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自学教程:二十种Python代码游戏源代码分享

51自学网 2021-10-30 22:46:46
  python
这篇教程二十种Python代码游戏源代码分享写得很实用,希望能帮到您。

学Python中,自我感觉学的还不错的亚子~想做点什么来练练手,然后我疯狂的找各种小游戏的教程源码什么的,于是我就疯狂的找呀找呀,就找到了一大堆,哈哈哈
毕竟我是从小就有一个游戏梦,现在就弥补一下自己小时候没有玩过瘾的游戏补上叭~

提示:爱学习哦,不要沉迷游戏,平时打发一下无聊时间最好啦

拿走源码的还请留言说一下好吗?不管是想学习的想转发的想干啥的,还请都点个赞说一下不,我也找的不容易呀

1、21点数字小游戏展示:

首先配置文件的源码:

'''配置文件'''import os  # 一些常量RED = (255, 0, 0)BLACK = (0, 0, 0)AZURE = (240, 255, 255)WHITE = (255, 255, 255)MISTYROSE = (255, 228, 225)PALETURQUOISE = (175, 238, 238)PAPAYAWHIP = (255, 239, 213)CURRENTPATH = os.getcwd()FONTPATH = os.path.join(CURRENTPATH, 'resources/fonts/font.TTF')AUDIOWINPATH = os.path.join(CURRENTPATH, 'resources/audios/win.wav')AUDIOLOSEPATH = os.path.join(CURRENTPATH, 'resources/audios/lose.wav')AUDIOWARNPATH = os.path.join(CURRENTPATH, 'resources/audios/warn.wav')BGMPATH = os.path.join(CURRENTPATH, 'resources/audios/bgm.mp3')# 数字卡片# --数字卡片字体颜色NUMBERFONT_COLORS = [BLACK, RED]# --数字卡片背景颜色NUMBERCARD_COLORS = [MISTYROSE, PALETURQUOISE]# --数字卡片字体路径与大小NUMBERFONT = [FONTPATH, 50]# --数字卡片位置NUMBERCARD_POSITIONS = [(25, 50, 150, 200), (225, 50, 150, 200), (425, 50, 150, 200), (625, 50, 150, 200)]# 运算符卡片# --运算符种类OPREATORS = ['+', '-', '×', '÷']# --运算符卡片字体颜色OPREATORFONT_COLORS = [BLACK, RED]# --运算符卡片背景颜色OPERATORCARD_COLORS = [MISTYROSE, PALETURQUOISE]# --运算符卡片字体路径与大小OPERATORFONT = [FONTPATH, 30]# --运算符卡片位置OPERATORCARD_POSITIONS = [(230, 300, 50, 50), (330, 300, 50, 50), (430, 300, 50, 50), (530, 300, 50, 50)]# 按钮卡片# --按钮类型BUTTONS = ['RESET', 'ANSWERS', 'NEXT']# --按钮卡片字体颜色BUTTONFONT_COLORS = [BLACK, BLACK]# --按钮卡片背景颜色BUTTONCARD_COLORS = [MISTYROSE, PALETURQUOISE]# --按钮卡片字体路径与大小BUTTONFONT = [FONTPATH, 30]# --按钮卡片位置BUTTONCARD_POSITIONS = [(25, 400, 700/3, 150), (50+700/3, 400, 700/3, 150), (75+1400/3, 400, 700/3, 150)]# 屏幕大小SCREENSIZE = (800, 600)# 卡片类型GROUPTYPES = ['NUMBER', 'OPREATOR', 'BUTTON']

