您当前的位置:首页 > IT编程 > C++
| C语言 | Java | VB | VC | python | Android | TensorFlow | C++ | oracle | 学术与代码 | cnn卷积神经网络 | gnn | 图像修复 | Keras | 数据集 | Neo4j | 自然语言处理 | 深度学习 | 医学CAD | 医学影像 | 超参数 | pointnet | pytorch | 异常检测 | Transformers | 情感分类 | 知识图谱 |

自学教程:C++ IsKeyPressed函数代码示例

51自学网 2021-06-01 21:41:39
  C++
这篇教程C++ IsKeyPressed函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中IsKeyPressed函数的典型用法代码示例。如果您正苦于以下问题:C++ IsKeyPressed函数的具体用法?C++ IsKeyPressed怎么用?C++ IsKeyPressed使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了IsKeyPressed函数的26个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: GetKeyboardUpdate

bool Application::GetKeyboardUpdate(){	if(IsKeyPressed('A'))	{		scene->UpdateCameraStatus('a');	}		if(IsKeyPressed('D'))	{		scene->UpdateCameraStatus('d');	}		if(IsKeyPressed('W'))	{		scene->UpdateCameraStatus('w');	}		else	{		scene->UpdateCameraStatus('w', false);	}		if(IsKeyPressed('S'))	{		scene->UpdateCameraStatus('s');	}		if(IsKeyPressed(32))	{		scene->UpdateCameraStatus(32);	}    	return true;}
开发者ID:BTXM09,项目名称:SPTHREE,代码行数:34,


示例2: GetHotkeyModifierFlags

//! Returns current modifier keys pressed, using win32 MOD_* flags.unsigned GetHotkeyModifierFlags() {	unsigned ret = 0;	if (IsKeyPressed(VK_CONTROL)) ret |= MOD_CONTROL;	if (IsKeyPressed(VK_SHIFT)) ret |= MOD_SHIFT;	if (IsKeyPressed(VK_MENU)) ret |= MOD_ALT;	if (IsKeyPressed(VK_LWIN) || IsKeyPressed(VK_RWIN)) ret |= MOD_WIN;	return ret;}
开发者ID:Irwin1138,项目名称:foo_bestversion,代码行数:9,


示例3: if

void InputManager::UpdateVirtualAxisFromKeyboard(int i){	if (IsKeyPressed(_myVirtualAxis[i].positiveAxis))		_myVirtualAxis[i].state=1.0;	else if (IsKeyPressed(_myVirtualAxis[i].negativeAxis))		_myVirtualAxis[i].state=-1.0;	else		_myVirtualAxis[i].state=0.0;}
开发者ID:CheVilCode,项目名称:Desolation_Of_Stoned,代码行数:9,


示例4: WaitForKeyRelease

static void WaitForKeyRelease (void){	if (IsKeyPressed())		while (IsKeyPressed())		{			BE_ST_BiosScanCode(0);			//getch();		}}
开发者ID:BSzili,项目名称:refkeen,代码行数:9,


示例5: RedSquareUpdate

// Update function for this object typevoid RedSquareUpdate   ( REDSQUARE *self ){  COLLISION_FLAG flag = CheckHotspotCollision( self->rect_ );  char buffer[100] = { 0 };  // Apply acceleration for keystrokes  // Documentation for physics:    http://cecilsunkure.blogspot.com/2012/02/basic-2d-vector-physics.html  // Documentation for collisions: http://cecilsunkure.blogspot.com/2012/07/collision-basic-2d-collision-detection.html  //                               http://cecilsunkure.blogspot.com/2012/04/binary-collision-maps-platformer.html  if(IsKeyPressed( VK_RIGHT ))  {    self->vel_.x_ += self->accel_ * GetDT( );  }  if(IsKeyPressed( VK_LEFT ))  {    self->vel_.x_ += -self->accel_ * GetDT( );  }  if(IsKeyPressed( VK_UP ))  {    self->vel_.y_ += -self->accel_ * GetDT( );  }  if(IsKeyPressed( VK_DOWN ))  {    self->vel_.y_ += self->accel_ * GetDT( );  }  // Clamp velocity within a max/min range  VelocityClamp( &self->vel_, .02f );  self->rect_.center_.x_ += self->vel_.x_ * GetDT( );  self->rect_.center_.y_ += self->vel_.y_ * GetDT( );  sprintf( buffer, "%.3f, %.3f", self->vel_.x_, self->vel_.y_ );  WriteStringToScreen( buffer, 30, 30 );  if(flag & COLLISION_BOTTOM)  {    SnapToCell( &self->rect_.center_.y_ );    self->vel_.y_ = 0.f;  }  if(flag & COLLISION_TOP)  {    SnapToCell( &self->rect_.center_.y_ );    self->vel_.y_ = 0.f;  }  if(flag & COLLISION_LEFT)  {    SnapToCell( &self->rect_.center_.x_ );    self->vel_.x_ = 0.f;  }  if(flag & COLLISION_RIGHT)  {    SnapToCell( &self->rect_.center_.x_ );    self->vel_.x_ = 0.f;  }}
开发者ID:seato,项目名称:AsciiEngine,代码行数:57,


