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JavaScript实现网页版五子棋游戏

51自学网 2022-05-02 21:35:36
  javascript

本文实例为大家分享了JavaScript实现网页版五子棋游戏的具体代码,供大家参考,具体内容如下

学习js的第三天,跟着老师完成的五子棋小游戏,记录学习成果欢迎大佬们一起分享经验,批评指正。

本程序主要通过三部分实现:

1.棋盘绘制
2.鼠标交互
3.输赢判断

<!DOCTYPE html><html><head>  <title>    canvastest    </title></head><body>     <h1> canvas</h1>     <canvas id="canvas"width="400"height="400">     </canvas>     <script src="https://cdn.bootcdn.net/ajax/libs/jquery/3.6.0/jquery.js"></script>  <script>   var canv=document.getElementById("canvas");   var ctx=canv.getContext("2d");   ctx.strokeStyle="black";   var bow=0;//画出棋盘;var matrix=[  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],  [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],                                              ];ctx.beginPath();for(var i=0;i<19;i++){       ctx.moveTo(10+20*i,10);       ctx.lineTo(10+i*20,370);       ctx.moveTo(10,20*i+10);       ctx.lineTo(370,i*20+10);} ctx.stroke();  //鼠标交互;  $("#canvas").click(function(event)      {      console.log(event.offsetX)      console.log(bow);      var arcPosX,arcPosY;     var mtxPosX,mtxPosY;      for(var x=0;x<19;x++)      {      if((Math.abs(event.offsetX-(10+x*20)))<10)        {       arcPosX=10+x*20;       mtxPosX=x;        }      if((Math.abs(event.offsetY-(10+x*20)))<10)         {        arcPosY=10+x*20;        mtxPosY=x;          }      }      if(matrix[mtxPosX][mtxPosY] == 0)      {      bow=!bow;      ctx.beginPath();      if(bow){      ctx.fillStyle="Black";      ctx.arc(arcPosX,arcPosY,10,0,Math.PI*2,false);      matrix[mtxPosX][mtxPosY]=1;      }      else{      ctx.fillStyle="White";      ctx.arc(arcPosX,arcPosY,10,0,Math.PI*2,false);      ctx.stroke();      matrix[mtxPosX][mtxPosY]=2;      }      ctx.fill();      }      //实现输赢判断      var winFlag=0;if(winFlag==0){if(matrix[mtxPosX-1][mtxPosY] == matrix[mtxPosX][mtxPosY])              {               if(matrix[mtxPosX-2][mtxPosY] == matrix[mtxPosX][mtxPosY])               {                if(matrix[mtxPosX-3][mtxPosY] == matrix[mtxPosX][mtxPosY])                {                 if(matrix[mtxPosX-4][mtxPosY] == matrix[mtxPosX][mtxPosY])                 {                  winFlag = 1;                 }                 else                 {                  if(matrix[mtxPosX+1][mtxPosY] == matrix[mtxPosX][mtxPosY])                  {                   winFlag = 1;                  }                  else                  {                   winFlag = 0;                  }                 }                }                else                {                 for(var w = 0; w < 2 ; w ++)                 {                  if(matrix[mtxPosX+w+1][mtxPosY] != matrix[mtxPosX][mtxPosY])                  {                   winFlag = 0;                   break;                  }                  else                  {                   winFlag = 1;                  }                 }                }               }               else               {                for(var w = 0; w < 3 ; w ++)                {                 if(matrix[mtxPosX+w+1][mtxPosY] != matrix[mtxPosX][mtxPosY])                 {                  winFlag = 0;                  break;                 }                 else                 {                  winFlag = 1;                 }                }               }              }              else              {               for(var w = 0; w < 4 ; w ++)               {                if(matrix[mtxPosX+w+1][mtxPosY] != matrix[mtxPosX][mtxPosY])                {                 winFlag = 0;                 break;                }                else                {                 winFlag = 1;                }               }              }if(matrix[mtxPosX][mtxPosY-1] == matrix[mtxPosX][mtxPosY])              {               if(matrix[mtxPosX][mtxPosY-2] == matrix[mtxPosX][mtxPosY])               {                if(matrix[mtxPosX][mtxPosY-3] == matrix[mtxPosX][mtxPosY])                {                 if(matrix[mtxPosX][mtxPosY-4] == matrix[mtxPosX][mtxPosY])                 {                  winFlag = 1;                 }                 else                 {                  if(matrix[mtxPosX][mtxPosY+1] == matrix[mtxPosX][mtxPosY])                  {                   winFlag = 1;                  }                  else                  {                   winFlag = 0;                  }                 }                }                else                {                 for(var w = 0; w < 2 ; w ++)                 {                  if(matrix[mtxPosX][mtxPosY+w+1] != matrix[mtxPosX][mtxPosY])                  {                   winFlag = 0;                   break;                  }                  else                  {                   winFlag = 1;                  }                 }                }               }               else               {                for(var w = 0; w < 3 ; w ++)                {                 if(matrix[mtxPosX][mtxPosY+w+1] != matrix[mtxPosX][mtxPosY])                 {                  winFlag = 0;                  break;                 }                 else                 {                  winFlag = 1;                 }                }               }                         }              else              {               for(var w = 0; w < 4 ; w ++)               {                if(matrix[mtxPosX][mtxPosY+w+1] != matrix[mtxPosX][mtxPosY])                {                 winFlag = 0;                 break;                }                else                {                 winFlag = 1;                }               }              }  if(matrix[mtxPosX-1][mtxPosY-1] == matrix[mtxPosX][mtxPosY])                {                 if(matrix[mtxPosX-2][mtxPosY-2] == matrix[mtxPosX][mtxPosY])                 {                  if(matrix[mtxPosX-3][mtxPosY-3] == matrix[mtxPosX][mtxPosY])                  {                   if(matrix[mtxPosX-4][mtxPosY-4] == matrix[mtxPosX][mtxPosY])                   {                    winFlag = 1;                   }                   else                   {                    if(matrix[mtxPosX+1][mtxPosY+1] == matrix[mtxPosX][mtxPosY])                    {                     winFlag = 1;                    }                    else                    {                     winFlag = 0;                    }                   }                  }                  else                  {                   for(var w = 0; w < 2 ; w ++)                   {                    if(matrix[mtxPosX+w+1][mtxPosY+w+1] != matrix[mtxPosX][mtxPosY])                    {                     winFlag = 0;                     break;                    }                    else                    {                     winFlag = 1;                    }                   }                  }                 }                 else                 {                  for(var w = 0; w < 3 ; w ++)                  {                   if(matrix[mtxPosX+w+1][mtxPosY+w+1] != matrix[mtxPosX][mtxPosY])                   {                    winFlag = 0;                    break;                   }                   else                   {                    winFlag = 1;                   }                  }                 }                }                else                {                 for(var w = 0; w < 4 ; w ++)                 {                  if(matrix[mtxPosX+w+1][mtxPosY+w+1] != matrix[mtxPosX][mtxPosY])                  {                   winFlag = 0;                   break;                  }                  else                  {                   winFlag = 1;                  }                 }              }   if(matrix[mtxPosX-1][mtxPosY+1] == matrix[mtxPosX][mtxPosY])              {               if(matrix[mtxPosX-2][mtxPosY+2] == matrix[mtxPosX][mtxPosY])               {                if(matrix[mtxPosX-3][mtxPosY+3] == matrix[mtxPosX][mtxPosY])                {                 if(matrix[mtxPosX-4][mtxPosY+4] == matrix[mtxPosX][mtxPosY])                 {                  winFlag = 1;                 }                 else                 {                  if(matrix[mtxPosX+1][mtxPosY-1] != matrix[mtxPosX][mtxPosY])                  {                   winFlag = 0;                  }                  else                  {                   winFlag = 1;                  }                 }                }                else                {                 for(var w = 0; w < 2 ; w ++)                 {                  if(matrix[mtxPosX+w+1][mtxPosY-w-1] != matrix[mtxPosX][mtxPosY])                  {                   winFlag = 0;                   break;                  }                  else                  {                   winFlag = 1;                  }                 }                }               }               else               {                for(var w = 0; w < 3 ; w ++)                {                 if(matrix[mtxPosX+w+1][mtxPosY-w-1] != matrix[mtxPosX][mtxPosY])                 {                  winFlag = 0;                  break;                 }                 else                 {                  winFlag = 1;                 }                }               }              }              else              {               for(var w = 0; w < 4 ; w ++)               {                if(matrix[mtxPosX+w+1][mtxPosY-w-1] != matrix[mtxPosX][mtxPosY])                {                 winFlag = 0;                 break;                }                else                {                 winFlag = 1;                }               }              }    }              if(winFlag ==1){         if(bow)         alert("black win!");         else                         alert("white win!");              }      });  </script></body></html>

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