游戏源码:

import osimport sysimport pygamefrom cfg import *from modules import *from fractions import Fraction  '''检查控件是否被点击'''def checkClicked(group, mouse_pos, group_type='NUMBER'): selected = [] # 数字卡片/运算符卡片 if group_type == GROUPTYPES[0] or group_type == GROUPTYPES[1]:  max_selected = 2 if group_type == GROUPTYPES[0] else 1  num_selected = 0  for each in group:   num_selected += int(each.is_selected)  for each in group:   if each.rect.collidepoint(mouse_pos):    if each.is_selected:     each.is_selected = not each.is_selected     num_selected -= 1     each.select_order = None    else:     if num_selected < max_selected:      each.is_selected = not each.is_selected      num_selected += 1      each.select_order = str(num_selected)   if each.is_selected:    selected.append(each.attribute) # 按钮卡片 elif group_type == GROUPTYPES[2]:  for each in group:   if each.rect.collidepoint(mouse_pos):    each.is_selected = True    selected.append(each.attribute) # 抛出异常 else:  raise ValueError('checkClicked.group_type unsupport %s, expect %s, %s or %s...' % (group_type, *GROUPTYPES)) return selected  '''获取数字精灵组'''def getNumberSpritesGroup(numbers): number_sprites_group = pygame.sprite.Group() for idx, number in enumerate(numbers):  args = (*NUMBERCARD_POSITIONS[idx], str(number), NUMBERFONT, NUMBERFONT_COLORS, NUMBERCARD_COLORS, str(number))  number_sprites_group.add(Card(*args)) return number_sprites_group  '''获取运算符精灵组'''def getOperatorSpritesGroup(operators): operator_sprites_group = pygame.sprite.Group() for idx, operator in enumerate(operators):  args = (*OPERATORCARD_POSITIONS[idx], str(operator), OPERATORFONT, OPREATORFONT_COLORS, OPERATORCARD_COLORS, str(operator))  operator_sprites_group.add(Card(*args)) return operator_sprites_group  '''获取按钮精灵组'''def getButtonSpritesGroup(buttons): button_sprites_group = pygame.sprite.Group() for idx, button in enumerate(buttons):  args = (*BUTTONCARD_POSITIONS[idx], str(button), BUTTONFONT, BUTTONFONT_COLORS, BUTTONCARD_COLORS, str(button))  button_sprites_group.add(Button(*args)) return button_sprites_group  '''计算'''def calculate(number1, number2, operator): operator_map = {'+': '+', '-': '-', '×': '*', '÷': '/'} try:  result = str(eval(number1+operator_map[operator]+number2))  return result if '.' not in result else str(Fraction(number1+operator_map[operator]+number2)) except:  return None  '''在屏幕上显示信息'''def showInfo(text, screen): rect = pygame.Rect(200, 180, 400, 200) pygame.draw.rect(screen, PAPAYAWHIP, rect) font = pygame.font.Font(FONTPATH, 40) text_render = font.render(text, True, BLACK) font_size = font.size(text) screen.blit(text_render, (rect.x+(rect.width-font_size[0])/2, rect.y+(rect.height-font_size[1])/2))  '''主函数'''def main(): # 初始化, 导入必要的游戏素材 pygame.init() pygame.mixer.init() screen = pygame.display.set_mode(SCREENSIZE) pygame.display.set_caption('24 point —— 九歌') win_sound = pygame.mixer.Sound(AUDIOWINPATH) lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH) warn_sound = pygame.mixer.Sound(AUDIOWARNPATH) pygame.mixer.music.load(BGMPATH) pygame.mixer.music.play(-1, 0.0) # 24点游戏生成器 game24_gen = game24Generator() game24_gen.generate() # 精灵组 # --数字 number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now) # --运算符 operator_sprites_group = getOperatorSpritesGroup(OPREATORS) # --按钮 button_sprites_group = getButtonSpritesGroup(BUTTONS) # 游戏主循环 clock = pygame.time.Clock() selected_numbers = [] selected_operators = [] selected_buttons = [] is_win = False while True:  for event in pygame.event.get():   if event.type == pygame.QUIT:    pygame.quit()    sys.exit(-1)   elif event.type == pygame.MOUSEBUTTONUP:    mouse_pos = pygame.mouse.get_pos()    selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER')    selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR')    selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON')  screen.fill(AZURE)  # 更新数字  if len(selected_numbers) == 2 and len(selected_operators) == 1:   noselected_numbers = []   for each in number_sprites_group:    if each.is_selected:     if each.select_order == '1':      selected_number1 = each.attribute     elif each.select_order == '2':      selected_number2 = each.attribute     else:      raise ValueError('Unknow select_order %s, expect 1 or 2...' % each.select_order)    else:     noselected_numbers.append(each.attribute)    each.is_selected = False   for each in operator_sprites_group:    each.is_selected = False   result = calculate(selected_number1, selected_number2, *selected_operators)   if result is not None:    game24_gen.numbers_now = noselected_numbers + [result]    is_win = game24_gen.check()    if is_win:     win_sound.play()    if not is_win and len(game24_gen.numbers_now) == 1:     lose_sound.play()   else:    warn_sound.play()   selected_numbers = []   selected_operators = []   number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)  # 精灵都画到screen上  for each in number_sprites_group:   each.draw(screen, pygame.mouse.get_pos())  for each in operator_sprites_group:   each.draw(screen, pygame.mouse.get_pos())  for each in button_sprites_group:   if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']:    is_win = False   if selected_buttons and each.attribute == selected_buttons[0]:    each.is_selected = False    number_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group)    selected_buttons = []   each.draw(screen, pygame.mouse.get_pos())  # 游戏胜利  if is_win:   showInfo('Congratulations', screen)  # 游戏失败  if not is_win and len(game24_gen.numbers_now) == 1:   showInfo('Game Over', screen)  pygame.display.flip()  clock.tick(30)  '''run'''if __name__ == '__main__': main()