示例6: getKeyboardUpdate

bool Application::getKeyboardUpdate(){	if(IsKeyPressed('W'))		scene->UpdateInput('w');	if(IsKeyPressed('A'))		scene->UpdateInput('a');		if(IsKeyPressed('S'))		scene->UpdateInput('s');	if(IsKeyPressed('D'))		scene->UpdateInput('d');	for (unsigned char i = '1'; i <= '9'; ++i)	{		if (IsKeyPressed(i))			scene->UpdateInput(i);	}	if(IsKeyPressed(VK_SPACE))		scene->UpdateInput(' ');		if(IsKeyPressed(VK_SHIFT))		scene->UpdateInput('S');	if(IsKeyPressed(VK_CONTROL))		scene->UpdateInput('C');		if (IsKeyPressed(VK_RETURN))		scene->UpdateInput('R');	return true;}
开发者ID:Dopelust,项目名称:SP3-13,代码行数:34,


示例7: should_relay_key_restricted

static bool should_relay_key_restricted(UINT p_key) {	switch(p_key) {	case VK_LEFT:	case VK_RIGHT:	case VK_UP:	case VK_DOWN:		return false;	default:		return (p_key >= VK_F1 && p_key <= VK_F24) || IsKeyPressed(VK_CONTROL) || IsKeyPressed(VK_LWIN) || IsKeyPressed(VK_RWIN);	}}
开发者ID:thenfour,项目名称:WMircP,代码行数:11,


示例8: glfwGetMouseButton

void Controller::UpdateKeys(){	/** Set all keys to false **/	for(unsigned i = 0; i < TOTAL_CONTROLS; ++i)		myKeys[i] = false;	/**** See which keys are pressed ****/	/** Keyboard **/	for(int i = 0; i <= OPEN; ++i)	{		if(IsKeyPressed(inputChar[i]))			myKeys[i] = true;	}	/** non-keyboard(mouse) **/	mouseLeftButton = glfwGetMouseButton(glfwGetCurrentContext(), GLFW_MOUSE_BUTTON_LEFT);	mouseRightButton = glfwGetMouseButton(glfwGetCurrentContext(), GLFW_MOUSE_BUTTON_RIGHT);	if(mouseLeftButton == GLFW_PRESS)		myKeys[SHOOT] = true;	if(mouseRightButton == GLFW_PRESS)		myKeys[AIM] = true;	/** Arrow key **/	if( IsKeyPressed(VK_UP) )		myKeys[ARROW_UP] = true;	if( IsKeyPressed(VK_DOWN) )		myKeys[ARROW_DOWN] = true;	if( IsKeyPressed(VK_LEFT) )		myKeys[ARROW_LEFT] = true;	if( IsKeyPressed(VK_RIGHT) )		myKeys[ARROW_RIGHT] = true;	/** Scrolling **/	GLFWwindow* glfwGetCurrentContext(void);	glfwSetScrollCallback(glfwGetCurrentContext(), scroll);	if(scrollyPos > 0.0)	{		myKeys[SCROLL_UP] = true;	}	else if(scrollyPos < 0.0)	{		myKeys[SCROLL_DOWN] = true;	}		if(scrollyPos != 0.0)	{		scrollyPos = 0.0;	}}
开发者ID:FieryGazette,项目名称:2D-Game,代码行数:54,


示例9: CheckKey

    virtual KeyAction CheckKey(int key) {#ifdef MFLD_PRX_KEY_LAYOUT        if (IsKeyPressed(KEY_POWER) && key == KEY_VOLUMEUP) {#else        if (IsKeyPressed(KEY_VOLUMEDOWN) && key == KEY_VOLUMEUP) {#endif            return TOGGLE;        }        return ENQUEUE;    }};
开发者ID:e4basil,项目名称:android_device_asus_a500cg-1,代码行数:11,


