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自学教程:C++ IsInTargetHook函数代码示例

51自学网 2021-06-01 21:41:31
  C++
这篇教程C++ IsInTargetHook函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中IsInTargetHook函数的典型用法代码示例。如果您正苦于以下问题:C++ IsInTargetHook函数的具体用法?C++ IsInTargetHook怎么用?C++ IsInTargetHook使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了IsInTargetHook函数的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: SetHitDamage

void SpellScript::SetHitDamage(int32 damage){    if (!IsInTargetHook())    {        TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return;    }    m_spell->m_damage = damage;}
开发者ID:oMadMano,项目名称:MistyWorld_6xx,代码行数:9,


示例2: GetHitHeal

int32 SpellScript::GetHitHeal(){    if (!IsInTargetHook())    {        sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return 0;    }    return m_spell->m_healing;}
开发者ID:Adeer,项目名称:Patchs,代码行数:9,


示例3: GetHitGObj

GameObject* SpellScript::GetHitGObj(){    if (!IsInTargetHook())    {        TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return NULL;    }    return m_spell->gameObjTarget;}
开发者ID:oMadMano,项目名称:MistyWorld_6xx,代码行数:9,


示例4: SetHitDamage

void SpellScript::SetHitDamage(int32 damage){    if (!IsInTargetHook())    {        sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return;    }    m_spell->m_damage = damage;}
开发者ID:Adeer,项目名称:Patchs,代码行数:9,


示例5: GetHitItem

Item* SpellScript::GetHitItem(){    if (!IsInTargetHook())    {        sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitItem was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return NULL;    }    return m_spell->itemTarget;}
开发者ID:Adeer,项目名称:Patchs,代码行数:9,


示例6: GetHitDamage

int32 SpellScript::GetHitDamage(){    if (!IsInTargetHook())    {        TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return 0;    }    return m_spell->m_damage;}
开发者ID:ARAGORN2013,项目名称:TrinityCore,代码行数:9,


示例7: SetHitHeal

void SpellScript::SetHitHeal(int32 heal){    if (!IsInTargetHook())    {        TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return;    }    m_spell->m_healing = heal;}
开发者ID:oMadMano,项目名称:MistyWorld_6xx,代码行数:9,


示例8: SetHitHeal

void SpellScript::SetHitHeal(int32 heal){    if (!IsInTargetHook())    {        sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return;    }    m_spell->m_healing = heal;}
开发者ID:musicboy,项目名称:f0712,代码行数:9,


示例9: GetHitUnit

Unit* SpellScript::GetHitUnit(){    if (!IsInTargetHook())    {        TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitUnit was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return NULL;    }    return m_spell->unitTarget;}
开发者ID:ARAGORN2013,项目名称:TrinityCore,代码行数:9,


示例10: GetHitDamage

int32 SpellScript::GetHitDamage(){    if (!IsInTargetHook())    {        sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return 0;    }    return m_spell->m_damage;}
开发者ID:Blackn7g,项目名称:Voodoo,代码行数:9,


示例11: GetHitGObj

GameObject* SpellScript::GetHitGObj(){    if (!IsInTargetHook())    {        sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return NULL;    }    return m_spell->gameObjTarget;}
开发者ID:Blackn7g,项目名称:Voodoo,代码行数:9,


示例12: PreventHitAura

void SpellScript::PreventHitAura(){    if (!IsInTargetHook())    {        sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return;    }    if (m_spell->m_spellAura)        m_spell->m_spellAura->Remove();}
开发者ID:P-Kito,项目名称:InfinityCore,代码行数:10,


示例13: PreventHitAura

void SpellScript::PreventHitAura(){    if (!IsInTargetHook())    {        TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return;    }    if (m_spell->m_spellAura)        m_spell->m_spellAura->Remove();}
开发者ID:Regigicas,项目名称:TrinityCore,代码行数:10,


示例14: GetHitPlayer

Player* SpellScript::GetHitPlayer() const{    if (!IsInTargetHook())    {        TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return nullptr;    }    if (m_spell->unitTarget)        return m_spell->unitTarget->ToPlayer();    return nullptr;}
开发者ID:Regigicas,项目名称:TrinityCore,代码行数:11,


示例15: GetHitPlayer

Player* SpellScript::GetHitPlayer(){    if (!IsInTargetHook())    {        sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return NULL;    }    if (m_spell->unitTarget)        return m_spell->unitTarget->ToPlayer();    else        return NULL;}
开发者ID:P-Kito,项目名称:InfinityCore,代码行数:12,


示例16: GetHitCreature

Creature* SpellScript::GetHitCreature(){    if (!IsInTargetHook())    {        sLog->outError("TSCR: Script: `%s` Spell: `%u`: function SpellScript::GetHitCreature was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return NULL;    }    if (m_spell->unitTarget)        return m_spell->unitTarget->ToCreature();    else        return NULL;}
开发者ID:hodobaj,项目名称:Darkcore,代码行数:12,


示例17: GetHitCreature

Creature* SpellScript::GetHitCreature(){    if (!IsInTargetHook())    {        TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitCreature was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return NULL;    }    if (m_spell->unitTarget)        return m_spell->unitTarget->ToCreature();    else        return NULL;}
开发者ID:ARAGORN2013,项目名称:TrinityCore,代码行数:12,


示例18: GetHitAura

Aura* SpellScript::GetHitAura(){    if (!IsInTargetHook())    {        sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return NULL;    }    if (!m_spell->m_spellAura)        return NULL;    if (m_spell->m_spellAura->IsRemoved())        return NULL;    return m_spell->m_spellAura;}
开发者ID:P-Kito,项目名称:InfinityCore,代码行数:13,


示例19: GetHitAura

Aura* SpellScript::GetHitAura() const{    if (!IsInTargetHook())    {        TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);        return nullptr;    }    if (!m_spell->m_spellAura)        return nullptr;    if (m_spell->m_spellAura->IsRemoved())        return nullptr;    return m_spell->m_spellAura;}
开发者ID:Regigicas,项目名称:TrinityCore,代码行数:13,



注:本文中的IsInTargetHook函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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