2、保卫森林大作战啦啦

展示:

首先配置文件的源码:

'''配置文件'''import os  '''屏幕大小'''SCREENSIZE = (800, 600)'''图片路径'''IMAGEPATHS = { 'choice': {  'load_game': os.path.join(os.getcwd(), 'resources/images/choice/load_game.png'),  'map1': os.path.join(os.getcwd(), 'resources/images/choice/map1.png'),  'map1_black': os.path.join(os.getcwd(), 'resources/images/choice/map1_black.png'),  'map1_red': os.path.join(os.getcwd(), 'resources/images/choice/map1_red.png'),  'map2': os.path.join(os.getcwd(), 'resources/images/choice/map2.png'),  'map2_black': os.path.join(os.getcwd(), 'resources/images/choice/map2_black.png'),  'map2_red': os.path.join(os.getcwd(), 'resources/images/choice/map2_red.png'),  'map3': os.path.join(os.getcwd(), 'resources/images/choice/map3.png'),  'map3_black': os.path.join(os.getcwd(), 'resources/images/choice/map3_black.png'),  'map3_red': os.path.join(os.getcwd(), 'resources/images/choice/map3_red.png'), }, 'end': {  'gameover': os.path.join(os.getcwd(), 'resources/images/end/gameover.png'),  'continue_red': os.path.join(os.getcwd(), 'resources/images/end/continue_red.png'),  'continue_black': os.path.join(os.getcwd(), 'resources/images/end/continue_black.png'), }, 'game': {  'arrow1': os.path.join(os.getcwd(), 'resources/images/game/arrow1.png'),   'arrow2': os.path.join(os.getcwd(), 'resources/images/game/arrow2.png'),   'arrow3': os.path.join(os.getcwd(), 'resources/images/game/arrow3.png'),   'basic_tower': os.path.join(os.getcwd(), 'resources/images/game/basic_tower.png'),   'boulder': os.path.join(os.getcwd(), 'resources/images/game/boulder.png'),   'bush': os.path.join(os.getcwd(), 'resources/images/game/bush.png'),   'cave': os.path.join(os.getcwd(), 'resources/images/game/cave.png'),   'dirt': os.path.join(os.getcwd(), 'resources/images/game/dirt.png'),   'enemy_blue': os.path.join(os.getcwd(), 'resources/images/game/enemy_blue.png'),   'enemy_pink': os.path.join(os.getcwd(), 'resources/images/game/enemy_pink.png'),   'enemy_red': os.path.join(os.getcwd(), 'resources/images/game/enemy_red.png'),   'enemy_yellow': os.path.join(os.getcwd(), 'resources/images/game/enemy_yellow.png'),   'godark': os.path.join(os.getcwd(), 'resources/images/game/godark.png'),   'golight': os.path.join(os.getcwd(), 'resources/images/game/golight.png'),   'grass': os.path.join(os.getcwd(), 'resources/images/game/grass.png'),   'healthfont': os.path.join(os.getcwd(), 'resources/images/game/healthfont.png'),   'heavy_tower': os.path.join(os.getcwd(), 'resources/images/game/heavy_tower.png'),   'med_tower': os.path.join(os.getcwd(), 'resources/images/game/med_tower.png'),   'nexus': os.path.join(os.getcwd(), 'resources/images/game/nexus.png'),   'othergrass': os.path.join(os.getcwd(), 