示例10: UpdateGame

// Update game (one frame)void UpdateGame(void){    if (!gameOver)    {        if (IsKeyPressed('P')) pause = !pause;        if (!pause)        {            // Player movement            if (IsKeyDown(KEY_LEFT)) player.position.x -= 5;            if ((player.position.x - player.size.x/2) <= 0) player.position.x = player.size.x/2;            if (IsKeyDown(KEY_RIGHT)) player.position.x += 5;            if ((player.position.x + player.size.x/2) >= screenWidth) player.position.x = screenWidth - player.size.x/2;            // Launch ball            if (!ball.active)            {                if (IsKeyPressed(KEY_SPACE))                {                    ball.active = true;                    ball.speed = (Vector2){ 0, -5 };                }            }                        UpdateBall();            // Game over logic            if (player.life <= 0) gameOver = true;            else            {                gameOver = true;                                for (int i = 0; i < LINES_OF_BRICKS; i++)                {                    for (int j = 0; j < BRICKS_PER_LINE; j++)                    {                        if (brick[i][j].active) gameOver = false;                    }                }            }        }    }    else    {        if (IsKeyPressed(KEY_ENTER))        {            InitGame();            gameOver = false;        }    }    }
开发者ID:AdanBB,项目名称:raylib,代码行数:54,


示例11: GameOver

int GameOver(int player){    //MOKHTAR,HAITHAM,BRAHIM,SALAH,WASSIM    int FallIndexes[5]= {29,23,47,29,26},selection=0, button_pressed=0;;    IMAGE **Pics;    IMAGE*cadre=load_image("Resources/Images/ingame_bar.png");    switch(player)    {    case 0:        Pics=MokhtarPics;        break;    case 1:        Pics=HaithamPics;        break;    case 2:        Pics=BrahimPics;        break;    case 3:        Pics=SalahPics;        break;    case 4:        Pics=WassimPics;        break;    }    while(!IsKeyPressed(1,ENTER))    {        button_pressed++;        if((IsKeyPressed(1,LEFT) || IsKeyPressed(1,RIGHT)) && button_pressed>10)        {            selection=!selection;            button_pressed=0;        }        draw_text(SharpCurve,"Game Over",20,50,5,CENTER_X,100);        draw_text(Arista,"Continue?",8,50,30,CENTER_X,100);        draw_text(Arista,"YES",8,25,50,CENTER_X,100);        draw_text(Arista,"NO",8,75,50,CENTER_X,100);        draw_image_ex(Pics[FallIndexes[player]],25,30,50,0,NONE,100);        draw_image_ex(cadre,18+selection*50,40,15,30,NONE,100);        next_frame();    }while(IsKeyPressed(1,ENTER))rest(1);	return !selection;}
开发者ID:iBicha,项目名称:esprit-2013-1a3-sharp-vision-sharp-fighter,代码行数:48,


示例12: CheckKey

// The default CheckKey implementation assumes the device has power,// volume up, and volume down keys.//// - Hold power and press vol-up to toggle display.// - Press power seven times in a row to reboot.// - Alternate vol-up and vol-down seven times to mount /system.RecoveryUI::KeyAction RecoveryUI::CheckKey(int key) {    if (IsKeyPressed(KEY_POWER) && key == KEY_VOLUMEUP) {        return TOGGLE;    }    if (key == KEY_POWER) {        ++consecutive_power_keys;        if (consecutive_power_keys >= 7) {            return REBOOT;        }    } else {        consecutive_power_keys = 0;    }    if ((key == KEY_VOLUMEUP &&         (last_key == KEY_VOLUMEDOWN || last_key == -1)) ||        (key == KEY_VOLUMEDOWN &&         (last_key == KEY_VOLUMEUP || last_key == -1))) {        ++consecutive_alternate_keys;        if (consecutive_alternate_keys >= 7) {            consecutive_alternate_keys = 0;            return MOUNT_SYSTEM;        }    } else {        consecutive_alternate_keys = 0;    }    last_key = key;    return ENQUEUE;}
开发者ID:JCROM-Android,项目名称:jcrom_bootable_recovery_,代码行数:36,


