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自学教程:C++ IsInUpdateQueue函数代码示例

51自学网 2021-06-01 21:41:33
  C++
这篇教程C++ IsInUpdateQueue函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中IsInUpdateQueue函数的典型用法代码示例。如果您正苦于以下问题:C++ IsInUpdateQueue函数的具体用法?C++ IsInUpdateQueue怎么用?C++ IsInUpdateQueue使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了IsInUpdateQueue函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: AddToUpdateQueueOf

void Item::AddToUpdateQueueOf(Player* player){    if (IsInUpdateQueue())        return;    if (!player)    {        player = GetOwner();        if (!player)        {            sLog.outError("Item::AddToUpdateQueueOf - %s current owner (%s) not in world!",                GetGuidStr().c_str(), GetOwnerGuid().GetString().c_str());            return;        }    }    if (player->GetObjectGuid() != GetOwnerGuid())    {        sLog.outError("Item::AddToUpdateQueueOf - %s current owner (%s) and inventory owner (%s) don't match!",            GetGuidStr().c_str(), GetOwnerGuid().GetString().c_str(), player->GetGuidStr().c_str());        return;    }    if (player->m_itemUpdateQueueBlocked)        return;    player->m_itemUpdateQueue.push_back(this);    uQueuePos = player->m_itemUpdateQueue.size() -1;}
开发者ID:Archives,项目名称:easy-mangos,代码行数:29,


示例2: RemoveFromUpdateQueueOf

void Item::RemoveFromUpdateQueueOf(Player *player){    if (!IsInUpdateQueue()) return;    if (!player)    {        player = GetOwner();        if (!player)        {            sLog.outError("Item::RemoveFromUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID()));            return;        }    }    if (player->GetGUID() != GetOwnerGUID())    {        sLog.outError("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());        return;    }    if (player->m_itemUpdateQueueBlocked) return;    player->m_itemUpdateQueue[uQueuePos] = NULL;    uQueuePos = -1;}
开发者ID:Nny,项目名称:Core,代码行数:25,


示例3: RemoveFromUpdateQueueOf

void Item::RemoveFromUpdateQueueOf(Player* player){    if (!IsInUpdateQueue())        return;    if (!player)    {        player = GetOwner();        if (!player)        {            sLog.outError("Item::RemoveFromUpdateQueueOf - %s current owner (%s) not in world!",                          GetGuidStr().c_str(), GetOwnerGuid().GetString().c_str());            return;        }    }    if (player->GetObjectGuid() != GetOwnerGuid())    {        sLog.outError("Item::RemoveFromUpdateQueueOf - %s current owner (%s) and inventory owner (%s) don't match!",                      GetGuidStr().c_str(), GetOwnerGuid().GetString().c_str(), player->GetGuidStr().c_str());        return;    }    if (player->m_itemUpdateQueueBlocked)        return;    player->m_itemUpdateQueue[uQueuePos] = NULL;    uQueuePos = -1;}
开发者ID:Flairgun,项目名称:mangos-tbc,代码行数:29,


示例4: AddToUpdateQueueOf

void Item::AddToUpdateQueueOf(Player *player){    if (IsInUpdateQueue()) return;    if (!player)    {        player = GetOwner();        if (!player)        {            sLog.outError("Item::AddToUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID()));            return;        }    }    if (player->GetGUID() != GetOwnerGUID())    {        sLog.outError("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());        return;    }    if (player->m_itemUpdateQueueBlocked) return;    player->m_itemUpdateQueue.push_back(this);    uQueuePos = player->m_itemUpdateQueue.size()-1;}
开发者ID:Nny,项目名称:Core,代码行数:25,


示例5: RemoveFromUpdateQueueOf

void Item::RemoveFromUpdateQueueOf(Player* player){    if (!IsInUpdateQueue())        return;    ASSERT(player != NULL)    if (player->GetGUID() != GetOwnerGUID())    {        sLog->outDebug("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());        return;    }    if (player->m_itemUpdateQueueBlocked)        return;    player->m_itemUpdateQueue[uQueuePos] = NULL;    uQueuePos = -1;}
开发者ID:Bootz,项目名称:SF1,代码行数:19,


示例6: AddToUpdateQueueOf

void Item::AddToUpdateQueueOf(Player* player){    if (IsInUpdateQueue())        return;    ASSERT(player != NULL);    if (player->GetGUID() != GetOwnerGUID())    {        sLog->outDebug("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());        return;    }    if (player->m_itemUpdateQueueBlocked)        return;    player->m_itemUpdateQueue.push_back(this);    uQueuePos = player->m_itemUpdateQueue.size()-1;}
开发者ID:Bootz,项目名称:SF1,代码行数:19,


示例7: RemoveFromUpdateQueueOf

void Item::RemoveFromUpdateQueueOf(Player* player){    if (!IsInUpdateQueue())        return;    ASSERT(player != NULL);    if (player->GetGUID() != GetOwnerGUID())    {        TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());        return;    }    if (player->m_itemUpdateQueueBlocked)        return;    player->m_itemUpdateQueue[uQueuePos] = NULL;    uQueuePos = -1;}
开发者ID:Erichcrouser,项目名称:TrinityCore,代码行数:19,


示例8: RemoveFromUpdateQueueOf

void Item::RemoveFromUpdateQueueOf(Player* player){    if (!IsInUpdateQueue())        return;    ASSERT(player != NULL);    if (player->GetGUID() != GetOwnerGUID())    {        TC_LOG_DEBUG("entities.player.items", "Item::RemoveFromUpdateQueueOf - Owner's guid (%s) and player's guid (%s) don't match!",                     GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());        return;    }    if (player->m_itemUpdateQueueBlocked)        return;    player->m_itemUpdateQueue[uQueuePos] = NULL;    uQueuePos = -1;}
开发者ID:winetaster,项目名称:InfinityCore,代码行数:20,


示例9: AddToUpdateQueueOf

void Item::AddToUpdateQueueOf(Player* player){    if (IsInUpdateQueue())        return;    ASSERT(player != NULL);    if (player->GetGUID() != GetOwnerGUID())    {        TC_LOG_DEBUG("entities.player.items", "Item::AddToUpdateQueueOf - Owner's guid (%s) and player's guid (%s) don't match!",                     GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());        return;    }    if (player->m_itemUpdateQueueBlocked)        return;    player->m_itemUpdateQueue.push_back(this);    uQueuePos = player->m_itemUpdateQueue.size()-1;}
开发者ID:winetaster,项目名称:InfinityCore,代码行数:20,


示例10: RemoveFromUpdateQueueOf

void Item::RemoveFromUpdateQueueOf(Player* player){    if (!IsInUpdateQueue())        return;    ASSERT(player != NULL);    if (player->GetGUID() != GetOwnerGUID())    {#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)        sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());#endif        return;    }    if (player->m_itemUpdateQueueBlocked)        return;    player->m_itemUpdateQueue[uQueuePos] = NULL;    uQueuePos = -1;}
开发者ID:Matt-One,项目名称:azerothcore-wotlk,代码行数:21,



注:本文中的IsInUpdateQueue函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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