'resources/images/game/othergrass.png'),   'path': os.path.join(os.getcwd(), 'resources/images/game/path.png'),   'rock': os.path.join(os.getcwd(), 'resources/images/game/rock.png'),   'tiles': os.path.join(os.getcwd(), 'resources/images/game/tiles.png'),   'unitfont': os.path.join(os.getcwd(), 'resources/images/game/unitfont.png'),   'water': os.path.join(os.getcwd(), 'resources/images/game/water.png'),   'x': os.path.join(os.getcwd(), 'resources/images/game/x.png'),  }, 'pause': {  'gamepaused': os.path.join(os.getcwd(), 'resources/images/pause/gamepaused.png'),   'resume_black': os.path.join(os.getcwd(), 'resources/images/pause/resume_black.png'),   'resume_red': os.path.join(os.getcwd(), 'resources/images/pause/resume_red.png'),  }, 'start': {  'play_black': os.path.join(os.getcwd(), 'resources/images/start/play_black.png'),   'play_red': os.path.join(os.getcwd(), 'resources/images/start/play_red.png'),   'quit_black': os.path.join(os.getcwd(), 'resources/images/start/quit_black.png'),   'quit_red': os.path.join(os.getcwd(), 'resources/images/start/quit_red.png'),   'start_interface': os.path.join(os.getcwd(), 'resources/images/start/start_interface.png'),  },}'''地图路径'''MAPPATHS = { '1': os.path.join(os.getcwd(), 'resources/maps/1.map'), '2': os.path.join(os.getcwd(), 'resources/maps/2.map'), '3': os.path.join(os.getcwd(), 'resources/maps/3.map'),}'''字体路径'''FONTPATHS = { 'Calibri': os.path.join(os.getcwd(), 'resources/fonts/Calibri.ttf'), 'm04': os.path.join(os.getcwd(), 'resources/fonts/m04.ttf'), 'Microsoft Sans Serif': os.path.join(os.getcwd(), 'resources/fonts/Microsoft Sans Serif.ttf'),}'''不同难度的settings'''DIFFICULTYPATHS = { 'easy': os.path.join(os.getcwd(), 'resources/difficulties/easy.json'), 'hard': os.path.join(os.getcwd(), 'resources/difficulties/hard.json'), 'medium': os.path.join(os.getcwd(), 'resources/difficulties/medium.json'),}

游戏源码:

import cfgimport pygamefrom modules import *  '''主函数'''def main(): pygame.init() pygame.mixer.init() pygame.mixer.music.load(cfg.AUDIOPATHS['bgm']) pygame.mixer.music.play(-1, 0.0) pygame.mixer.music.set_volume(0.25) screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption("塔防游戏 —— 九歌") # 调用游戏开始界面 start_interface = StartInterface(cfg) is_play = start_interface.update(screen) if not is_play:  return # 调用游戏界面 while True:  choice_interface = ChoiceInterface(cfg)  map_choice, difficulty_choice = choice_interface.update(screen)  game_interface = GamingInterface(cfg)  game_interface.start(screen, map_path=cfg.MAPPATHS[str(map_choice)], difficulty_path=cfg.DIFFICULTYPATHS[str(difficulty_choice)])  end_interface = EndInterface(cfg)  end_interface.update(screen) '''run'''if __name__ == '__main__': main()