示例13: IsKeyPressed

void InputManager::UpdateVirtualButtons(){	bool pressed;	for (int i=0; i<(int)_myVirtualButtons.Size();i++)	{		pressed = IsKeyPressed(_myVirtualButtons[i].button);		_myVirtualButtons[i].keyDown=_myVirtualButtons[i].keyUp=false;				if (!_myVirtualButtons[i].keyPress && pressed)		{			_myVirtualButtons[i].keyDown=true;			EventManager::Instance().CallbackVButton(_myVirtualButtons[i].name, Event::buttonDown);		}		else if (_myVirtualButtons[i].keyPress && !pressed)		{			_myVirtualButtons[i].keyUp=true;			EventManager::Instance().CallbackVButton(_myVirtualButtons[i].name,Event::buttonUp);		}				_myVirtualButtons[i].keyPress = pressed;	   /*if (pressed)			EventManager::Instance().CallbackVButton(_myVirtualButtons[i].name,													 static_cast<int>(EventVButton::buttonPressed));*/	}}
开发者ID:CheVilCode,项目名称:Desolation_Of_Stoned,代码行数:25,


示例14: IsKeyPressed

BOOL InputClient_State::IsAltPressed() const{	return IsKeyPressed(EKeyCode::Key_Menu)		//|| IsKeyPressed(EKeyCode::Key_LMenu)		//|| IsKeyPressed(EKeyCode::Key_RMenu)		;}
开发者ID:S-V,项目名称:Lollipop,代码行数:7,


示例15: Common_Update

void Common_Update(){    /*        Capture key input    */    unsigned int newButtons = 0;    while (IsKeyPressed())    {           unsigned int key = getchar();        if      (key == '1')    newButtons |= (1 << BTN_ACTION1);        else if (key == '2')    newButtons |= (1 << BTN_ACTION2);        else if (key == '3')    newButtons |= (1 << BTN_ACTION3);        else if (key == '4')    newButtons |= (1 << BTN_ACTION4);        else if (key == 'h')    newButtons |= (1 << BTN_LEFT);        else if (key == 'l')    newButtons |= (1 << BTN_RIGHT);        else if (key == 'k')    newButtons |= (1 << BTN_UP);        else if (key == 'j')    newButtons |= (1 << BTN_DOWN);        else if (key == 32)     newButtons |= (1 << BTN_MORE);        else if (key == 'q')    newButtons |= (1 << BTN_QUIT);    }    gPressedButtons = (gDownButtons ^ newButtons) & newButtons;    gDownButtons = newButtons;    /*        Update the screen    */    printf("%c[H", 0x1B);               // Move cursor to home position    printf("%s", gConsoleText.c_str()); // Terminal console is already double buffered, so just print    printf("%c[J", 0x1B);               // Clear the rest of the screen        gConsoleText.clear();}
开发者ID:DarrylVo,项目名称:OpenGl-Music-Visualizer,代码行数:34,


示例16: OnKeyPressedMsgApply

	void Input::OnKeyPressedMsgApply(KeyboardKey key)	{		if (IsKeyDown(key) || IsKeyPressed(key))			return;		mPressedKeys.Add(key);	}
开发者ID:zenkovich,项目名称:o2,代码行数:7,


示例17: IsKeyDown

	char CInputManager::GetChar(bool enableShift, bool enableCapslock) const	{		BYTE input[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'Q', 'W', 'E', 'R', 'T',			'Y', 'U', 'I', 'O', 'P', 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L',			'Z', 'X', 'C', 'V', 'B', 'N', 'M', 0xc0, 0xbd, 0xbb, 0xdc, 0xdb,			0xdd, 0xba, 0xde, 0xbc, 0xbe, 0xbf,			' ', 0x0d, '/t', '/b' };		BYTE output[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'q', 'w', 'e', 'r', 't',			'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l',			'z', 'x', 'c', 'v', 'b', 'n', 'm', '`', '-', '=', '//', '[', ']', ';', '/'', ',', '.', '/',			' ', '/n', '/t', '/b' };		BYTE output2[] = { ')', '!', '@', '#', '$', '%', '^', '&', '*', '(', 'Q', 'W', 'E', 'R', 'T',			'Y', 'U', 'I', 'O', 'P', 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L',			'Z', 'X', 'C', 'V', 'B', 'N', 'M', '~', '_', '+', '|', '{', '}', ':', '/"', '<', '>', '?',			' ', '/n', '/t', '/b' };		// from combination of capslock and shit, figure out what is the case		char mod = (enableShift && IsKeyDown(Keys::Shift)) + (enableCapslock && IsCapslockActive());		for (int i = 0; i < sizeof(input); i++)		{			if (IsKeyPressed((Keys)input[i]))			{				if (mod == 1)					return output2[i];				else					return output[i];			}		}		return 0;	}
开发者ID:MaciejSzpakowski,项目名称:dx2d,代码行数:29,


