项目名称:Seasons,代码行数:59,


示例25: IsPortActive

void CFlowNode_SimulateInput::ProcessEvent(EFlowEvent event, SActivationInfo *pActInfo){	if(event == eFE_Activate)	{		bool isPressPort = IsPortActive(pActInfo, eInputPorts_Press);		bool isReleasePort = IsPortActive(pActInfo, eInputPorts_Release);		bool isHoldPort = IsPortActive(pActInfo, eInputPorts_Hold);		bool triggerResponse = false;		int playerInputEvent;		int nodeOutput;		if(isPressPort)		{			triggerResponse = true;			playerInputEvent = eAAM_OnPress;			nodeOutput = eOutputPort_Pressed;		}		else if(isHoldPort)		{			triggerResponse = true;			playerInputEvent = eAAM_OnHold;			nodeOutput = eOutputPort_Held;		}		else if(isReleasePort)		{			triggerResponse = true;			playerInputEvent = eAAM_OnRelease;			nodeOutput = eOutputPort_Released;		}		if(triggerResponse)		{			CActor *pClientActor = static_cast<CActor *>(g_pGame->GetIGameFramework()->GetClientActor());			if(pClientActor)			{				if(pClientActor->GetActorClass() == CPlayer::GetActorClassType())				{					CPlayer *pClientPlayer = static_cast<CPlayer *>(pClientActor);					const char *action = GetPortString(pActInfo, eInputPorts_Action).c_str();					const float inputValue = GetPortFloat(pActInfo, eInputPorts_Value);					IPlayerInput *pPlayerInput = pClientPlayer->GetPlayerInput();					if(pPlayerInput)					{						CODECHECKPOINT(SimulateInput_ProcessEvent_SendAction);						pPlayerInput->OnAction(action, playerInputEvent, isPressPort ? clamp(inputValue, 0.0f, 1.0f) : 0.0f);					}				}			}			ActivateOutput(pActInfo, nodeOutput, true);		}	}}
开发者ID:super-nova,项目名称:NovaRepo,代码行数:57,



注:本文中的IsPortActive函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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