3、超级大的迷宫

展示:

首先配置文件的源码:

'''配置文件'''import os  '''屏幕大小'''SCREENSIZE = (800, 625)'''游戏素材'''BGMPATH = os.path.join(os.getcwd(), 'resources/audios/bgm.mp3')HEROPICPATH = os.path.join(os.getcwd(), 'resources/images/hero.png')'''FPS'''FPS = 20'''块大小'''BLOCKSIZE = 15MAZESIZE = (35, 50) # num_rows * num_colsBORDERSIZE = (25, 50) # 25 * 2 + 50 * 15 = 800, 50 * 2 + 35 * 15 = 625

游戏源码:

import cfgimport sysimport pygamefrom modules import *  '''主函数'''def main(cfg): # 初始化 pygame.init() pygame.mixer.init() pygame.font.init() pygame.mixer.music.load(cfg.BGMPATH) pygame.mixer.music.play(-1, 0.0) screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('Maze —— 九歌') font = pygame.font.SysFont('Consolas', 15) # 开始界面 Interface(screen, cfg, 'game_start') # 记录关卡数 num_levels = 0 # 记录最少用了多少步通关 best_scores = 'None' # 关卡循环切换 while True:  num_levels += 1  clock = pygame.time.Clock()  screen = pygame.display.set_mode(cfg.SCREENSIZE)  # --随机生成关卡地图  maze_now = RandomMaze(cfg.MAZESIZE, cfg.BLOCKSIZE, cfg.BORDERSIZE)  # --生成hero  hero_now = Hero(cfg.HEROPICPATH, [0, 0], cfg.BLOCKSIZE, cfg.BORDERSIZE)  # --统计步数  num_steps = 0  # --关卡内主循环  while True:   dt = clock.tick(cfg.FPS)   screen.fill((255, 255, 255))   is_move = False   # ----↑↓←→控制hero   for event in pygame.event.get():    if event.type == pygame.QUIT:     pygame.quit()     sys.exit(-1)    elif event.type == pygame.KEYDOWN:     if event.key == pygame.K_UP:      is_move = hero_now.move('up', maze_now)     elif event.key == pygame.K_DOWN:      is_move = hero_now.move('down', maze_now)     elif event.key == pygame.K_LEFT:      is_move = hero_now.move('left', maze_now)     elif event.key == pygame.K_RIGHT:      is_move = hero_now.move('right', maze_now)   num_steps += int(is_move)   hero_now.draw(screen)   maze_now.draw(screen)   # ----显示一些信息   showText(screen, font, 'LEVELDONE: %d' % num_levels, (255, 0, 0), (10, 10))   showText(screen, font, 'BESTSCORE: %s' % best_scores, (255, 0, 0), (210, 10))   showText(screen, font, 'USEDSTEPS: %s' % num_steps, (255, 0, 0), (410, 10))   showText(screen, font, 'S: your starting point D: your destination', (255, 0, 0), (10, 600))   # ----判断游戏是否胜利   if (hero_now.coordinate[0] == cfg.MAZESIZE[1] - 1) and (hero_now.coordinate[1] == cfg.MAZESIZE[0] - 1):    break   pygame.display.update()  # --更新最优成绩  if best_scores == 'None':   best_scores = num_steps  else:   if best_scores > num_steps:    best_scores = num_steps  # --关卡切换  Interface(screen, cfg, mode='game_switch') '''run'''if __name__ == '__main__': main(cfg)

...未完

太多了,好累呀!喜欢的就去资源里面下载吧  大概十几二十个游戏源码

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