示例18: UpdateMissionScreen

// Mission Screen Update logicvoid UpdateMissionScreen(void){    UpdateMusicStream(musMission);    if (!writeEnd) WriteMissionText();    else    {        framesCounter++;        if ((framesCounter%blinkFrames) == 0)        {            framesCounter = 0;            blinkKeyWord = !blinkKeyWord;        }    }    if (showButton)    {        if (IsKeyPressed(KEY_ENTER) || IsButtonPressed())        {            if (!writeEnd)            {                writeEnd = true;                writeKeyword = true;                writeNumber = true;                missionLenght = missionMaxLength;            }            else            {                finishScreen = true;                showButton = false;            }        }    }}
开发者ID:raysan5,项目名称:raylib,代码行数:36,


示例19: UpdateGameplayScreen

// Gameplay Screen Update logicvoid UpdateGameplayScreen(void){        if (IsKeyPressed('P'))     {        pause = !pause;        if (!pause) ResumeMusicStream();        else PauseMusicStream();    }        if (!pause)    {             if (!startGame && IsKeyPressed(KEY_SPACE))         {            startGame = TRUE;            ResumeMusicStream();        }        // TODO: Update GAMEPLAY screen variables here!        if (startGame)        {            UpdateMainCamera(&mainCamera);                        UpdateTrianglesPosition(mainCamera.position);            UpdateTrianglesState();            UpdatePlatformsPosition(mainCamera.position);            UpdatePlatformsState();                        UpdatePlayer(&player);        }    }    // Press enter to change to ENDING screen        /*    if (IsKeyPressed(KEY_ENTER) || !player.isAlive || mainCamera.position.x/CELL_SIZE>GRID_WIDTH+10)    {        finishScreen = 1;    }    */        // WIN / LOSE Conditions    if (!player.isAlive) GameplayEnd(1); // If player dies, reset gameplay screen    else if (mainCamera.position.x/CELL_SIZE>GRID_WIDTH+20) GameplayEnd(2); // If player reaches the end level (+20 cells) game ends.           // MusicIsPlaying    UpdateMusicStream();}
开发者ID:MarcMDE,项目名称:TapToJump,代码行数:47,


示例20: CheckKey

 virtual KeyAction CheckKey(int key) {     switch (key) {     case KEY_VOLUMEUP:     case KEY_UP:         if (IsKeyPressed(KEY_VOLUMEDOWN) || IsKeyPressed(KEY_VOLUMEUP))             return TOGGLE;         break;     case KEY_VOLUMEDOWN:     case KEY_DOWN:         if (IsKeyPressed(KEY_VOLUMEUP) || IsKeyPressed(KEY_UP))             return TOGGLE;         break;     case KEY_ESC:         return TOGGLE;     }     return ENQUEUE; }
开发者ID:quanganh2627,项目名称:platform_vendor_intel_recovery_plugins,代码行数:17,


示例21: IsKeyTriggered

//if the passed-in key is initially pressed in this frame, will return truebool InputManager::IsKeyTriggered(InputKey key){	//if the key wasn't pressed in the previous frame, but is in this frame	if (!(prev_keyboardState[keyMap[key]] && 0x80) && IsKeyPressed(key))		return true;	else		return false;}
开发者ID:DVU-GSP420,项目名称:GSP420-Team-Project,代码行数:9,


示例22: return

bool InputObject::IsKeyReleased(unsigned int key){	if (key >= INPUTOBJECT_KEYBOARD_MAX)		throw std::exception("Keyboard key index out of bounds");	if (IsFocused() || GetFocus()==m_hwnd)		return (IsPrevKeyPressed(key) && !IsKeyPressed(key)) != 0;	return false;}
开发者ID:vu1p3n0x,项目名称:GameGame,代码行数:8,


示例23: IsKeyReleased

//if the passed-in key was released this frame, will return truebool InputManager::IsKeyReleased(InputKey key){	//if the key was pressed in the previous frame, but not in this frame	if ((prev_keyboardState[keyMap[key]] && 0x80) && !IsKeyPressed(key))		return true;	else		return false;}
开发者ID:DVU-GSP420,项目名称:GSP420-Team-Project,代码行数:9,


示例24: IsKeyMaskPressed

	bool Input::IsKeyMaskPressed(const std::string& mask)	{		for (std::list<KeyCode>::iterator i = instance->keyMasks[mask].begin(); i != instance->keyMasks[mask].end(); ++i)		{			if (IsKeyPressed(*i))				return true;		}		return false;	}
开发者ID:amackworth,项目名称:Monocle-Engine,代码行数:9,


示例25: switch

void CameraControllerBase::HandleInput( const InputData& input ){	switch( input.iGICode )    {	case GIC_MOUSE_BUTTON_L:	case GIC_MOUSE_BUTTON_R:		if( input.iType == ITYPE_KEY_PRESSED )		{			switch( input.iGICode )			{			case GIC_MOUSE_BUTTON_L: m_IsMouseButtonPressed[MBTN_LEFT]  = 1; break;			case GIC_MOUSE_BUTTON_R: m_IsMouseButtonPressed[MBTN_RIGHT] = 1; break;			default: break;			}		}		else if( input.iType == ITYPE_KEY_RELEASED )		{			switch( input.iGICode )			{			case GIC_MOUSE_BUTTON_L: m_IsMouseButtonPressed[MBTN_LEFT]  = 0; break;			case GIC_MOUSE_BUTTON_R: m_IsMouseButtonPressed[MBTN_RIGHT] = 0; break;			default: break;			}		}		break;	case GIC_MOUSE_AXIS_X:		if( IsKeyPressed( GIC_MOUSE_BUTTON_R ) )			AddYaw( input.fParam1 / 500.0f ); // rotation		else if( IsKeyPressed( GIC_MOUSE_BUTTON_L ) )			Move( input.fParam1 / 200.0f, 0.0f, 0.0f ); // translation		break;	case GIC_MOUSE_AXIS_Y:		if( IsKeyPressed( GIC_MOUSE_BUTTON_R ) )			AddPitch( input.fParam1 / 500.0f * (-1.0f) ); // rotation		else if( IsKeyPressed( GIC_MOUSE_BUTTON_L ) )			Move( 0.0f, input.fParam1 / 200.0f, 0.0f ); // translation		break;	default:		break;	}}
开发者ID:HermanHGF,项目名称:amorphous,代码行数:44,


示例26: MouseDown

void MouseDown(TMouseButton button){#ifndef USESENDINPUT	if(button==mbLeft)	{		mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);	}	else	if(button==mbRight)	{		mouse_event(MOUSEEVENTF_RIGHTDOWN,0,0,0,0);	}	else	if(button==mbMiddle)	{		mouse_event(MOUSEEVENTF_MIDDLEDOWN,0,0,0,0);	}#else	INPUT    input;	::ZeroMemory(&input, sizeof(input));	if(button==mbLeft)	{		if(IsKeyPressed(VK_LBUTTON)) return;		input.type      = INPUT_MOUSE;		input.mi.dwFlags  = MOUSEEVENTF_LEFTDOWN;		::SendInput(1,&input,sizeof(INPUT));	}	else	if(button==mbRight)	{		if(IsKeyPressed(VK_RBUTTON)) return;		input.type      = INPUT_MOUSE;		input.mi.dwFlags  = MOUSEEVENTF_RIGHTDOWN;		::SendInput(1,&input,sizeof(INPUT));	}	else	if(button==mbMiddle)	{		if(IsKeyPressed(VK_MBUTTON)) return;		input.type      = INPUT_MOUSE;		input.mi.dwFlags  = MOUSEEVENTF_MIDDLEDOWN;		::SendInput(1,&input,sizeof(INPUT));	}#endif//	if(sleepsec) Sleep(sleepsec);}
开发者ID:dooly386,项目名称:d3assist,代码行数:59,



注:本文中的IsKeyPressed函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


C++ IsLeaf函数代码示例
C++ IsKeyDown函数代码示例
万事OK自学网:51自学网_软件自学网_CAD自学网自学excel、自学PS、自学CAD、自学C语言、自学css3实例,是一个通过网络自主学习工作技能的自学平台,网友喜欢的软件自学网站。